public float GetMeleeAttacksPerSec() { // Melee hit procs can be triggered by: // - Crusader Strike hits // - Divine Storm hits // - Weapon swing hits // - Tiny Abomination in a Jar releasing attack hits // (2 multiplier needs to be moved to another place) // - Judgement hits return (GetAbilityHitsPerSecond(CS) + GetAbilityHitsPerSecond(DS) + White.ChanceToLand() / Combats.AttackSpeed + Combats.Stats.MoteOfAnger * 2 * White.ChanceToLand() + GetAbilityHitsPerSecond(Judge)); }
public float GetAttacksPerSec() { // Damage done procs and damage or healing done procs can be triggered by: // - Crusader Strike hits // - Divine Storm hits // - Weapon swing hits // - Tiny Abomination in a Jar releasing attack hits // (2 multiplier needs to be moved to another place) // - Judgement hits // - Hammer of Wrath hits // - Consecration damage ticks // - Exorcism hits return (GetAbilityHitsPerSecond(CS) + GetAbilityHitsPerSecond(DS) + White.ChanceToLand() / Combats.AttackSpeed + Combats.Stats.MoteOfAnger * 2 * White.ChanceToLand() + GetAbilityHitsPerSecond(Judge) + GetAbilityHitsPerSecond(HoW) + GetAbilityHitsPerSecond(Cons) + GetAbilityHitsPerSecond(Exo)); }