コード例 #1
0
        public override Stats GetCharacterStats(Character character, Item additionalItem)
        {
            CalculationOptionsHealPriest calcOpts = character.CalculationOptions as CalculationOptionsHealPriest;

            StatsPriest statsTotal = new StatsPriest()
            {
                SpellHaste = PriestInformation.GetDarkness(character.PriestTalents.Darkness),
                InnerFire  = true,
                BonusIntellectMultiplier = 0.05f,   // Cloth bonus.
                PriestSpec = PriestSpec.GetPriestSpec(character.PriestTalents),
            };

            if (statsTotal.PriestSpec == ePriestSpec.Spec_Disc)
            {
                statsTotal.SpellCombatManaRegeneration = 0.5f;
                statsTotal.BonusIntellectMultiplier    = 0.15f;
            }
            else if (statsTotal.PriestSpec == ePriestSpec.Spec_Holy)
            {
                statsTotal.SpellCombatManaRegeneration = 0.5f + PriestInformation.GetHolyConcentration(character.PriestTalents.HolyConcentration);
                statsTotal.BonusHealingDoneMultiplier  = 0.15f;
            }
            else if (statsTotal.PriestSpec == ePriestSpec.Spec_ERROR)
            {
                throw new Exception("Unpossible Talent Spec!");
            }

            statsTotal.Accumulate(BaseStats.GetBaseStats(character));
            statsTotal.Accumulate(GetItemStats(character, additionalItem));
            statsTotal.Accumulate(GetBuffsStats(character, calcOpts));


            statsTotal.Stamina     = (float)Math.Floor((statsTotal.Stamina) * (1 + statsTotal.BonusStaminaMultiplier));
            statsTotal.Intellect   = (float)Math.Floor((statsTotal.Intellect) * (1 + statsTotal.BonusIntellectMultiplier));
            statsTotal.Spirit      = (float)Math.Floor((statsTotal.Spirit) * (1 + statsTotal.BonusSpiritMultiplier));
            statsTotal.SpellPower += (statsTotal.InnerFire ? PriestInformation.GetInnerFireSpellPowerBonus(character) : 0) + (statsTotal.Intellect - 10);
            statsTotal.SpellPower *= (1f + statsTotal.BonusSpellPowerMultiplier);
            statsTotal.Mana       += StatConversion.GetManaFromIntellect(statsTotal.Intellect);
            statsTotal.Mana       *= (1f + statsTotal.BonusManaMultiplier);
            statsTotal.Health     += StatConversion.GetHealthFromStamina(statsTotal.Stamina);
            statsTotal.Health      = (float)Math.Floor(statsTotal.Health * (1f + statsTotal.BonusHealthMultiplier));
            statsTotal.SpellCrit  += StatConversion.GetSpellCritFromIntellect(statsTotal.Intellect)
                                     + StatConversion.GetSpellCritFromRating(statsTotal.CritRating);
            statsTotal.SpellHaste = (1f + statsTotal.SpellHaste) * (1f + StatConversion.GetSpellHasteFromRating(statsTotal.HasteRating)) - 1f;
            statsTotal.Armor     *= (1 + (statsTotal.InnerFire ? PriestInformation.GetInnerFireArmorBonus(character) : 0));

            if (statsTotal.PriestSpec == ePriestSpec.Spec_Disc)
            {
                statsTotal.ShieldDiscipline = (PriestInformation.DisciplineMasteryBase + StatConversion.GetMasteryFromRating(statsTotal.MasteryRating)) * PriestInformation.DisciplineMasteryEffect;
            }
            else if (statsTotal.PriestSpec == ePriestSpec.Spec_Holy)
            {
                statsTotal.EchoofLight = (PriestInformation.HolyMasteryBase + StatConversion.GetMasteryFromRating(statsTotal.MasteryRating)) * PriestInformation.HolyMasteryEffect;
            }

            return(statsTotal);
        }
コード例 #2
0
ファイル: PriestSolver.cs プロジェクト: rakot/rawr
        public override List <string> MeetsRequirements()
        {
            List <string> faults = new List <string>();

            ePriestSpec spec = PriestSpec.GetPriestSpec(character.PriestTalents);

            if (spec != ePriestSpec.Spec_Disc)
            {
                faults.Add("This model is meant for Discipline Raid Healing.");
            }
            if (character.PriestTalents.BorrowedTime == 0)
            {
                faults.Add("This model works best with the Borrowed Time Talents.");
            }
            if (!character.PriestTalents.GlyphofPowerWordShield)
            {
                faults.Add("This model works best with Glyph of Power Word: Shield.");
            }
            if (!character.PriestTalents.GlyphofPrayerofHealing)
            {
                faults.Add("This model works best with Glyph of Prayer of Healing.");
            }
            return(faults);
        }