/// <summary> /// Gets the total Stats of the Character /// </summary> /// <param name="character">The Character to get the total Stats of</param> /// <param name="additionalItem">An additional item to grant the Character the stats of (as if it were worn)</param> /// <returns>The total stats for the Character</returns> public override Stats GetCharacterStats(Character character, Item additionalItem) { CalculationOptionsBear calcOpts = character.CalculationOptions as CalculationOptionsBear ?? new CalculationOptionsBear(); DruidTalents talents = character.DruidTalents; bool hasCritBuff = false; foreach (Buff buff in character.ActiveBuffs) { if (buff.Group == "Critical Strike Chance") { hasCritBuff = true; break; } } StatsBear statsTotal = new StatsBear() { BonusAttackPowerMultiplier = 0.25f, BonusBleedDamageMultiplier = (character.ActiveBuffsContains("Mangle") || character.ActiveBuffsContains("Trauma") ? 0f : 0.3f), Dodge = 0.02f * talents.FeralSwiftness + 0.03f * talents.NaturalReaction, FurySwipesChance = 0.05f * talents.FurySwipes, BonusEnrageDamageMultiplier = 0.05f * talents.KingOfTheJungle, HasteOnFeralCharge = 0.15f * talents.Stampede, BaseArmorMultiplier = 2.2f * (1f + 0.10f * talents.ThickHide / 3f) * (1f + 0.26f * talents.ThickHide) - 1f, CritChanceReduction = 0.02f * talents.ThickHide, PhysicalCrit = (hasCritBuff ? 0f : 0.05f * talents.LeaderOfThePack) + (talents.Pulverize > 0 ? 0.09f: 0f), SpellCrit = (hasCritBuff ? 0f : 0.05f * talents.LeaderOfThePack), BonusPulverizeDuration = 4f * talents.EndlessCarnage, DamageTakenReductionMultiplier = 0.09f * talents.NaturalReaction, BonusMaulDamageMultiplier = 0.04f * talents.RendAndTear, BonusStaminaMultiplier = (1f + 0.02f * talents.HeartOfTheWild) * (Character.ValidateArmorSpecialization(character, ItemType.Leather) ? 1.05f : 1f) - 1f, BonusPhysicalDamageMultiplier = 0.04f * talents.MasterShapeshifter, BonusMangleDamageMultiplier = talents.GlyphOfMangle ? 0.1f : 0f, BonusLacerateCritChance = talents.GlyphOfLacerate ? 0.05f : 0f, BonusFaerieFireStacks = talents.FeralAggression, BerserkDuration = (talents.GlyphOfBerserk ? 10f : 0f), }; #region Set Bonuses int PvPCount; character.SetBonusCount.TryGetValue("Gladiator's Sanctuary", out PvPCount); if (PvPCount >= 2) { statsTotal.Agility += 70f; statsTotal.Resilience += 400f; } if (PvPCount >= 4) { // the 15% movement speed is only outdoors which most dungeons are not statsTotal.Agility += 90f; } int T11Count; character.SetBonusCount.TryGetValue("Stormrider's Battlegarb", out T11Count); if (T11Count >= 2) { //statsTotal.BonusDamageMultiplierRakeTick = (1f + statsTotal.BonusDamageMultiplierRakeTick) * (1f + 0.10f) - 1f; statsTotal.BonusDamageMultiplierLacerate = (1f + statsTotal.BonusDamageMultiplierLacerate) * (1f + 0.10f) - 1f; } if (T11Count >= 4) { /*statsBuffs.AddSpecialEffect(new SpecialEffect(Trigger.MangleCatHit, new Stats() { BonusAttackPowerMultiplier = 0.01f, }, 30, 0, 1f, 3));*/ statsTotal.BonusSurvivalInstinctsDurationMultiplier = 0.5f; } int T12Count; character.SetBonusCount.TryGetValue("Obsidian Arborweave Battlegarb", out T12Count); if (T12Count >= 2) { statsTotal.BonusMangleDamageMultiplier = (1f + statsTotal.BonusMangleDamageMultiplier) * (1f + 0.10f) - 1f; statsTotal.BonusMaulDamageMultiplier = (1f + statsTotal.BonusMaulDamageMultiplier) * (1f + 0.10f) - 1f; } if (T12Count >= 4) { statsTotal.AddSpecialEffect(SpecialEffect4T12); } int T13Count; character.SetBonusCount.TryGetValue("Deep Earth Battlegarb", out T13Count); if (T13Count >= 2) { statsTotal.Tier_13_2_piece = true; } if (T13Count >= 4) { statsTotal.Tier_13_4_piece = (10f + 25f)/2; } #endregion // Leader of the Pack self-heal statsTotal.AddSpecialEffect(LeaderOfThePackSpecialEffect); // Survival Instincts SpecialEffect SurvivalInstinctsSpecialEffect = new SpecialEffect(Trigger.Use, new Stats() { DamageTakenReductionMultiplier = 0.50f, }, 12f * (1f + statsTotal.BonusSurvivalInstinctsDurationMultiplier), 180f, 1f); statsTotal.AddSpecialEffect(SurvivalInstinctsSpecialEffect); // Barkskin SpecialEffect BarkskinSpecialEffect = new SpecialEffect(Trigger.Use, new Stats() { DamageTakenReductionMultiplier = 0.20f, CritChanceReduction = (talents.GlyphOfBarkskin ? 0.25f : 0f), }, 12f, 60f, 1f); statsTotal.AddSpecialEffect(BarkskinSpecialEffect); // Frenzied Regeneration SpecialEffect FrenziedRegenerationSpecialEffect = new SpecialEffect(Trigger.Use, new Stats() { BonusHealthMultiplier = 0.15f, HealthRestoreFromMaxHealth = (talents.GlyphOfFrenziedRegeneration ? 0f : (0.015f * (1f + statsTotal.Tier_13_4_piece))), HealingReceivedMultiplier = (talents.GlyphOfFrenziedRegeneration ? (0.30f * (1f + statsTotal.Tier_13_4_piece)) : 0f) }, 20f, 180f, 1f); statsTotal.AddSpecialEffect(FrenziedRegenerationSpecialEffect); // Berserk StatsBear tempBear = new StatsBear(); tempBear.AddSpecialEffect(new SpecialEffect(Trigger.LacerateTick, new StatsBear() { MangleCooldownReduction = 6f, MangleCostReduction = 1f }, float.PositiveInfinity, 0, 0.5f)); SpecialEffect BerserkSpecialEffect = new SpecialEffect(Trigger.Use, tempBear, 15f + statsTotal.BerserkDuration, 180f, 1f); statsTotal.AddSpecialEffect(BerserkSpecialEffect); // Enrage SpecialEffect EnrageSpecialEffect = new SpecialEffect(Trigger.Use, new StatsBear() { BonusDamageMultiplier = (0.05f * talents.KingOfTheJungle) }, 10f, 60f, 1f); statsTotal.AddSpecialEffect(EnrageSpecialEffect); statsTotal.Accumulate(BaseStats.GetBaseStats(character.Level, character.Class, character.Race, BaseStats.DruidForm.Bear)); statsTotal.Accumulate(GetItemStats(character, additionalItem)); statsTotal.Accumulate(GetBuffsStats(character, calcOpts)); statsTotal.Stamina = (float)Math.Floor(statsTotal.Stamina * (1f + statsTotal.BonusStaminaMultiplier)); statsTotal.Strength = (float)Math.Floor(statsTotal.Strength * (1f + statsTotal.BonusStrengthMultiplier)); statsTotal.Agility = (float)Math.Floor(statsTotal.Agility * (1f + statsTotal.BonusAgilityMultiplier)); statsTotal.AttackPower += (float)Math.Floor(statsTotal.Strength); statsTotal.AttackPower += (float)Math.Floor(statsTotal.Agility - 20f) * 2f + 20f; statsTotal.AttackPower = (float)Math.Floor(statsTotal.AttackPower * (1f + statsTotal.BonusAttackPowerMultiplier)); statsTotal.Health += ((statsTotal.Stamina - 20f) * 14f) + 20f; statsTotal.Health *= (1f + statsTotal.BonusHealthMultiplier); statsTotal.Armor *= 1f + statsTotal.BaseArmorMultiplier; statsTotal.Armor += statsTotal.BonusArmor; statsTotal.Armor = (float)Math.Floor(statsTotal.Armor * (1f + statsTotal.BonusArmorMultiplier)); statsTotal.NatureResistance += statsTotal.NatureResistanceBuff; statsTotal.FireResistance += statsTotal.FireResistanceBuff; statsTotal.FrostResistance += statsTotal.FrostResistanceBuff; statsTotal.ShadowResistance += statsTotal.ShadowResistanceBuff; statsTotal.ArcaneResistance += statsTotal.ArcaneResistanceBuff; AccumulateProcs(character, statsTotal); return statsTotal; }