public void LoadMap(string filename) { int x = 0; int y = 0; Light light; map = MapFile.Load(resourcePath + "/Maps/" + filename); mapWidth = map.GetWidth(); mapHeight = map.GetHeight(); activeRobot = map.GetActiveRobot(); robotCamera.Attach(activeRobot); map.AddRobotToRemoteControlUnitList(activeRobot); light = new Light(LightName.Light7); activeRobot.AddLight(light); someRobot = activeRobot; LightPost lightpost = new LightPost(4); map.SetTile(lightpost, x, y); light = new Light(LightName.Light0); light.setCutOff(45.0f); light.lookAt(0.0f, 6.0f, 0.0f, 2.0f * (float) Math.Sqrt(2.0f), 0.0f, -2.0f * (float) Math.Sqrt(2.0f), 1.0f, 1.0f, 1.0f); lightpost.AddLight(light); l = light; lightCamera1 = new Camera(0.0f, 6.0f, 0.0f, 2.0f * (float) Math.Sqrt(2.0f), 0.0f, -2.0f * (float) Math.Sqrt(2.0f), 0.0f, 1.0f, 0.0f); lightpost = new LightPost(3); map.SetTile(lightpost, x + mapWidth - 1, y); light = new Light(LightName.Light1); light.setCutOff(45.0f); light.lookAt(0.0f, 6.0f, 0.0f, -2.0f * (float) Math.Sqrt(2.0f), 0.0f, -2.0f * (float) Math.Sqrt(2.0f), 0.0f, 0.0f, 1.0f); lightpost.AddLight(light); lightCamera2 = new Camera(mapWidth - 1, 6.0f, 0.0f, (mapWidth - 1) - 2.0f * (float) Math.Sqrt(2.0f), 0.0f, -2.0f * (float) Math.Sqrt(2.0f), 0.0f, 1.0f, 0.0f); lightpost = new LightPost(2); map.SetTile(lightpost, x + mapWidth - 1, y + mapHeight -1); light = new Light(LightName.Light2); light.setCutOff(45.0f); light.lookAt(0.0f, 6.0f, 0.0f, -2.0f * (float) Math.Sqrt(2.0f), 0.0f, 2.0f * (float) Math.Sqrt(2.0f), 1.0f, 1.0f, 1.0f); lightpost.AddLight(light); lightCamera3 = new Camera(mapWidth, 6.0f, -(mapHeight - 1), (mapWidth - 1) - 2.0f * (float) Math.Sqrt(2.0f), 0.0f, -(mapHeight - 1) + 2.0f * (float) Math.Sqrt(2.0f), 0.0f, 1.0f, 0.0f); lightpost = new LightPost(1); map.SetTile(lightpost, x, y + (mapHeight - 1)); light = new Light(LightName.Light3); light.setCutOff(45.0f); light.lookAt(0.0f, 6.0f, 0.0f, 2.0f * (float) Math.Sqrt(2.0f), 0.0f, 2.0f * (float) Math.Sqrt(2.0f), 1.0f, 1.0f, 1.0f); lightpost.AddLight(light); lightCamera4 = new Camera(0.0f, 6.0f, -(mapHeight - 1), 2.0f * (float) Math.Sqrt(2.0f), 0.0f, -(mapHeight - 1) + 2.0f * (float) Math.Sqrt(2.0f), 0.0f, 1.0f, 0.0f); this.Title = this.baseTitle; PrintHelp(); prevMousePosition = this.WindowCenter; prevMouseDelta = new Point(0, 0); nullDelta = new Point(0, 0); globalCamera.SetMap(map); robotCamera.SetMap(map); camera = globalCamera; System.Windows.Forms.Cursor.Hide(); GL.Enable(EnableCap.Lighting); GL.Enable(EnableCap.ColorMaterial); GL.Enable(EnableCap.Texture2D); /* To Avoid Having Z-Fighting for projecting surfaces onto another surface (Shadows) */ GL.PolygonOffset(-10.0f, -25.0f); }
public void AddLight(Light l) { light = l; lightOn = true; }
public void AttachLight(Light light) { this.light = light; this.light.setCutOff(45.0f); this.light.setDirection(0.0f, -0.45f, -0.45f); }
private void Init() { chassis = null; weapons = null; electronics = null; lightOn = false; Angle = 0.0f; light = new Light(LightName.Light2); }
public void AddLight(Light light) { this.light = light; }