public HeavyRubblePile() { PosX = PosY = 0; cube = new CubeModel(); cube.SetColor(0.64f, 0.64f, 0.67f); hemiM = new HemisphereModel(1.0f); hemiM.LatitudinalSlices = 10; hemiM.LongitudinalSlices = 10; cube.SetColor(0.64f, 0.64f, 0.67f); material = new Material(Material.MaterialType.ROCK_DIFFUSE); cube.AssignMaterial(material); hemiM.AssignMaterial(material); }