コード例 #1
0
 public static bool CirclesWithBasicRadiusOverlap(RawCircleCollider2D collider1, RawCircleCollider2D collider2, Vector2 bodiesRay)
 {
     return(circlesCollision.BasicRadiusOverlap(collider1, collider2, bodiesRay));
 }
コード例 #2
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 public static bool CirclesOverlap(RawCircleCollider2D collider1, RawCircleCollider2D collider2)
 {
     return(circlesCollision.Overlap(collider1, collider2));
 }
コード例 #3
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 public static bool TriangleCircleOverlap(RawTriangleCollider2D collider1, RawCircleCollider2D collider2, Vector2 bodiesRay)
 {
     return(triangleCircleCollision.Overlap(collider1, collider2, bodiesRay));
 }
コード例 #4
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 public static bool TriangleCircleOverlap(RawTriangleCollider2D collider1, RawCircleCollider2D collider2)
 {
     return(triangleCircleCollision.Overlap(collider1, collider2));
 }
コード例 #5
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 public static bool BoxCircleOverlap(RawBoxCollider2D collider1, RawCircleCollider2D collider2, Vector2 bodiesRay)
 {
     return(boxCircleCollision.Overlap(collider1, collider2, bodiesRay));
 }
コード例 #6
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 public static bool BoxCircleOverlap(RawBoxCollider2D collider1, RawCircleCollider2D collider2)
 {
     return(boxCircleCollision.Overlap(collider1, collider2));
 }