internal Texture3D(Device device, Texture3DDescription description) : base(device) { _description = description; int mipMapCount = MipMapUtility.CalculateMipMapCount(description.MipLevels, description.Width, description.Height, description.Depth); _subresources = MipMapUtility.CreateMipMaps(mipMapCount, description.Width, description.Height, description.Depth); }