public static Texture3D.Texture3DSubresource[] CreateMipMaps(int mipLevels, int width, int height, int depth) { var result = new Texture3D.Texture3DSubresource[mipLevels]; for (int level = 0; level < mipLevels; level++) { result[level] = new Texture3D.Texture3DSubresource(width, height, depth); width = System.Math.Max((int) System.Math.Floor(width / 2.0), 1); height = System.Math.Max((int) System.Math.Floor(height / 2.0), 1); depth = System.Math.Max((int) System.Math.Floor(depth / 2.0), 1); } return result; }
public static Texture3D.Texture3DSubresource[] CreateMipMaps(int mipLevels, int width, int height, int depth) { var result = new Texture3D.Texture3DSubresource[mipLevels]; for (int level = 0; level < mipLevels; level++) { result[level] = new Texture3D.Texture3DSubresource(width, height, depth); width = System.Math.Max((int)System.Math.Floor(width / 2.0), 1); height = System.Math.Max((int)System.Math.Floor(height / 2.0), 1); depth = System.Math.Max((int)System.Math.Floor(depth / 2.0), 1); } return(result); }
public Texture3DView(Texture3D resource, RenderTargetViewDescription.Texture3DResource description) { _subresource = resource.GetSubresource(description.MipSlice); _firstDepthSlice = description.FirstDepthSlice; _depthSliceCount = description.DepthSliceCount; }