コード例 #1
0
        public void Awake()
        {
            instance = this;

            if (Application.isPlaying == true && dontDestroyOnLoad == true)
            {
                DontDestroyOnLoad(gameObject);
            }

            // do not change this, otherwise the callbacks will not work
            name = "unity_replay_kit";

#if UNITY_IOS && !UNITY_EDITOR
            isRKAvailable = isReplayKitAvailable();

            if (IsReplayKitAvailable)
            {
                // init
                WidgetPosition   = widgetPosition;
                UseMicrophone    = useMicrophone;
                UseCamera        = useCamera;
                UseNativeOverlay = useNativeOverlay;
                PreviewStyle     = previewPresentationStyle;

                isLiveBroadcastAvailable = isBroadcastAvailable();
            }
#endif

            MicrophoneLoopback = GetComponent <MicrophoneLoopback>();
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            GUI.changed = false;

            UnityReplayKit replayKit = target as UnityReplayKit;

            EditorGUILayout.Separator();

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.BeginVertical();

            GUILayout.Label(new GUIContent(replayKit.TextureBanner), GUILayout.Width(350), GUILayout.Height(40));

            // website and documentation
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Website", GUILayout.Width(162)))
            {
                Application.OpenURL("http://rek.rarebyte.com");
            }
            if (GUILayout.Button("Documentation", GUILayout.Width(162)))
            {
                Application.OpenURL("http://devblog.rarebyte.com/?page_id=1152");
            }
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            EditorGUILayout.Separator();

            // don't destroy on load setting
            replayKit.DoNotDestroyOnLoad = EditorGUILayout.Toggle(new GUIContent("Don't Destroy on Load", "Do not unload when the scene changes"), replayKit.DoNotDestroyOnLoad);

            EditorGUILayout.Separator();


            // microphone setting
            GUIStyle styleSelected = new GUIStyle(GUI.skin.button)
            {
                normal = GUI.skin.button.onActive
            };
            GUIStyle styleUnselected = new GUIStyle(GUI.skin.button)
            {
                normal = GUI.skin.button.normal
            };

            GUILayout.BeginHorizontal();
            if (GUILayout.Button(new GUIContent(replayKit.TextureMicrophone, "When enabled, the microphone of the device is used, so you can record commentary etc."), replayKit.UseMicrophone ? styleSelected : styleUnselected, GUILayout.Height(64), GUILayout.Width(64)))
            {
                replayKit.UseMicrophone = !replayKit.UseMicrophone;
            }
            GUILayout.BeginVertical(GUILayout.Height(64));
            GUILayout.FlexibleSpace();
            GUILayout.Label("Microphone " + (replayKit.UseMicrophone ? "Enabled" : "Disabled"));
            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();

            // camera setting
            GUILayout.BeginHorizontal();
            if (GUILayout.Button(new GUIContent(replayKit.TextureCamera, "When enabled, the camera feed of the device is recorded as picture-in-picture. iOS 10+ only."), replayKit.UseCamera ? styleSelected : styleUnselected, GUILayout.Height(64), GUILayout.Width(64)))
            {
                replayKit.UseCamera = !replayKit.UseCamera;
            }
            GUILayout.BeginVertical(GUILayout.Height(50));
            GUILayout.FlexibleSpace();
            GUILayout.Label("Camera " + (replayKit.UseCamera ? "Enabled" : "Disabled"));
            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();

            EditorGUILayout.Separator();

            // preview style
            GUILayout.BeginHorizontal();
            replayKit.PreviewStyle = (UnityReplayKit.PreviewPresentationStyle)EditorGUILayout.EnumPopup(new GUIContent("Preview Style", "Style of the modal preview (iPad only; on iPhone and iPod touch, the preview is always fullscreen"), replayKit.PreviewStyle);
            GUILayout.EndHorizontal();

            EditorGUILayout.Separator();

            replayKit.UseNativeOverlay = (0 == GUILayout.SelectionGrid(replayKit.UseNativeOverlay == true ? 0 : 1, modes, modes.Length));

            // native overlay settings
            if (replayKit.UseNativeOverlay == true)
            {
                EditorGUILayout.HelpBox("When using the Native iOS Overlay mode, a native widget will be displayed for starting and stopping recordings. \n\nAwesome fact: This native widget will NOT be visible in your recorded video.", MessageType.Info, true);

                // widget anchoring
                replayKit.Anchor = (UnityReplayKit.WidgetAnchor)EditorGUILayout.EnumPopup("Anchor", replayKit.Anchor);

                // widget position/offset
                string positionTitle = "Offset";
                if (replayKit.Anchor == UnityReplayKit.WidgetAnchor.Custom)
                {
                    positionTitle = "Position";
                }
                replayKit.WidgetPosition = EditorGUILayout.Vector2Field(positionTitle, replayKit.WidgetPosition);

                // widget size
                replayKit.IsWidgetSizeRelative = EditorGUILayout.Toggle(new GUIContent("Auto-scale widget", "When enabled, the widget size is scaled automatically to the given percentage of the screen height."), replayKit.IsWidgetSizeRelative);
                if (replayKit.IsWidgetSizeRelative == true)
                {
                    replayKit.WidgetSizeRelative = EditorGUILayout.Slider("Size", replayKit.WidgetSizeRelative, 0, 1);
                }
                else
                {
                    replayKit.WidgetSize = EditorGUILayout.FloatField("Size", replayKit.WidgetSize);
                }
            }
            else
            {
                EditorGUILayout.HelpBox("Custom mode: This mode lets you implement your own logic via code.\n\nNote: You can also wire your own UI buttons to the methods provided in UnityReplayKit", MessageType.Info, true);
            }

            if (GUI.changed == true)
            {
                EditorUtility.SetDirty(target);
#if SCENE_MANAGEMENT_AVAILABLE
                var replayKitScene = replayKit.gameObject.scene;
                EditorSceneManager.MarkSceneDirty(replayKitScene);
#endif
            }
        }