public void Check(CEngineList el) { CEngine e = el.GetEngine(engine); if (e == null) { engine = "Human"; SaveToIni(); } }
public static CEngine SelectEngine() { CEngine e = engineList.GetEngine(engine); if (e == null) { e = SelectRare(); } if ((games >= repetition) && (games > 0)) { e = engineList.NextTournament(e); games = 0; } return(e); }