コード例 #1
0
            public static SpectatorActionMap Create(ActionMapConfig <SpectatorAction> actionMapConfig, IClock clock)
            {
                var inputSettings = actionMapConfig.InputSettings;
                var inputMapping  = actionMapConfig.InputMapping;

                var controllerPeripheral = Peripherals.Controller.GetPeripheral(actionMapConfig.ControllerId,
                                                                                inputSettings);

                var sourceMap = ImperoCore.MergeAll <InputSource, float>(
                    Adapters.MergeAxes,

                    Peripherals.Mouse.PolarizedAxes
                    .Adapt <InputSource, float, float>(input => input * inputSettings.WingsuitMouseSensitivity),
                    (controllerPeripheral.Axes),

                    Peripherals.Keyboard.Adapt <InputSource, ButtonState, float>(Adapters.Button2Axis),
                    Peripherals.Mouse.Buttons.Adapt <InputSource, ButtonState, float>(Adapters.Button2Axis),
                    controllerPeripheral.Buttons.Adapt <InputSource, ButtonState, float>(Adapters.Button2Axis));

                var inputMap = inputMapping.ApplyMapping(sourceMap, Adapters.MergeAxes);

                var            moveForward  = inputMap.Source.GetValueOrDefault(SpectatorAction.MoveForward, () => 0.0f);
                var            moveBackward = inputMap.Source.GetValueOrDefault(SpectatorAction.MoveBackward, () => 0.0f);
                var            moveLeft     = inputMap.Source.GetValueOrDefault(SpectatorAction.MoveLeft, () => 0.0f);
                var            moveRight    = inputMap.Source.GetValueOrDefault(SpectatorAction.MoveRight, () => 0.0f);
                var            moveUp       = inputMap.Source.GetValueOrDefault(SpectatorAction.MoveUp, () => 0.0f);
                var            moveDown     = inputMap.Source.GetValueOrDefault(SpectatorAction.MoveDown, () => 0.0f);
                Func <Vector3> movement     = () => new Vector3 {
                    x = moveRight() - moveLeft(),
                    y = moveUp() - moveDown(),
                    z = moveForward() - moveBackward()
                };

                var            lookUp        = inputMap.Source.GetValueOrDefault(SpectatorAction.LookUp, () => 0.0f);
                var            lookDown      = inputMap.Source.GetValueOrDefault(SpectatorAction.LookDown, () => 0.0f);
                var            lookLeft      = inputMap.Source.GetValueOrDefault(SpectatorAction.LookLeft, () => 0.0f);
                var            lookRight     = inputMap.Source.GetValueOrDefault(SpectatorAction.LookRight, () => 0.0f);
                Func <Vector2> lookDirection = () => new Vector2 {
                    x = lookRight() - lookLeft(),
                    y = lookDown() - lookUp()
                };

                var isSpeedUp = inputMap.Source.GetValueOrDefault(SpectatorAction.SpeedUp, () => 0.0f);

                return(new SpectatorActionMap(lookDirection, movement, isSpeedUp));
            }
コード例 #2
0
        public static ParachuteActionMap Create(ActionMapConfig <ParachuteAction> actionMapConfig, float axisButtonThreshold = 0.5f)
        {
            var inputSettings = actionMapConfig.InputSettings;
            var inputMapping  = actionMapConfig.InputMapping;

            var controllerPeripheral = Peripherals.Controller.GetPeripheral(actionMapConfig.ControllerId,
                                                                            inputSettings);

            var buttonInputSource = ImperoCore.MergeAll(
                Adapters.MergeButtons,
                Peripherals.Keyboard,
                Peripherals.Mouse.Buttons,
                controllerPeripheral.Buttons);

            var inputWithAxisSource      = inputMapping.ApplyMapping(controllerPeripheral.Axes, Adapters.MergeAxes);
            var inputWithMouseAxisSource = inputMapping.ApplyMapping(Peripherals.Mouse.PolarizedAxes, Adapters.MergeAxes);
            var inputWithButtonSource    = inputMapping.ApplyMapping(buttonInputSource, Adapters.MergeButtons);

            bool isMouseInput = inputWithMouseAxisSource.Source.ContainsKey(ParachuteAction.PullBothLines) ||
                                inputWithMouseAxisSource.Source.ContainsKey(ParachuteAction.PullLeftLines) ||
                                inputWithMouseAxisSource.Source.ContainsKey(ParachuteAction.PullRightLines);

            // Finally merge all input maps
            Debug.Log("parachute sensitivity: " + inputSettings.ParachuteMouseSensitivity);
            var axisInput = ImperoCore.MergeAll(
                Adapters.MergeAxes,
                inputWithAxisSource,
                inputWithMouseAxisSource
                .Adapt(Adapters.ApplySensitivity(inputSettings.ParachuteMouseSensitivity))
                .Adapt(ParachuteAction.PullBothLines, Adapters.Deadzone(deadzone: 0.1f)),
                // TODO Instead of button2axis use gradual button2axis
                inputWithButtonSource.Adapt <ParachuteAction, ButtonState, float>(Adapters.Button2Axis));
            var buttonInput = ImperoCore.MergeAll(
                Adapters.MergeButtons,
                inputWithButtonSource,
                inputWithMouseAxisSource.Adapt(Adapters.Axis2Button(3f)),
                inputWithAxisSource.Adapt <ParachuteAction, float, ButtonState>(Adapters.Axis2Button(axisButtonThreshold)));

            axisInput = axisInput.FillEmptyValues(ParachuteActionDetails.MappableActions,
                                                  () => 0.0f);
            buttonInput = buttonInput.FillEmptyValues(ParachuteActionDetails.MappableActions,
                                                      () => ButtonState.Released);

            Func <Vector2> weightShift;
            {
                var horizontalShiftLeft  = axisInput.Source[ParachuteAction.WeightShiftLeft];
                var horizontalShiftRight = axisInput.Source[ParachuteAction.WeightShiftRight];
                var verticalShiftFront   = axisInput.Source[ParachuteAction.WeightShiftFront];
                var verticalShiftBack    = axisInput.Source[ParachuteAction.WeightShiftBack];
                weightShift = () => new Vector2(
                    horizontalShiftRight() - horizontalShiftLeft(),
                    verticalShiftFront() - verticalShiftBack());
            }

            Func <ParachuteLine> pollSelectedLine;
            Func <Vector2>       pullBrakeLines;
            Func <Vector2>       pullRearLines;
            Func <Vector2>       pullFrontLines;
            {
                var            pullLeft  = axisInput.Source[ParachuteAction.PullLeftLines];
                var            pullRight = axisInput.Source[ParachuteAction.PullRightLines];
                var            pullBoth  = axisInput.Source[ParachuteAction.PullBothLines];
                Func <Vector2> pullLines = () => {
                    var linePull  = pullBoth();
                    var leftPull  = Mathf.Max(linePull, pullLeft());
                    var rightPull = Mathf.Max(linePull, pullRight());
                    return(new Vector2(leftPull, rightPull));
                };

                var toggleFrontlines = buttonInput.Source[ParachuteAction.HoldFrontLines];
                var toggleRearlines  = buttonInput.Source[ParachuteAction.HoldRearLines];

                pollSelectedLine = () => {
                    if (toggleFrontlines() == ButtonState.Pressed)
                    {
                        return(ParachuteLine.Front);
                    }
                    if (toggleRearlines() == ButtonState.Pressed)
                    {
                        return(ParachuteLine.Rear);
                    }
                    return(ParachuteLine.Brake);
                };

                pullBrakeLines = ImperoCore.MergePollFns(
                    Adapters.MergeAxes,
                    FilterInput(pullLines, v => pollSelectedLine() == ParachuteLine.Brake),
                    CombineAxes(axisInput, ParachuteAction.PullBrakeLineLeft, ParachuteAction.PullBrakeLineRight));
                pullRearLines = ImperoCore.MergePollFns(
                    Adapters.MergeAxes,
                    FilterInput(pullLines, v => pollSelectedLine() == ParachuteLine.Rear),
                    CombineAxes(axisInput, ParachuteAction.PullRearLineLeft, ParachuteAction.PullRearLineRight));
                pullFrontLines = ImperoCore.MergePollFns(
                    Adapters.MergeAxes,
                    FilterInput(pullLines, v => pollSelectedLine() == ParachuteLine.Front),
                    CombineAxes(axisInput, ParachuteAction.PullFrontLineLeft, ParachuteAction.PullFrontLineRight));
            }

//            var configToggle = buttonInput.Source[ParachuteAction.ParachuteConfigToggle]
//                .Adapt(Adapters.ButtonEvents(() => Time.frameCount));
            Func <ButtonEvent>    configToggle       = () => ButtonEvent.Nothing;
            Func <ParachuteInput> pollParachuteInput = () => {
                var     selectedLine = pollSelectedLine();
                Vector2 brakes       = pullBrakeLines();
                Vector2 rearLines    = pullRearLines();
                Vector2 frontLines   = pullFrontLines();
                return(new ParachuteInput(selectedLine, brakes, rearLines, frontLines, weightShift(), isMouseInput));
            };

            return(new ParachuteActionMap(pollParachuteInput, configToggle));
        }
コード例 #3
0
ファイル: PilotInput.cs プロジェクト: swipswaps/VoloAirsport
            public static PilotActionMap Create(ActionMapConfig <WingsuitAction> actionMapConfig, IClock clock)
            {
                var inputSettings = actionMapConfig.InputSettings;
                var inputMapping  = actionMapConfig.InputMapping;

                var controllerPeripheral = Peripherals.Controller.GetPeripheral(actionMapConfig.ControllerId,
                                                                                inputSettings);

                var buttonSourceMap = ImperoCore.MergeAll(
                    Adapters.MergeButtons,
                    Peripherals.Keyboard,
                    Peripherals.Mouse.Buttons,
                    controllerPeripheral.Buttons);

                var inputWithButtonSource         = inputMapping.ApplyMapping(buttonSourceMap, Adapters.MergeButtons);
                var inputWithControllerAxisSource = CreateControllerAxisInput(inputMapping, inputSettings, controllerPeripheral);

                var mouseAxisSourceMap       = Peripherals.Mouse.PolarizedAxes;
                var inputWithMouseAxisSource = inputMapping.ApplyMapping(mouseAxisSourceMap, Adapters.MergeAxes);

                inputWithMouseAxisSource = AddMouseLook(
                    inputWithButtonSource.Source.GetValueOrDefault(WingsuitAction.ActivateMouseLook, () => ButtonState.Released)
                    .Adapt <ButtonState, bool>(Adapters.ButtonState2Bool),
                    inputWithMouseAxisSource,
                    inputSettings);
                inputWithMouseAxisSource = AddMousePlayerControls(
                    inputWithButtonSource.Source.GetValueOrDefault(WingsuitAction.ActivateMouseLook, () => ButtonState.Released)
                    .Adapt <ButtonState, bool>(Adapters.ButtonState2Bool)
                    .Adapt <bool, bool>(Adapters.Invert),
                    inputWithMouseAxisSource,
                    inputSettings);

                // Separate this from all other input, since we have no logical way to convert a mouse axis to
                // a stick-like axis (an axis with a pivot point)
                var allMouseInput = ImperoCore.MergeAll(
                    Adapters.MergeAxes,
                    inputWithMouseAxisSource,
                    DerivableAxisInput(inputWithMouseAxisSource));

                inputWithMouseAxisSource = inputWithMouseAxisSource.Filter(pilotAction => !PilotBodyMovementActions.Contains(pilotAction));

                var inputWithAxisSource = ImperoCore.MergeAll(Adapters.MergeAxes, inputWithControllerAxisSource, inputWithMouseAxisSource);

                var allAxisInput = ImperoCore.MergeAll(
                    Adapters.MergeAxes,
                    inputWithAxisSource,
                    ButtonsAsAxes(inputWithButtonSource, clock));

                var derivedInput = DerivableAxisInput(allAxisInput);

                // Add the derived input
                allAxisInput = ImperoCore.MergeAll(Adapters.MergeAxes, allAxisInput, derivedInput);
                var allButtonInput = ImperoCore.MergeAll(
                    Adapters.MergeButtons,
                    inputWithButtonSource,
                    inputWithAxisSource.Adapt(Adapters.Axis2Button(threshold: 0.5f)),
                    ImperoCore.Adapt(derivedInput, Adapters.Axis2Button(threshold: 0.5f)));

                allAxisInput = allAxisInput.FillEmptyValues(PilotActionDetails.MappableActions,
                                                            () => 0.0f);
                allMouseInput = allMouseInput.FillEmptyValues(PilotActionDetails.MappableActions,
                                                              () => 0.0f);
                allButtonInput = allButtonInput.FillEmptyValues(PilotActionDetails.MappableActions,
                                                                () => ButtonState.Released);

//                var respawnHoldDuration = (0.5f).Seconds();
//                Func<int> currentFrame = () => (int)clock.FrameCount;
//                var respawn = allButtonInput.Source[PilotAction.Respawn];
//                allButtonInput = allButtonInput.Update(
//                    PilotAction.Respawn,
//                    respawn.Adapt(Adapters.MinHoldDuration(new Func<TimeSpan>(clock.PollDeltaTime), respawnHoldDuration)).Cache(currentFrame));
//
//                Func<TimeSpan> currentTime = () => TimeSpan.FromSeconds(clock.CurrentTime);
//                allButtonInput = allButtonInput.Update(
//                    PilotAction.SwitchVehicleType,
//                    respawn.Adapt(Adapters.MaxHoldDuration(currentTime, respawnHoldDuration)).Cache(currentFrame));

                return(new PilotActionMap(allButtonInput, allAxisInput, allMouseInput));
            }
コード例 #4
0
            public static MenuActionMap Create(ActionMapConfig <MenuAction> actionMapConfig, float axisButtonThreshold = 0.5f)
            {
                var inputSettings        = actionMapConfig.InputSettings;
                var combinedInputMapping = actionMapConfig.InputMapping.Merge(DefaultMenuMapping);

                var controllerPeripheral = Peripherals.Controller.GetPeripheral(actionMapConfig.ControllerId,
                                                                                inputSettings);

                var buttonInputSource = ImperoCore.MergeAll(
                    Adapters.MergeButtons,
                    Peripherals.Keyboard,
                    Peripherals.Mouse.Buttons,
                    controllerPeripheral.Buttons);

                var axisInputSource = ImperoCore.MergeAll(
                    Adapters.MergeAxes,
                    Peripherals.Mouse.PolarizedAxes,
                    controllerPeripheral.Axes);

                var inputWithAxisSource   = combinedInputMapping.ApplyMapping(axisInputSource, Adapters.MergeAxes);
                var inputWithButtonSource = combinedInputMapping.ApplyMapping(buttonInputSource, Adapters.MergeButtons);

                // Finally merge all input maps
                var axisInput = ImperoCore.MergeAll(
                    Adapters.MergeAxes,
                    inputWithAxisSource,
                    inputWithButtonSource.Adapt <MenuAction, ButtonState, float>(Adapters.Button2Axis));
                var buttonInput = ImperoCore.MergeAll(
                    Adapters.MergeButtons,
                    inputWithButtonSource,
                    inputWithAxisSource.Adapt <MenuAction, float, ButtonState>(Adapters.Axis2Button(axisButtonThreshold)));

                buttonInput = buttonInput.FillEmptyValues(MenuActionDetails.MenuActionButtons, () => ButtonState.Released);

                var moveCursor = axisInput.Adapt <MenuAction, float, Vector2>((menuAction, pollFn) => {
                    Func <Vector2> adaptedFn;
                    if (menuAction == MenuAction.Up)
                    {
                        adaptedFn = () => new Vector2(0, pollFn());
                    }
                    else if (menuAction == MenuAction.Down)
                    {
                        adaptedFn = () => new Vector2(0, -pollFn());
                    }
                    else if (menuAction == MenuAction.Left)
                    {
                        adaptedFn = () => new Vector2(-pollFn(), 0);
                    }
                    else if (menuAction == MenuAction.Right)
                    {
                        adaptedFn = () => new Vector2(pollFn(), 0);
                    }
                    else
                    {
                        adaptedFn = () => Vector2.zero;
                    }
                    return(adaptedFn);
                });
                var pollCursor = moveCursor.Merge(Adapters.CombineAxes, MenuAction.Up, MenuAction.Down, MenuAction.Left,
                                                  MenuAction.Right);
                var pollDiscreteCursor = pollCursor.Adapt(Adapters.DiscreteAxisInput());

                return(new MenuActionMap(pollCursor, pollDiscreteCursor, buttonInput));
            }