コード例 #1
0
ファイル: QuadTree.cs プロジェクト: swipswaps/VoloAirsport
        private void ExpandRecursively(QtNode <T> node, ref int i)
        {
            if (node.Depth == MaxDepth)
            {
                return;
            }

            int   depth = node.Depth + 1;
            float size  = node.Size / 2f;

            for (int x = 0; x < 2; x++)
            {
                for (int y = 0; y < 2; y++)
                {
                    var childCoord    = node.Coord * 2 + new IntVector2(x, y);
                    var childPosition = node.Position + new Vector2(size * x, size * y);

                    var child = CreateNode(ref i, depth, childCoord, childPosition, size);

                    int localChildIndex = x * 2 + y;
                    node.Children[localChildIndex] = i - 1;

                    ExpandRecursively(child, ref i);
                }
            }
        }
コード例 #2
0
ファイル: QuadTree.cs プロジェクト: swipswaps/VoloAirsport
        public QuadTree(Vector2 posMin, int size, int patchSize, Func <QtNode <T>, T> constructor)
        {
            //log2(1024*8/32)
            int numPatchesAtLod0 = size / patchSize;

            if (!Mathf.IsPowerOfTwo(numPatchesAtLod0))
            {
                throw new ArgumentException("Ratio of size/patchSize must be power-of-two");
            }
            MaxDepth     = (int)Math.Log(numPatchesAtLod0, 2);
            _constructor = constructor;

            int totalNodes = CalculateNumNodes(MaxDepth);

            Debug.Log(
                "QuadTree || Depth: " + MaxDepth +
                ", Total Nodes: " + totalNodes +
                ", Total Mem: " + totalNodes * QtNode <T> .SizeBytes / 1024 + "KB");

            _nodes = new QtNode <T> [totalNodes];

            int        i    = 0;
            QtNode <T> root = CreateNode(ref i, 0, IntVector2.Zero, posMin, size);

            ExpandRecursively(root, ref i);
        }
コード例 #3
0
ファイル: QuadTree.cs プロジェクト: swipswaps/VoloAirsport
        private QtNode <T> CreateNode(ref int i, int depth, IntVector2 childCoord, Vector2 childPosition, float size)
        {
            var child = new QtNode <T>(depth, childCoord, childPosition, size);

            child.Value = _constructor(child);
            _nodes[i++] = child;
            return(child);
        }