/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.TextureDictionaryPointer = reader.ReadUInt64(); this.ShadersPointer = reader.ReadUInt64(); this.ShadersCount1 = reader.ReadUInt16(); this.ShadersCount2 = reader.ReadUInt16(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.TextureDictionary = reader.ReadBlockAt<TextureDictionary_GTA5_pc>( this.TextureDictionaryPointer // offset ); this.Shaders = reader.ReadBlockAt<ResourcePointerArray64<ShaderFX_GTA5_pc>>( this.ShadersPointer, // offset this.ShadersCount1 ); }
/// <summary> /// Loads the texture dictionary from a file. /// </summary> public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc<TextureDictionary_GTA5_pc>(); resource.Load(fileName); textureDictionary = resource.ResourceData; }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc<TextureDictionary_GTA5_pc>(); resource.Load(stream); if (resource.Version != 13) throw new Exception("version error"); textureDictionary = resource.ResourceData; }
public TextureDictionaryWrapper_GTA5_pc(TextureDictionary_GTA5_pc baseClass) { this.textureDictionary = baseClass; }
public TextureDictionaryFileWrapper_GTA5_pc() { textureDictionary = new TextureDictionary_GTA5_pc(); textureDictionary.Hashes = new ResourceSimpleArray<uint_r>(); textureDictionary.Textures = new ResourcePointerArray64<Texture_GTA5_pc>(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.NamePointer = reader.ReadUInt64(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.TextureDictionaryPointer = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.DrawableDictionaryPointer = reader.ReadUInt64(); this.ParticleRuleDictionaryPointer = reader.ReadUInt64(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.EmitterRuleDictionaryPointer = reader.ReadUInt64(); this.EffectRuleDictionaryPointer = reader.ReadUInt64(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.TextureDictionary = reader.ReadBlockAt<TextureDictionary_GTA5_pc>( this.TextureDictionaryPointer // offset ); this.DrawableDictionary = reader.ReadBlockAt<DrawableBaseDictionary_GTA5_pc>( this.DrawableDictionaryPointer // offset ); this.ParticleRuleDictionary = reader.ReadBlockAt<ParticleRuleDictionary_GTA5_pc>( this.ParticleRuleDictionaryPointer // offset ); this.EmitterRuleDictionary = reader.ReadBlockAt<EmitterRuleDictionary_GTA5_pc>( this.EmitterRuleDictionaryPointer // offset ); this.EffectRuleDictionary = reader.ReadBlockAt<EffectRuleDictionary_GTA5_pc>( this.EffectRuleDictionaryPointer // offset ); }