コード例 #1
0
ファイル: EffectRule.cs プロジェクト: snakewiz/gta-toolkit
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h   = reader.ReadUInt32();
            this.Unknown_14h   = reader.ReadUInt32();
            this.Unknown_18h   = reader.ReadSingle();
            this.Unknown_1Ch   = reader.ReadUInt32();
            this.NamePointer   = reader.ReadUInt64();
            this.Unknown_28h   = reader.ReadUInt64();
            this.VFTx2         = reader.ReadUInt64();
            this.EventEmitters = reader.ReadBlock <ResourcePointerList64 <EventEmitter> >();
            this.p4            = reader.ReadUInt64();
            this.Unknown_50h   = reader.ReadUInt32();
            this.Unknown_54h   = reader.ReadUInt32();
            this.Unknown_58h   = reader.ReadUInt32();
            this.Unknown_5Ch   = reader.ReadUInt32();
            this.Unknown_60h   = reader.ReadVector4();
            this.Unknown_70h   = reader.ReadVector4();
            this.Unknown_80h   = reader.ReadSingle();
            this.Unknown_84h   = reader.ReadSingle();
            this.Unknown_88h   = reader.ReadUInt32();
            this.Unknown_8Ch   = reader.ReadUInt32();
            this.Unknown_90h   = reader.ReadVector4();
            this.Unknown_A0h   = reader.ReadVector4();
            this.Unknown_B0h   = reader.ReadVector4();
            this.KeyframeProp0 = reader.ReadBlock <KeyframeProp>();
            this.KeyframeProp1 = reader.ReadBlock <KeyframeProp>();
            this.KeyframeProp2 = reader.ReadBlock <KeyframeProp>();
            this.KeyframeProp3 = reader.ReadBlock <KeyframeProp>();
            this.KeyframeProp4 = reader.ReadBlock <KeyframeProp>();
            this.KeyframeProps = reader.ReadBlock <ResourcePointerList64 <KeyframeProp> >();
            this.Unknown_3A0h  = reader.ReadUInt32();
            this.Unknown_3A4h  = reader.ReadUInt32();
            this.Unknown_3A8h  = reader.ReadSingle();
            this.Unknown_3ACh  = reader.ReadUInt32();
            this.Unknown_3B0h  = reader.ReadUInt64();
            this.Unknown_3B8h  = reader.ReadUInt64();

            // read reference data
            this.Name = reader.ReadBlockAt <string_r>(
                this.NamePointer // offset
                );
            this.p4data = reader.ReadBlockAt <EvolutionParameters>(
                this.p4 // offset
                );
        }
コード例 #2
0
ファイル: EventEmitter.cs プロジェクト: snakewiz/gta-toolkit
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT                    = reader.ReadUInt64();
            this.Index                  = reader.ReadUInt32();
            this.Unknown_Ch             = reader.ReadUInt32();
            this.Unknown_10h            = reader.ReadUInt32();
            this.Unknown_14h            = reader.ReadSingle();
            this.EvolutionParamsPointer = reader.ReadUInt64();
            this.Unknown_20h            = reader.ReadUInt64();
            this.Unknown_28h            = reader.ReadUInt64();
            this.EmitterNamePointer     = reader.ReadUInt64();
            this.ParticleNamePointer    = reader.ReadUInt64();
            this.EmitterRulePointer     = reader.ReadUInt64();
            this.ParticleRulePointer    = reader.ReadUInt64();
            this.MoveSpeedScale         = reader.ReadSingle();
            this.MoveSpeedScaleModifier = reader.ReadSingle();
            this.ParticleScale          = reader.ReadSingle();
            this.ParticleScaleModifier  = reader.ReadSingle();
            this.Unknown_60h            = reader.ReadUInt32();
            this.Unknown_64h            = reader.ReadUInt32();
            this.Unknown_68h            = reader.ReadUInt64();

            // read reference data
            this.EvolutionParams = reader.ReadBlockAt <EvolutionParameters>(
                this.EvolutionParamsPointer // offset
                );
            this.EmitterName = reader.ReadBlockAt <string_r>(
                this.EmitterNamePointer // offset
                );
            this.ParticleName = reader.ReadBlockAt <string_r>(
                this.ParticleNamePointer // offset
                );
            this.EmitterRule = reader.ReadBlockAt <EmitterRule>(
                this.EmitterRulePointer // offset
                );
            this.ParticleRule = reader.ReadBlockAt <ParticleRule>(
                this.ParticleRulePointer // offset
                );
        }