/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadSingle(); this.Unknown_4h = reader.ReadSingle(); this.Unknown_8h = reader.ReadSingle(); this.Unknown_Ch = reader.ReadSingle(); this.Unknown_10h = reader.ReadSingle(); this.Unknown_14h = reader.ReadSingle(); this.Unknown_18h = reader.ReadSingle(); this.Unknown_1Ch = reader.ReadSingle(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.DataPointer = reader.ReadUInt64(); this.SubTree1Pointer = reader.ReadUInt64(); this.SubTree2Pointer = reader.ReadUInt64(); this.SubTree3Pointer = reader.ReadUInt64(); this.SubTree4Pointer = reader.ReadUInt64(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); // read reference data this.Data = reader.ReadBlockAt <SectorData_GTA5_pc>( this.DataPointer // offset ); this.SubTree1 = reader.ReadBlockAt <Sector_GTA5_pc>( this.SubTree1Pointer // offset ); this.SubTree2 = reader.ReadBlockAt <Sector_GTA5_pc>( this.SubTree2Pointer // offset ); this.SubTree3 = reader.ReadBlockAt <Sector_GTA5_pc>( this.SubTree3Pointer // offset ); this.SubTree4 = reader.ReadBlockAt <Sector_GTA5_pc>( this.SubTree4Pointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.p0 = reader.ReadUInt64(); this.p1 = reader.ReadUInt64(); this.p2 = reader.ReadUInt64(); this.p3 = reader.ReadUInt64(); this.p4 = reader.ReadUInt64(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); // read reference data this.Data = reader.ReadBlockAt<SectorData_GTA5_pc>( this.p0 // offset ); this.SubTree1 = reader.ReadBlockAt<Sector_GTA5_pc>( this.p1 // offset ); this.SubTree2 = reader.ReadBlockAt<Sector_GTA5_pc>( this.p2 // offset ); this.SubTree3 = reader.ReadBlockAt<Sector_GTA5_pc>( this.p3 // offset ); this.SubTree4 = reader.ReadBlockAt<Sector_GTA5_pc>( this.p4 // offset ); }