/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.DrawablePointer = reader.ReadUInt64(); this.Unknown_28h_Pointer = reader.ReadUInt64(); this.Unknown_30h_Pointer = reader.ReadUInt64(); this.Count0 = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_60h_Pointer = reader.ReadUInt64(); this.Count1 = reader.ReadUInt16(); this.Count2 = reader.ReadUInt16(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h_Pointer = reader.ReadUInt64(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadByte(); this.Count3 = reader.ReadByte(); this.Unknown_DAh = reader.ReadUInt16(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h_Pointer = reader.ReadUInt64(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.PhysicsLODGroupPointer = reader.ReadUInt64(); this.Unknown_F8h_Pointer = reader.ReadUInt64(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.LightAttributesPointer = reader.ReadUInt64(); this.LightAttributesCount = reader.ReadUInt16(); this.Count5 = reader.ReadUInt16(); this.Unknown_11Ch = reader.ReadUInt32(); this.Unknown_120h_Pointer = reader.ReadUInt64(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); // read reference data this.Drawable = reader.ReadBlockAt<FragDrawable_GTA5_pc>( this.DrawablePointer // offset ); this.Unknown_28h_Data = reader.ReadBlockAt<ResourcePointerArray64<FragDrawable_GTA5_pc>>( this.Unknown_28h_Pointer, // offset this.Count0 ); this.Unknown_30h_Data = reader.ReadBlockAt<ResourcePointerArray64<string_r>>( this.Unknown_30h_Pointer, // offset this.Count0 ); this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.Unknown_60h_Data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_F_011>>( this.Unknown_60h_Pointer, // offset this.Count1 ); this.Unknown_A8h_Data = reader.ReadBlockAt<Unknown_F_004>( this.Unknown_A8h_Pointer // offset ); this.Unknown_E0h_Data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_F_006>>( this.Unknown_E0h_Pointer, // offset this.Count3 ); this.PhysicsLODGroup = reader.ReadBlockAt<FragPhysicsLODGroup_GTA5_pc>( this.PhysicsLODGroupPointer // offset ); this.Unknown_F8h_Data = reader.ReadBlockAt<FragDrawable_GTA5_pc>( this.Unknown_F8h_Pointer // offset ); this.LightAttributes = reader.ReadBlockAt<ResourceSimpleArray<LightAttributes_GTA5_pc>>( this.LightAttributesPointer, // offset this.LightAttributesCount ); this.Unknown_120h_Data = reader.ReadBlockAt<Unknown_F_003>( this.Unknown_120h_Pointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.DrawablePointer = reader.ReadUInt64(); this.Unknown_28h_Pointer = reader.ReadUInt64(); this.Unknown_30h_Pointer = reader.ReadUInt64(); this.Count0 = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_60h_Pointer = reader.ReadUInt64(); this.Count1 = reader.ReadUInt16(); this.Count2 = reader.ReadUInt16(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h_Pointer = reader.ReadUInt64(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadByte(); this.Count3 = reader.ReadByte(); this.Unknown_DAh = reader.ReadUInt16(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h_Pointer = reader.ReadUInt64(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.PhysicsLODGroupPointer = reader.ReadUInt64(); this.Unknown_F8h_Pointer = reader.ReadUInt64(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.LightAttributesPointer = reader.ReadUInt64(); this.LightAttributesCount = reader.ReadUInt16(); this.Count5 = reader.ReadUInt16(); this.Unknown_11Ch = reader.ReadUInt32(); this.Unknown_120h_Pointer = reader.ReadUInt64(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); // read reference data this.Drawable = reader.ReadBlockAt <FragDrawable_GTA5_pc>( this.DrawablePointer // offset ); this.Unknown_28h_Data = reader.ReadBlockAt <ResourcePointerArray64 <FragDrawable_GTA5_pc> >( this.Unknown_28h_Pointer, // offset this.Count0 ); this.Unknown_30h_Data = reader.ReadBlockAt <ResourcePointerArray64 <string_r> >( this.Unknown_30h_Pointer, // offset this.Count0 ); this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); this.Unknown_60h_Data = reader.ReadBlockAt <ResourcePointerArray64 <Unknown_F_011> >( this.Unknown_60h_Pointer, // offset this.Count1 ); this.Unknown_A8h_Data = reader.ReadBlockAt <Unknown_F_004>( this.Unknown_A8h_Pointer // offset ); this.Unknown_E0h_Data = reader.ReadBlockAt <ResourcePointerArray64 <Unknown_F_006> >( this.Unknown_E0h_Pointer, // offset this.Count3 ); this.PhysicsLODGroup = reader.ReadBlockAt <FragPhysicsLODGroup_GTA5_pc>( this.PhysicsLODGroupPointer // offset ); this.Unknown_F8h_Data = reader.ReadBlockAt <FragDrawable_GTA5_pc>( this.Unknown_F8h_Pointer // offset ); this.LightAttributes = reader.ReadBlockAt <ResourceSimpleArray <LightAttributes_GTA5_pc> >( this.LightAttributesPointer, // offset this.LightAttributesCount ); this.Unknown_120h_Data = reader.ReadBlockAt <Unknown_F_003>( this.Unknown_120h_Pointer // offset ); }