コード例 #1
0
ファイル: FragType.cs プロジェクト: snakewiz/gta-toolkit
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h            = reader.ReadUInt64();
            this.Unknown_18h            = reader.ReadUInt64();
            this.BoundingSphereCenter   = reader.ReadVector3();
            this.BoundingSphereRadius   = reader.ReadSingle();
            this.PrimaryDrawablePointer = reader.ReadUInt64();
            this.DrawablesPointer       = reader.ReadUInt64();
            this.DrawablesNamesPointer  = reader.ReadUInt64();
            this.DrawablesCount         = reader.ReadUInt32();
            this.Unknown_4Ch            = reader.ReadUInt32();
            this.Unknown_50h            = reader.ReadUInt64();
            this.NamePointer            = reader.ReadUInt64();
            this.Clothes                       = reader.ReadBlock <ResourcePointerList64 <EnvironmentCloth> >();
            this.Unknown_70h                   = reader.ReadUInt64();
            this.Unknown_78h                   = reader.ReadUInt64();
            this.Unknown_80h                   = reader.ReadUInt64();
            this.Unknown_88h                   = reader.ReadUInt64();
            this.Unknown_90h                   = reader.ReadUInt64();
            this.Unknown_98h                   = reader.ReadUInt64();
            this.Unknown_A0h                   = reader.ReadUInt64();
            this.MatrixSetPointer              = reader.ReadUInt64();
            this.Unknown_B0h                   = reader.ReadUInt32();
            this.Unknown_B4h                   = reader.ReadUInt32();
            this.Unknown_B8h                   = reader.ReadUInt32();
            this.Unknown_BCh                   = reader.ReadUInt32();
            this.Unknown_C0h                   = reader.ReadUInt32();
            this.Unknown_C4h                   = reader.ReadUInt32();
            this.Unknown_C8h                   = reader.ReadUInt32();
            this.Unknown_CCh                   = reader.ReadUInt32();
            this.GravityMultiplier             = reader.ReadSingle();
            this.BuoyancyMultiplier            = reader.ReadSingle();
            this.Unknown_D8h                   = reader.ReadByte();
            this.GlassPaneModelInfosCount      = reader.ReadByte();
            this.Unknown_DAh                   = reader.ReadUInt16();
            this.Unknown_DCh                   = reader.ReadUInt32();
            this.GlassPaneModelInfosPointer    = reader.ReadUInt64();
            this.Unknown_E8h                   = reader.ReadUInt64();
            this.PhysicsLODGroupPointer        = reader.ReadUInt64();
            this.ClothDrawablePointer          = reader.ReadUInt64();
            this.Unknown_100h                  = reader.ReadUInt64();
            this.Unknown_108h                  = reader.ReadUInt64();
            this.LightAttributes               = reader.ReadBlock <ResourceSimpleList64 <LightAttributes> >();
            this.VehicleGlassWindowDataPointer = reader.ReadUInt64();
            this.Unknown_128h                  = reader.ReadUInt64();

            // read reference data
            this.PrimaryDrawable = reader.ReadBlockAt <FragDrawable>(
                this.PrimaryDrawablePointer // offset
                );
            this.Drawables = reader.ReadBlockAt <ResourcePointerArray64 <FragDrawable> >(
                this.DrawablesPointer, // offset
                this.DrawablesCount
                );
            this.DrawablesNames = reader.ReadBlockAt <ResourcePointerArray64 <string_r> >(
                this.DrawablesNamesPointer, // offset
                this.DrawablesCount
                );
            this.Name = reader.ReadBlockAt <string_r>(
                this.NamePointer // offset
                );
            this.MatrixSet = reader.ReadBlockAt <MatrixSet>(
                this.MatrixSetPointer // offset
                );
            this.GlassPaneModelInfos = reader.ReadBlockAt <ResourcePointerArray64 <GlassPaneModelInfo> >(
                this.GlassPaneModelInfosPointer, // offset
                this.GlassPaneModelInfosCount
                );
            this.PhysicsLODGroup = reader.ReadBlockAt <FragPhysicsLODGroup>(
                this.PhysicsLODGroupPointer // offset
                );
            this.ClothDrawable = reader.ReadBlockAt <FragDrawable>(
                this.ClothDrawablePointer // offset
                );
            this.VehicleGlassWindowData = reader.ReadBlockAt <VehicleGlassWindowData>(
                this.VehicleGlassWindowDataPointer // offset
                );
        }
コード例 #2
0
ファイル: FragType.cs プロジェクト: xchgrbprsp/gta-toolkit
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h         = reader.ReadUInt32();
            this.Unknown_14h         = reader.ReadUInt32();
            this.Unknown_18h         = reader.ReadUInt32();
            this.Unknown_1Ch         = reader.ReadUInt32();
            this.Unknown_20h         = reader.ReadUInt32();
            this.Unknown_24h         = reader.ReadUInt32();
            this.Unknown_28h         = reader.ReadUInt32();
            this.Unknown_2Ch         = reader.ReadUInt32();
            this.DrawablePointer     = reader.ReadUInt64();
            this.Unknown_28h_Pointer = reader.ReadUInt64();
            this.Unknown_30h_Pointer = reader.ReadUInt64();
            this.Count0                 = reader.ReadUInt32();
            this.Unknown_4Ch            = reader.ReadUInt32();
            this.Unknown_50h            = reader.ReadUInt32();
            this.Unknown_54h            = reader.ReadUInt32();
            this.NamePointer            = reader.ReadUInt64();
            this.Clothes                = reader.ReadBlock <ResourcePointerList64 <EnvironmentCloth> >();
            this.Unknown_70h            = reader.ReadUInt32();
            this.Unknown_74h            = reader.ReadUInt32();
            this.Unknown_78h            = reader.ReadUInt32();
            this.Unknown_7Ch            = reader.ReadUInt32();
            this.Unknown_80h            = reader.ReadUInt32();
            this.Unknown_84h            = reader.ReadUInt32();
            this.Unknown_88h            = reader.ReadUInt32();
            this.Unknown_8Ch            = reader.ReadUInt32();
            this.Unknown_90h            = reader.ReadUInt32();
            this.Unknown_94h            = reader.ReadUInt32();
            this.Unknown_98h            = reader.ReadUInt32();
            this.Unknown_9Ch            = reader.ReadUInt32();
            this.Unknown_A0h            = reader.ReadUInt32();
            this.Unknown_A4h            = reader.ReadUInt32();
            this.Unknown_A8h_Pointer    = reader.ReadUInt64();
            this.Unknown_B0h            = reader.ReadUInt32();
            this.Unknown_B4h            = reader.ReadUInt32();
            this.Unknown_B8h            = reader.ReadUInt32();
            this.Unknown_BCh            = reader.ReadUInt32();
            this.Unknown_C0h            = reader.ReadUInt32();
            this.Unknown_C4h            = reader.ReadUInt32();
            this.Unknown_C8h            = reader.ReadUInt32();
            this.Unknown_CCh            = reader.ReadUInt32();
            this.Unknown_D0h            = reader.ReadUInt32();
            this.Unknown_D4h            = reader.ReadUInt32();
            this.Unknown_D8h            = reader.ReadByte();
            this.Count3                 = reader.ReadByte();
            this.Unknown_DAh            = reader.ReadUInt16();
            this.Unknown_DCh            = reader.ReadUInt32();
            this.Unknown_E0h_Pointer    = reader.ReadUInt64();
            this.Unknown_E8h            = reader.ReadUInt32();
            this.Unknown_ECh            = reader.ReadUInt32();
            this.PhysicsLODGroupPointer = reader.ReadUInt64();
            this.Unknown_F8h_Pointer    = reader.ReadUInt64();
            this.Unknown_100h           = reader.ReadUInt32();
            this.Unknown_104h           = reader.ReadUInt32();
            this.Unknown_108h           = reader.ReadUInt32();
            this.Unknown_10Ch           = reader.ReadUInt32();
            this.LightAttributes        = reader.ReadBlock <ResourceSimpleList64 <LightAttributes> >();
            this.Unknown_120h_Pointer   = reader.ReadUInt64();
            this.Unknown_128h           = reader.ReadUInt32();
            this.Unknown_12Ch           = reader.ReadUInt32();

            // read reference data
            this.Drawable = reader.ReadBlockAt <FragDrawable>(
                this.DrawablePointer // offset
                );
            this.Unknown_28h_Data = reader.ReadBlockAt <ResourcePointerArray64 <FragDrawable> >(
                this.Unknown_28h_Pointer, // offset
                this.Count0
                );
            this.Unknown_30h_Data = reader.ReadBlockAt <ResourcePointerArray64 <string_r> >(
                this.Unknown_30h_Pointer, // offset
                this.Count0
                );
            this.Name = reader.ReadBlockAt <string_r>(
                this.NamePointer // offset
                );
            this.Unknown_A8h_Data = reader.ReadBlockAt <Unknown_F_003>(
                this.Unknown_A8h_Pointer // offset
                );
            this.Unknown_E0h_Data = reader.ReadBlockAt <ResourcePointerArray64 <Unknown_F_004> >(
                this.Unknown_E0h_Pointer, // offset
                this.Count3
                );
            this.PhysicsLODGroup = reader.ReadBlockAt <FragPhysicsLODGroup>(
                this.PhysicsLODGroupPointer // offset
                );
            this.Unknown_F8h_Data = reader.ReadBlockAt <FragDrawable>(
                this.Unknown_F8h_Pointer // offset
                );
            this.Unknown_120h_Data = reader.ReadBlockAt <Unknown_F_002>(
                this.Unknown_120h_Pointer // offset
                );
        }
コード例 #3
0
ファイル: FragTypeChild.cs プロジェクト: indilo53/gta-toolkit
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT              = reader.ReadUInt32();
            this.Unknown_4h       = reader.ReadUInt32();
            this.Unknown_8h       = reader.ReadUInt32();
            this.Unknown_Ch       = reader.ReadUInt32();
            this.Unknown_10h      = reader.ReadUInt32();
            this.Unknown_14h      = reader.ReadUInt32();
            this.Unknown_18h      = reader.ReadUInt32();
            this.Unknown_1Ch      = reader.ReadUInt32();
            this.Unknown_20h      = reader.ReadUInt32();
            this.Unknown_24h      = reader.ReadUInt32();
            this.Unknown_28h      = reader.ReadUInt32();
            this.Unknown_2Ch      = reader.ReadUInt32();
            this.Unknown_30h      = reader.ReadUInt32();
            this.Unknown_34h      = reader.ReadUInt32();
            this.Unknown_38h      = reader.ReadUInt32();
            this.Unknown_3Ch      = reader.ReadUInt32();
            this.Unknown_40h      = reader.ReadUInt32();
            this.Unknown_44h      = reader.ReadUInt32();
            this.Unknown_48h      = reader.ReadUInt32();
            this.Unknown_4Ch      = reader.ReadUInt32();
            this.Unknown_50h      = reader.ReadUInt32();
            this.Unknown_54h      = reader.ReadUInt32();
            this.Unknown_58h      = reader.ReadUInt32();
            this.Unknown_5Ch      = reader.ReadUInt32();
            this.Unknown_60h      = reader.ReadUInt32();
            this.Unknown_64h      = reader.ReadUInt32();
            this.Unknown_68h      = reader.ReadUInt32();
            this.Unknown_6Ch      = reader.ReadUInt32();
            this.Unknown_70h      = reader.ReadUInt32();
            this.Unknown_74h      = reader.ReadUInt32();
            this.Unknown_78h      = reader.ReadUInt32();
            this.Unknown_7Ch      = reader.ReadUInt32();
            this.Unknown_80h      = reader.ReadUInt32();
            this.Unknown_84h      = reader.ReadUInt32();
            this.Unknown_88h      = reader.ReadUInt32();
            this.Unknown_8Ch      = reader.ReadUInt32();
            this.Unknown_90h      = reader.ReadUInt32();
            this.Unknown_94h      = reader.ReadUInt32();
            this.Unknown_98h      = reader.ReadUInt32();
            this.Unknown_9Ch      = reader.ReadUInt32();
            this.Drawable1Pointer = reader.ReadUInt64();
            this.Drawable2Pointer = reader.ReadUInt64();
            this.EvtSetPointer    = reader.ReadUInt64();
            this.Unknown_B8h      = reader.ReadUInt32();
            this.Unknown_BCh      = reader.ReadUInt32();
            this.Unknown_C0h      = reader.ReadUInt32();
            this.Unknown_C4h      = reader.ReadUInt32();
            this.Unknown_C8h      = reader.ReadUInt32();
            this.Unknown_CCh      = reader.ReadUInt32();
            this.Unknown_D0h      = reader.ReadUInt32();
            this.Unknown_D4h      = reader.ReadUInt32();
            this.Unknown_D8h      = reader.ReadUInt32();
            this.Unknown_DCh      = reader.ReadUInt32();
            this.Unknown_E0h      = reader.ReadUInt32();
            this.Unknown_E4h      = reader.ReadUInt32();
            this.Unknown_E8h      = reader.ReadUInt32();
            this.Unknown_ECh      = reader.ReadUInt32();
            this.Unknown_F0h      = reader.ReadUInt32();
            this.Unknown_F4h      = reader.ReadUInt32();
            this.Unknown_F8h      = reader.ReadUInt32();
            this.Unknown_FCh      = reader.ReadUInt32();

            // read reference data
            this.Drawable1 = reader.ReadBlockAt <FragDrawable>(
                this.Drawable1Pointer // offset
                );
            this.Drawable2 = reader.ReadBlockAt <FragDrawable>(
                this.Drawable2Pointer // offset
                );
            this.EvtSet = reader.ReadBlockAt <EvtSet>(
                this.EvtSetPointer // offset
                );
        }