/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.BridgeSimGfxPointer = reader.ReadUInt64(); this.MorphControllerPointer = reader.ReadUInt64(); this.VerletCloth1Pointer = reader.ReadUInt64(); this.VerletCloth2Pointer = reader.ReadUInt64(); this.VerletCloth3Pointer = reader.ReadUInt64(); this.Unknown_38h = reader.ReadUInt64(); this.Unknown_40h = reader.ReadUInt64(); this.Unknown_48h = reader.ReadUInt64(); this.Type = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Name = reader.ReadBlock <string32_r>(); this.Unknown_78h = reader.ReadUInt64(); // read reference data this.BridgeSimGfx = reader.ReadBlockAt <ClothBridgeSimGfx>( this.BridgeSimGfxPointer // offset ); this.MorphController = reader.ReadBlockAt <MorphController>( this.MorphControllerPointer // offset ); this.VerletCloth1 = reader.ReadBlockAt <VerletCloth>( this.VerletCloth1Pointer // offset ); this.VerletCloth2 = reader.ReadBlockAt <VerletCloth>( this.VerletCloth2Pointer // offset ); this.VerletCloth3 = reader.ReadBlockAt <VerletCloth>( this.VerletCloth3Pointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.BridgeSimGfxPointer = reader.ReadUInt64(); this.MorphControllerPointer = reader.ReadUInt64(); this.VerletCloth1Pointer = reader.ReadUInt64(); this.VerletCloth2Pointer = reader.ReadUInt64(); this.VerletCloth3Pointer = reader.ReadUInt64(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Type = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); // read reference data this.BridgeSimGfx = reader.ReadBlockAt <ClothBridgeSimGfx>( this.BridgeSimGfxPointer // offset ); this.MorphController = reader.ReadBlockAt <MorphController>( this.MorphControllerPointer // offset ); this.VerletCloth1 = reader.ReadBlockAt <VerletCloth>( this.VerletCloth1Pointer // offset ); this.VerletCloth2 = reader.ReadBlockAt <VerletCloth>( this.VerletCloth2Pointer // offset ); this.VerletCloth3 = reader.ReadBlockAt <VerletCloth>( this.VerletCloth3Pointer // offset ); }