コード例 #1
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT         = reader.ReadUInt32();
            this.Unknown_4h  = reader.ReadUInt32();
            this.Unknown_8h  = reader.ReadUInt32();
            this.Unknown_Ch  = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.NamePointer = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.p2          = reader.ReadUInt64();
            this.p3          = reader.ReadUInt64();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();

            // read reference data
            this.Name = reader.ReadBlockAt <string_r>(
                this.NamePointer // offset
                );
            this.p2data = reader.ReadBlockAt <Unknown_CL_200>(
                this.p2 // offset
                );
            this.p3data = reader.ReadBlockAt <Unknown_CL_001>(
                this.p3 // offset
                );
        }
コード例 #2
0
ファイル: Clip_GTA5_pc.cs プロジェクト: isti37/gta-toolkit
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.NamePointer = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.p2 = reader.ReadUInt64();
            this.p3 = reader.ReadUInt64();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();

            // read reference data
            this.Name = reader.ReadBlockAt<string_r>(
                this.NamePointer // offset
            );
            this.p2data = reader.ReadBlockAt<Unknown_CL_200>(
                this.p2 // offset
            );
            this.p3data = reader.ReadBlockAt<Unknown_CL_001>(
                this.p3 // offset
            );
        }