/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.NamePointer = reader.ReadUInt64(); this.LightAttributesPointer = reader.ReadUInt64(); this.LightAttributesCount1 = reader.ReadUInt16(); this.LightAttributesCount2 = reader.ReadUInt16(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.BoundPointer = reader.ReadUInt64(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.LightAttributes = reader.ReadBlockAt<ResourceSimpleArray<LightAttributes_GTA5_pc>>( this.LightAttributesPointer, // offset this.LightAttributesCount1 ); this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>( this.BoundPointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.p1 = reader.ReadUInt64(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt<string_r>( this.p1 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.p2 = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt<string_r>( this.p1 // offset ); this.p2data = reader.ReadBlockAt<DrawableBase_GTA5_pc>( this.p2 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.p0 = reader.ReadUInt64(); this.p1 = reader.ReadUInt64(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.p0data = reader.ReadBlockAt<Texture_GTA5_pc>( this.p0 // offset ); this.p1data = reader.ReadBlockAt<string_r>( this.p1 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.p2 = reader.ReadUInt64(); this.p3 = reader.ReadUInt64(); this.p4 = reader.ReadUInt64(); this.p5 = reader.ReadUInt64(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt<Unknown_P_009>( this.p1 // offset ); this.p2data = reader.ReadBlockAt<string_r>( this.p2 // offset ); this.p3data = reader.ReadBlockAt<string_r>( this.p3 // offset ); this.p4data = reader.ReadBlockAt<EffectRule_GTA5_pc>( this.p4 // offset ); this.p5data = reader.ReadBlockAt<ParticleRule_GTA5_pc>( this.p5 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.BoundPointer = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>( this.BoundPointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.BoundPointer = reader.ReadUInt64(); this.Unknown_F8h_Pointer = reader.ReadUInt64(); this.Count1 = reader.ReadUInt16(); this.Count2 = reader.ReadUInt16(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h_Pointer = reader.ReadUInt64(); this.Count3 = reader.ReadUInt16(); this.Count4 = reader.ReadUInt16(); this.Unknown_114h = reader.ReadUInt32(); this.Unknown_118h = reader.ReadUInt32(); this.Unknown_11Ch = reader.ReadUInt32(); this.Unknown_120h = reader.ReadUInt32(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_138h = reader.ReadUInt32(); this.Unknown_13Ch = reader.ReadUInt32(); this.Unknown_140h = reader.ReadUInt32(); this.Unknown_144h = reader.ReadUInt32(); this.Unknown_148h = reader.ReadUInt32(); this.Unknown_14Ch = reader.ReadUInt32(); // read reference data this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>( this.BoundPointer // offset ); this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<ulong_r>>( this.Unknown_F8h_Pointer, // offset this.Count1 ); this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Matrix4>>( this.Unknown_108h_Pointer, // offset this.Count2 ); this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.emb1 = reader.ReadBlock<Unknown_P_020>(); this.emb2 = reader.ReadBlock<Unknown_P_020>(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadUInt32(); this.Unknown_118h = reader.ReadUInt32(); this.Unknown_11Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.p4 = reader.ReadUInt64(); this.c1 = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.Unknown_134h = reader.ReadUInt32(); this.p5 = reader.ReadUInt64(); this.c3 = reader.ReadUInt16(); this.c4 = reader.ReadUInt16(); this.Unknown_144h = reader.ReadUInt32(); this.p6 = reader.ReadUInt64(); this.c5 = reader.ReadUInt16(); this.c6 = reader.ReadUInt16(); this.Unknown_154h = reader.ReadUInt32(); this.p7 = reader.ReadUInt64(); this.c7a = reader.ReadUInt16(); this.c7b = reader.ReadUInt16(); this.Unknown_164h = reader.ReadUInt32(); this.p8 = reader.ReadUInt64(); this.c8 = reader.ReadUInt16(); this.c9 = reader.ReadUInt16(); this.Unknown_174h = reader.ReadUInt32(); this.Unknown_178h = reader.ReadUInt32(); this.Unknown_17Ch = reader.ReadUInt32(); this.Unknown_180h = reader.ReadUInt32(); this.Unknown_184h = reader.ReadUInt32(); this.pxx = reader.ReadUInt64(); this.cxx1 = reader.ReadUInt16(); this.cxx2 = reader.ReadUInt16(); this.Unknown_194h = reader.ReadUInt32(); this.Unknown_198h = reader.ReadUInt32(); this.Unknown_19Ch = reader.ReadUInt32(); this.Unknown_1A0h = reader.ReadUInt32(); this.Unknown_1A4h = reader.ReadUInt32(); this.Unknown_1A8h = reader.ReadUInt32(); this.Unknown_1ACh = reader.ReadUInt32(); this.VFTx3 = reader.ReadUInt32(); this.Unknown_1B4h = reader.ReadUInt32(); this.p9 = reader.ReadUInt64(); this.p10 = reader.ReadUInt64(); this.Unknown_1C8h = reader.ReadUInt32(); this.Unknown_1CCh = reader.ReadUInt32(); this.Unknown_1D0h = reader.ReadUInt32(); this.Unknown_1D4h = reader.ReadUInt32(); this.VFTx4 = reader.ReadUInt32(); this.Unknown_1DCh = reader.ReadUInt32(); this.Unknown_1E0h = reader.ReadUInt32(); this.Unknown_1E4h = reader.ReadUInt32(); this.Unknown_1E8h = reader.ReadUInt32(); this.Unknown_1ECh = reader.ReadUInt32(); this.p11 = reader.ReadUInt64(); this.c11a = reader.ReadUInt16(); this.c11b = reader.ReadUInt16(); this.Unknown_1FCh = reader.ReadUInt32(); this.Unknown_200h = reader.ReadUInt32(); this.Unknown_204h = reader.ReadUInt32(); this.Unknown_208h = reader.ReadUInt32(); this.Unknown_20Ch = reader.ReadUInt32(); this.p12 = reader.ReadUInt64(); this.c12a = reader.ReadUInt16(); this.c12b = reader.ReadUInt16(); this.Unknown_21Ch = reader.ReadUInt32(); this.Unknown_220h = reader.ReadUInt32(); this.Unknown_224h = reader.ReadUInt32(); this.Unknown_228h = reader.ReadUInt32(); this.Unknown_22Ch = reader.ReadUInt32(); this.Unknown_230h = reader.ReadUInt32(); this.Unknown_234h = reader.ReadUInt32(); this.Unknown_238h = reader.ReadUInt32(); this.Unknown_23Ch = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.p4data = reader.ReadBlockAt<ResourcePointerArray64<Behaviour_GTA5_pc>>( this.p4, // offset this.c1 ); this.p5data = reader.ReadBlockAt<ResourcePointerArray64<Behaviour_GTA5_pc>>( this.p5, // offset this.c3 ); this.p6data = reader.ReadBlockAt<ResourcePointerArray64<Behaviour_GTA5_pc>>( this.p6, // offset this.c5 ); this.p7data = reader.ReadBlockAt<ResourcePointerArray64<Behaviour_GTA5_pc>>( this.p7, // offset this.c7a ); this.p8data = reader.ReadBlockAt<ResourcePointerArray64<Behaviour_GTA5_pc>>( this.p8, // offset this.c8 ); this.pxxdata = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_032>>( this.pxx, // offset this.cxx1 ); this.p9data = reader.ReadBlockAt<string_r>( this.p9 // offset ); this.p10data = reader.ReadBlockAt<string_r>( this.p10 // offset ); this.p11data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_007>>( this.p11, // offset this.c11a ); this.p12data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_022>>( this.p12, // offset this.c12a ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.ptr1 = reader.ReadUInt64(); this.cnt1 = reader.ReadUInt16(); this.cnt2 = reader.ReadUInt16(); this.Unknown_2Ch = reader.ReadUInt32(); this.ptr2 = reader.ReadUInt64(); this.cnt3 = reader.ReadUInt16(); this.cnt4 = reader.ReadUInt16(); this.Unknown_3Ch = reader.ReadUInt32(); this.ptr3 = reader.ReadUInt64(); this.cnt5 = reader.ReadUInt16(); this.cnt6 = reader.ReadUInt16(); this.Unknown_4Ch = reader.ReadUInt32(); this.ptr4 = reader.ReadUInt64(); this.cnt7 = reader.ReadUInt16(); this.cnt8 = reader.ReadUInt16(); this.Unknown_5Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.len = reader.ReadUInt16(); this.Unknown_7Ah = reader.ReadUInt16(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); // read reference data this.ptr1data = reader.ReadBlockAt<ResourcePointerArray64<Expression_Unk1_GTA5_pc>>( this.ptr1, // offset this.cnt1 ); this.ptr2data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.ptr2, // offset this.cnt3 ); this.ptr3data = reader.ReadBlockAt<ResourceSimpleArray<Expression_Unk2_GTA5_pc>>( this.ptr3, // offset this.cnt5 ); this.ptr4data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.ptr4, // offset this.cnt7 ); this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.DrawablePointer = reader.ReadUInt64(); this.Unknown_28h_Pointer = reader.ReadUInt64(); this.Unknown_30h_Pointer = reader.ReadUInt64(); this.Count0 = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_60h_Pointer = reader.ReadUInt64(); this.Count1 = reader.ReadUInt16(); this.Count2 = reader.ReadUInt16(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h_Pointer = reader.ReadUInt64(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadByte(); this.Count3 = reader.ReadByte(); this.Unknown_DAh = reader.ReadUInt16(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h_Pointer = reader.ReadUInt64(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.PhysicsLODGroupPointer = reader.ReadUInt64(); this.Unknown_F8h_Pointer = reader.ReadUInt64(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.LightAttributesPointer = reader.ReadUInt64(); this.LightAttributesCount = reader.ReadUInt16(); this.Count5 = reader.ReadUInt16(); this.Unknown_11Ch = reader.ReadUInt32(); this.Unknown_120h_Pointer = reader.ReadUInt64(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); // read reference data this.Drawable = reader.ReadBlockAt<FragDrawable_GTA5_pc>( this.DrawablePointer // offset ); this.Unknown_28h_Data = reader.ReadBlockAt<ResourcePointerArray64<FragDrawable_GTA5_pc>>( this.Unknown_28h_Pointer, // offset this.Count0 ); this.Unknown_30h_Data = reader.ReadBlockAt<ResourcePointerArray64<string_r>>( this.Unknown_30h_Pointer, // offset this.Count0 ); this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.Unknown_60h_Data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_F_011>>( this.Unknown_60h_Pointer, // offset this.Count1 ); this.Unknown_A8h_Data = reader.ReadBlockAt<Unknown_F_004>( this.Unknown_A8h_Pointer // offset ); this.Unknown_E0h_Data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_F_006>>( this.Unknown_E0h_Pointer, // offset this.Count3 ); this.PhysicsLODGroup = reader.ReadBlockAt<FragPhysicsLODGroup_GTA5_pc>( this.PhysicsLODGroupPointer // offset ); this.Unknown_F8h_Data = reader.ReadBlockAt<FragDrawable_GTA5_pc>( this.Unknown_F8h_Pointer // offset ); this.LightAttributes = reader.ReadBlockAt<ResourceSimpleArray<LightAttributes_GTA5_pc>>( this.LightAttributesPointer, // offset this.LightAttributesCount ); this.Unknown_120h_Data = reader.ReadBlockAt<Unknown_F_003>( this.Unknown_120h_Pointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.p2 = reader.ReadUInt64(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.p3 = reader.ReadUInt64(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.p4 = reader.ReadUInt64(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.emb1 = reader.ReadBlock<Unknown_P_018>(); this.emb2 = reader.ReadBlock<Unknown_P_018>(); this.emb3 = reader.ReadBlock<Unknown_P_018>(); this.emb4 = reader.ReadBlock<Unknown_P_018>(); this.emb5 = reader.ReadBlock<Unknown_P_018>(); this.emb6 = reader.ReadBlock<Unknown_P_018>(); this.emb7 = reader.ReadBlock<Unknown_P_018>(); this.emb8 = reader.ReadBlock<Unknown_P_018>(); this.emb9 = reader.ReadBlock<Unknown_P_018>(); this.emb10 = reader.ReadBlock<Unknown_P_018>(); this.pref = reader.ReadUInt64(); this.refcnt1 = reader.ReadUInt16(); this.refcnt2 = reader.ReadUInt16(); this.Unknown_624h = reader.ReadUInt32(); this.Unknown_628h = reader.ReadUInt32(); this.Unknown_62Ch = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.p2data = reader.ReadBlockAt<Unknown_P_004>( this.p2 // offset ); this.p3data = reader.ReadBlockAt<Unknown_P_004>( this.p3 // offset ); this.p4data = reader.ReadBlockAt<Unknown_P_004>( this.p4 // offset ); this.refs = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>( this.pref, // offset this.refcnt2 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.p3 = reader.ReadUInt64(); this.c3a = reader.ReadUInt16(); this.c3b = reader.ReadUInt16(); this.Unknown_44h = reader.ReadUInt32(); this.p4 = reader.ReadUInt64(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.emb1 = reader.ReadBlock<Unknown_P_018>(); this.emb2 = reader.ReadBlock<Unknown_P_018>(); this.emb3 = reader.ReadBlock<Unknown_P_018>(); this.emb4 = reader.ReadBlock<Unknown_P_018>(); this.emb5 = reader.ReadBlock<Unknown_P_018>(); this.pref = reader.ReadUInt64(); this.refcnt1 = reader.ReadUInt16(); this.refcnt2 = reader.ReadUInt16(); this.Unknown_39Ch = reader.ReadUInt32(); this.Unknown_3A0h = reader.ReadUInt32(); this.Unknown_3A4h = reader.ReadUInt32(); this.Unknown_3A8h = reader.ReadUInt32(); this.Unknown_3ACh = reader.ReadUInt32(); this.Unknown_3B0h = reader.ReadUInt32(); this.Unknown_3B4h = reader.ReadUInt32(); this.Unknown_3B8h = reader.ReadUInt32(); this.Unknown_3BCh = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.p3data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_008>>( this.p3, // offset this.c3b ); this.p4data = reader.ReadBlockAt<Unknown_P_005>( this.p4 // offset ); this.refs = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>( this.pref, // offset this.refcnt2 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.ClassInfosPointer = reader.ReadUInt64(); this.p2 = reader.ReadUInt64(); this.DataBlocksPointer = reader.ReadUInt64(); this.NamePointer = reader.ReadUInt64(); this.p5 = reader.ReadUInt64(); this.ClassInfosCount = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.DataBlocksCount = reader.ReadUInt16(); this.Unknown_4Eh = reader.ReadUInt16(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); // read reference data this.ClassInfos = reader.ReadBlockAt<ResourceSimpleArray<MetaClassInfo_GTA5_pc>>( this.ClassInfosPointer, // offset this.ClassInfosCount ); this.p2data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_META_002>>( this.p2, // offset this.c2 ); this.DataBlocks = reader.ReadBlockAt<ResourceSimpleArray<MetaDataBlock_GTA5_pc>>( this.DataBlocksPointer, // offset this.DataBlocksCount ); this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.p5data = reader.ReadBlockAt<Unknown_META_001>( this.p5 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.NamePointer = reader.ReadUInt64(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.TextureDictionaryPointer = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.DrawableDictionaryPointer = reader.ReadUInt64(); this.ParticleRuleDictionaryPointer = reader.ReadUInt64(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.EmitterRuleDictionaryPointer = reader.ReadUInt64(); this.EffectRuleDictionaryPointer = reader.ReadUInt64(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.TextureDictionary = reader.ReadBlockAt<TextureDictionary_GTA5_pc>( this.TextureDictionaryPointer // offset ); this.DrawableDictionary = reader.ReadBlockAt<DrawableBaseDictionary_GTA5_pc>( this.DrawableDictionaryPointer // offset ); this.ParticleRuleDictionary = reader.ReadBlockAt<ParticleRuleDictionary_GTA5_pc>( this.ParticleRuleDictionaryPointer // offset ); this.EmitterRuleDictionary = reader.ReadBlockAt<EmitterRuleDictionary_GTA5_pc>( this.EmitterRuleDictionaryPointer // offset ); this.EffectRuleDictionary = reader.ReadBlockAt<EffectRuleDictionary_GTA5_pc>( this.EffectRuleDictionaryPointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.p0 = reader.ReadUInt64(); this.p1 = reader.ReadUInt64(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); // read reference data this.p0data = reader.ReadBlockAt<EmitterRule_GTA5_pc>( this.p0 // offset ); this.p1data = reader.ReadBlockAt<string_r>( this.p1 // offset ); }