void drawRandomTree() { t=Tree.Generate(gen_type, depth: tree_depth, max_breadth: tree_breadth, // 40,100 num_first_children : -1, max_nodes : -1); //t.root.Visible=false; depthMap=DepthMap.Generate(t.MaxDepth, rand); t.Root.Point.X = this.splitContainer1.Panel2.Width / 2; t.Root.Point.Y = this.splitContainer1.Panel2.Height / 2; radius = new PointF(); radius.Y = (float)branch_radius; radius.X=radius.Y; #if RADIAL t.LayoutRadial2D(radius, edge_length, layout_type, chkGrow.Checked); #else t.LayoutTopDown2D(radius, edge_length, layout_type, chkGrow.Checked); #endif Render(); }
void fsTreeRenderNode(Tree owner, TNode c) { if (owner.MaxDepth == 0) return; t = owner; t.Root.Point.X = this.splitContainer1.Panel2.Width / 2; t.Root.Point.Y = this.splitContainer1.Panel2.Height / 2; t.UpdateAttributes(); depthMap = DepthMap.Generate(t.MaxDepth, rand); #if RADIAL t.LayoutRadial2D(radius, edge_length, layout_type, chkGrow.Checked); #else t.LayoutTopDown2D(radius, edge_length, layout_type, chkGrow.Checked); #endif Redraw(false); }