public CarDecrease(OopCar car, Fall_Drow figures) { _car = car; _figures = figures; //Dencrease = 0; //PassNumber = 0; //refresh = true; }
public Userinteraction(OopCar car, Logic logic, ShellEvents shellEvents, Shell shell, TimeService timeService, Scoreboard scoreboard, Fall_Drow figures) { _car = car; _logic = logic; _shellEvents = shellEvents; _shell = shell; _scoreboard = scoreboard; _figures = figures; }
public Logic(OopCar car, Fall_Drow figures, Shell shell, ShellEvents shellEvents, Scoreboard scoreboard, CarDecrease carDecrease, GameData gameData, GameDataService gameDataService, Lazy <IEnumerable <IAddition> > items) { _car = car; _figures = figures; _shell = shell; _shellEvents = shellEvents; _scoreboard = scoreboard; _carDecrease = carDecrease; _gameData = gameData; _gameDataService = gameDataService; _additions = items; //FullStop = false; //ShellFly = false; //gameOver = false; //Pause = false; //field = new char[12, 18]; }
public ShellEvents(OopCar car, CollidedFigures collidedList, Fall_Drow fall) { _car = car; _collidedList = collidedList; _fall = fall; }