コード例 #1
0
ファイル: ClipPlayer.cs プロジェクト: araguzers/Rabies-X
 public ClipPlayer(SkinningData skd, float fps)
 {
     skinData = skd;
     boneTransforms = new Matrix[skd.BindPose.Count];
     skinTransforms = new Matrix[skd.BindPose.Count];
     worldTransforms = new Matrix[skd.BindPose.Count];
     this.fps = fps;
 }
コード例 #2
0
ファイル: AnimationPlayer.cs プロジェクト: araguzers/Rabies-X
        /// <summary>
        /// Constructs a new animation player.
        /// </summary>
        public AnimationPlayer(SkinningData skinningData)
        {
            if (skinningData == null)
                throw new ArgumentNullException("skinningData");

            skinningDataValue = skinningData;

            boneTransforms = new Matrix[skinningData.BindPose.Count];
            worldTransforms = new Matrix[skinningData.BindPose.Count];
            skinTransforms = new Matrix[skinningData.BindPose.Count];
        }
コード例 #3
0
ファイル: Enemy.cs プロジェクト: araguzers/Rabies-X
        public Enemy(Vector3 pos, Model model, Matrix projection)
        {
            position = pos + new Vector3(0, 0, 0);
            intersectionTestSphere = new BoundingSphere(Vector3.Zero, 10);
            playerBoundingPosition = new BoundingSphere(Vector3.Zero, minimum_distance_to_player);
            chaseSphere = new BoundingSphere(position, distance_to_search_for_player);
            boundingSphere = new BoundingSphere(position, 150);
            this.model = model;
            viewMatrix = Matrix.Identity;
            worldMatrix = Matrix.Identity;
            skd = model.Tag as SkinningData;
            clipPlayer = new ClipPlayer(skd, 60);//ClipPlayer running at 24 frames/sec
            AnimationClip clip = skd.AnimationClips["Take 002"]; //Take name from the dude.fbx file
            clipPlayer.play(clip, 99, 124, true);
            this.projection = projection;

            enemyMatrix = Matrix.CreateScale(1) * Matrix.CreateRotationY((float)MathHelper.Pi * 2) *
                //Matrix.CreateFromQuaternion(dudeQRot) *
                               Matrix.CreateTranslation(position);
        }