コード例 #1
0
 public void Initialize()
 {
     GenerateNeighbors();
     LinkedScanNode   = GridManager.GetScanNode(gridX / GridManager.ScanResolution, gridY / GridManager.ScanResolution);
     _clearanceDegree = DEFAULT_DEGREE;
     _clearanceSource = DEFAULT_SOURCE;
     this.FastInitialize();
 }
コード例 #2
0
        private static void Generate()
        {
            #region Pooling; no need to create all those nodes again

            if (Grid != null)
            {
                int min = Grid.Length;
                CachedGridNodes.EnsureCapacity(min);
                for (int i = min - 1; i >= 0; i--)
                {
                    if (LockstepManager.PoolingEnabled)
                    {
                        CachedGridNodes.Add(Grid[i]);
                    }
                }
            }


            if (ScanGrid != null)
            {
                int min = ScanGrid.Length;
                CachedScanNodes.EnsureCapacity(min);
                for (int i = min - 1; i >= 0; i--)
                {
                    if (LockstepManager.PoolingEnabled)
                    {
                        CachedScanNodes.Add(ScanGrid[i]);
                    }
                }
            }
            #endregion

            //long startMem = System.GC.GetTotalMemory (true);
            ScanGrid = new ScanNode[ScanGridSize];
            for (int i = ScanWidth - 1; i >= 0; i--)
            {
                for (int j = ScanHeight - 1; j >= 0; j--)
                {
                    ScanNode node = CachedScanNodes.Count > 0 ? CachedScanNodes.Pop() : new ScanNode();
                    node.Setup(i, j);
                    ScanGrid [GetScanIndex(i, j)] = node;
                }
            }
            Grid = new GridNode[GridSize];
            for (int i = Width - 1; i >= 0; i--)
            {
                for (int j = Height - 1; j >= 0; j--)
                {
                    GridNode node = CachedGridNodes.Count > 0 ? CachedGridNodes.Pop() : new GridNode();
                    node.Setup(i, j);
                    Grid [GetGridIndex(i, j)] = node;
                }
            }
            //long usedMem = System.GC.GetTotalMemory (true) - startMem;
            //Debug.Log ("Grid generated using " + usedMem + " Bytes!");
        }
コード例 #3
0
        public static bool GetScanCoordinates(long xPos, long yPos, out int xGrid, out int yGrid)
        {
            //xGrid = (int)((((xPos + FixedMath.Half - 1 - OffsetX) >> FixedMath.SHIFT_AMOUNT) + ScanResolution / 2) / ScanResolution);
            //yGrid = (int)((((yPos + FixedMath.Half - 1 - OffsetY) >> FixedMath.SHIFT_AMOUNT) + ScanResolution / 2) / ScanResolution);

            GridNode gridNode = GetNode(xPos, yPos);

            if (gridNode.IsNull())
            {
                xGrid = 0;
                yGrid = 0;
                return(false);
            }

            ScanNode scanNode = gridNode.LinkedScanNode;

            xGrid = scanNode.X;
            yGrid = scanNode.Y;

            return(true);
        }
コード例 #4
0
        public static void ScanAll(Vector2d position, long radius, Func <LSAgent, bool> agentConditional, Func <byte, bool> bucketConditional, FastList <LSAgent> output)
        {
            //If radius is too big and we scan too many tiles, performance will be bad
            const long circleCastRadius = FixedMath.One * 16;

            output.FastClear();

            if (radius >= circleCastRadius)
            {
                bufferBodies.FastClear();
                PhysicsTool.CircleCast(position, radius, bufferBodies);
                for (int i = 0; i < bufferBodies.Count; i++)
                {
                    var body  = bufferBodies [i];
                    var agent = body.Agent;
                    //we have to check agent's controller since we did not filter it through buckets
                    if (agent.IsNotNull() && bucketConditional(agent.Controller.ControllerID))
                    {
                        if (agentConditional(agent))
                        {
                            output.Add(agent);
                        }
                    }
                }
                return;
            }

            int xMin = ((position.x - radius - GridManager.OffsetX) / (long)GridManager.ScanResolution).ToInt();
            int xMax = ((position.x + radius - GridManager.OffsetX) / (long)GridManager.ScanResolution).CeilToInt();
            int yMin = ((position.y - radius - GridManager.OffsetY) / (long)GridManager.ScanResolution).ToInt();
            int yMax = ((position.y + radius - GridManager.OffsetY) / (long)GridManager.ScanResolution).CeilToInt();

            long fastRadius = radius * radius;

            for (int x = xMin; x <= xMax; x++)
            {
                for (int y = yMin; y <= yMax; y++)
                {
                    ScanNode tempNode = GridManager.GetScanNode(
                        x,
                        y);

                    if (tempNode.IsNotNull())
                    {
                        if (tempNode.AgentCount > 0)
                        {
                            bufferBuckets.FastClear();
                            tempNode.GetBucketsWithAllegiance(bucketConditional, bufferBuckets);
                            for (int i = 0; i < bufferBuckets.Count; i++)
                            {
                                FastBucket <LSInfluencer> tempBucket = bufferBuckets[i];
                                BitArray arrayAllocation             = tempBucket.arrayAllocation;
                                for (int j = 0; j < tempBucket.PeakCount; j++)
                                {
                                    if (arrayAllocation.Get(j))
                                    {
                                        LSAgent tempAgent = tempBucket[j].Agent;

                                        long distance = (tempAgent.Body.Position - position).FastMagnitude();
                                        if (distance < fastRadius)
                                        {
                                            if (agentConditional(tempAgent))
                                            {
                                                output.Add(tempAgent);
                                            }
                                        }
                                        else
                                        {
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }