protected override void OnLateInitialize() { base.OnInitialize(); CachedBody = this.GetComponent <UnityLSBody>().InternalBody; if (this.BlockPathfinding) { //const long gridSpacing = FixedMath.One; bufferCoordinates.FastClear(); CachedBody.GetCoveredNodePositions(FixedMath.One / 8, bufferCoordinates); foreach (Vector2d vec in bufferCoordinates) { GridNode node = GridManager.GetNode(vec.x, vec.y); int gridX, gridY; GridManager.GetCoordinates(vec.x, vec.y, out gridX, out gridY); if (node == null) { continue; } node.AddObstacle(); } } }