public static void Deserialize(BinaryReader s, Dictionary <string, ReflectedScript> res, GameState state) { state.curFrame = s.ReadInt32(); state.timePlayed = s.ReadSingle(); UUIDGenerator.SetUUID(s.ReadInt32()); state.Scripts = new Dictionary <string, ReflectedScript>(res); int c = s.ReadInt32(); for (int i = 0; i < c; i++) { int ti = s.ReadInt32(); state.teams[ti] = RTSTeam.Deserialize(s, ti, state); } state.UpdateActiveTeams(); c = s.ReadInt32(); for (int i = 0; i < c; i++) { var ebu = EnemyBuildingUpdater.Deserialize(s, state); state.tbMemBuildings.AddTask(ebu); } LevelGrid.Deserialize(s, state); }