コード例 #1
0
        private NetworkArenaManager SearchServerNAM()
        {
            NetworkArenaManager serverNAM = null;

            NetworkArenaManager[] NAMs = GameObject.FindObjectsOfType <NetworkArenaManager>();
            foreach (var nam in NAMs)
            {
                if (nam.serverNAM)
                {
                    serverNAM = nam;
                }
            }
            return(serverNAM);
        }
コード例 #2
0
 // Update is called once per frame
 void Update()
 {
     if (CanSpawn)
     {
         foreach (var faction in Factions)
         {
             if (faction != null)
             {
                 faction.SpawnUnitsOnBattlefield();
             }
             else
             {
                 foundNullFaction = true;
             }
         }
         CanSpawn = false;
     }
     if (foundNullFaction)
     {
         SearchFactions();
         foundNullFaction = false;
     }
     if (isLocalPlayer)
     {
         if (serverInstance == null)
         {
             serverInstance = SearchServerNAM();
         }
         else if (serverInstance != null)
         {
             spawnCountdown = serverInstance.spawnCountdown;
             if (!CanSpawn)
             {
                 CanSpawn = serverInstance.CanSpawn;
             }
         }
     }
     if (serverNAM)
     {
         if (spawnCountdown > 0)
         {
             spawnCountdown -= Time.deltaTime;
         }
         else
         {
             CanSpawn       = true;
             spawnCountdown = SpawnTimer;
         }
     }
 }
コード例 #3
0
 void Start()
 {
     CanSpawn = false;
     SearchFactions();
     if (isServer)
     {
         serverInstance = this;
         serverNAM      = true;
     }
     else if (isLocalPlayer)
     {
         serverInstance = SearchServerNAM();
     }
 }