public void BulletHitPlayer(GameObject player) { TestPlayer p = (TestPlayer)player; p.Health -= Damage; if (p.Health < 0) { p.Health = 0; } Enabled = false; }
public override void Ability2() { TestPlayer s = Program.Game.ClocestCharachterInRange(this, 200); if (!_ability2Active && s != null) { _ability2Target = s; CutInAnimate(_intoBlobAnimation); _ability2Active = true; ActionLocked = true; Flying = true; } }