コード例 #1
0
        private void SetupBuildingInstance()
        {
            buildingInstance = Instantiate(_buildData.ConstructionPrefab);
            ConstructionBuilding construction = GetComponent <ConstructionBuilding>();

            construction.Setup(_buildData.BuildingPrefab, _playerToBuildFor);
            Transform parent = GameObject.FindGameObjectWithTag("Active Buildings").transform;

            buildingInstance.transform.SetParent(parent, true);
        }
コード例 #2
0
 public override bool IsTargetValid(GameObject target)
 {
     StopAllCoroutines();
     _target   = target;
     _building = _target.GetComponent <ConstructionBuilding>();
     if (!_building || !IsBuildingValid())
     {
         return(false);
     }
     StartCoroutine(ConstructBuilding());
     return(true);
 }