private void BuildMinimap(RTSRenderer renderer, UICMinimap uic) { Minimap = new RTSUIMinimap(renderer, wrMain, renderer.Minimap.Terrain, null, uic); Minimap.WidgetBase.AlignX = Alignment.RIGHT; Minimap.WidgetBase.AlignY = Alignment.BOTTOM; Minimap.WidgetBase.OffsetAlignX = Alignment.RIGHT; Minimap.WidgetBase.OffsetAlignY = Alignment.BOTTOM; Minimap.WidgetBase.Parent = rectBounds; }
private void BuildMinimap(RTSRenderer renderer, UICMinimap uic) { Minimap = new RTSUIMinimap(renderer, wrMain, renderer.Minimap.Terrain, null, uic); Minimap.WidgetBase.AlignX = Alignment.RIGHT; Minimap.WidgetBase.AlignY = Alignment.BOTTOM; Minimap.WidgetBase.OffsetAlignX = Alignment.RIGHT; Minimap.WidgetBase.OffsetAlignY = Alignment.BOTTOM; Minimap.WidgetBase.Parent = rectBounds; }