public override Vector3 GetPositionYAxisUp() { if (TouchCount != 0) { return(RTInput.TouchPosition(0)); } return(Vector3.zero); }
public override Ray GetRay(Camera camera) { Ray ray = new Ray(Vector3.zero, Vector3.zero); if (TouchCount != 0) { ray = camera.ScreenPointToRay(RTInput.TouchPosition(0)); } return(ray); }