// Start is called before the first frame update void Start() { gizmo = GameObject.Find("RTGizmoManager"); parentObject = GameObject.Find("Objects"); colorPickerObject = GameObject.Find("BackgroundColor"); //calculationOverview = GameObject.Find("Calculation_Overzicht"); //objectListContent = GameObject.Find("Content"); manager = gizmo.GetComponent <RTG.GizmoManager>(); objectNameObject = GameObject.Find("ObjectNameField"); objectNameField = objectNameObject.GetComponent <InputField>(); propertyMenu.gameObject.SetActive(false); SetObjectListMenu(); }
// Start is called before the first frame update void Start() { assetNameText = GetComponentInChildren <Text>(); gizmoManager = GameObject.Find("RTGizmoManager").GetComponent <RTG.GizmoManager>(); }