コード例 #1
0
ファイル: Connector.cs プロジェクト: scowalt/RTCV
        private object SendMessage(NetCoreMessage _message, bool synced = false, bool external = false)
        {
            if (!external && _message.Type.Contains('|'))
            {
                string[] splitType = _message.Type.Split('|');
                string   target    = splitType[0];
                _message.Type = splitType[1];
                if (LocalNetCoreRouter.hasEndpoint(target))
                {
                    if (synced)
                    {
                        if (((NetCoreAdvancedMessage)_message).requestGuid == null)
                        {
                            ((NetCoreAdvancedMessage)_message).requestGuid = Guid.NewGuid();
                        }
                    }

                    return(LocalNetCoreRouter.Route(target, new NetCoreEventArgs()
                    {
                        message = _message
                    }));
                }
            }

            return(hub?.SendMessage(_message, synced));
        }
コード例 #2
0
ファイル: MessageHub.cs プロジェクト: scowalt/RTCV
        public void setReturnValue(object _objectValue)
        {
            var message = new NetCoreAdvancedMessage("{RETURNVALUE}")
            {
                objectValue = _objectValue
            };

            if (returnMessage != null)
            {
                RTCV.Common.Logging.GlobalLogger.Warn($"NetCoreEventArgs: ReturnValue was already set but was overriden with another value");
            }

            _returnMessage = message;
        }
コード例 #3
0
        public void setReturnValue(object _objectValue)
        {
            var message = new NetCoreAdvancedMessage("{RETURNVALUE}")
            {
                objectValue = _objectValue
            };

            if (returnMessage != null)
            {
                ConsoleEx.WriteLine($"ReturnValue was already set but was overriden with another value");
            }

            _returnMessage = message;
        }
コード例 #4
0
ファイル: MessageHub.cs プロジェクト: scowalt/RTCV
        internal void QueueMessage(NetCoreMessage message, bool priority = false)
        {
            lock (MessagePoolLock)
            {
                if (message.Type.Length > 0 && message.Type[0] == '{' && MessagePool.FirstOrDefault(it => it.Type == message.Type) != null) //Prevents doubling of internal messages
                {
                    return;
                }

                if (priority) //This makes sure a prioritized message is the very next to be treated
                {
                    MessagePool.AddFirst(message);
                }
                else
                {
                    MessagePool.AddLast(message);
                }
            }
        }
コード例 #5
0
ファイル: MessageHub.cs プロジェクト: scowalt/RTCV
        internal object SendMessage(NetCoreMessage message, bool synced = false)
        {
            if (message is NetCoreSimpleMessage)
            {
                spec.Connector.udp.SendMessage((NetCoreSimpleMessage)message);
            }
            else //message is NetCoreAdvancedMessage
            {
                if (synced)
                {
                    return(spec.Connector.tcp.SendSyncedMessage((NetCoreAdvancedMessage)message)); //This will block the sender's thread until a response is received
                }
                else
                {
                    spec.Connector.tcp.SendMessage((NetCoreAdvancedMessage)message);    //This sends the message async
                }
            }

            return(null);
        }
コード例 #6
0
        private object SendMessage(NetCoreMessage _message, bool synced = false)
        {
            if (_message.Type.Contains('|') && LocalNetCoreRouter.HasEndpoints)
            {
                string[] splitType = _message.Type.Split('|');
                string   target    = splitType[0];
                _message.Type = splitType[1];

                if (synced)
                {
                    (_message as NetCoreAdvancedMessage).requestGuid = Guid.NewGuid();
                }

                return(LocalNetCoreRouter.Route(target, null, new NetCoreEventArgs()
                {
                    message = _message
                }));
            }


            return(hub?.SendMessage(_message, synced));
        }
コード例 #7
0
ファイル: TCPLink.cs プロジェクト: magicono43/RTCV
        internal bool ProcessAdvancedMessage(NetCoreMessage _message)
        {
            NetCoreAdvancedMessage message;

            if (_message is NetCoreAdvancedMessage)
            {
                message = (_message as NetCoreAdvancedMessage);
            }
            else
            {
                message = new NetCoreAdvancedMessage(_message.Type); // promote message to Advanced if simple ({BOOP} command goes through UDP Link)
            }
            if (!message.Type.StartsWith("{EVENT_") || ConsoleEx.ShowDebug)
            {
                ConsoleEx.WriteLine(spec.Side.ToString() + ":Process advanced message -> " + message.Type.ToString());
            }

            switch (message.Type)
            {
            // NetCore Internal Commands
            // Some of these commands go through the UDP Link but are upgraded to an Advanced Message
            // As they are parsed by the Message Hub

            case "{HI}":     //Greetings to confirm that communication is established

                expectingSomeone = true;
                status           = NetworkStatus.CONNECTED;

                if (spec.Side == NetworkSide.SERVER)
                {
                    //Server receives {HI} after client has established connection
                    ConsoleEx.WriteLine($"TCP Server Connected");
                    //spec.OnServerConnected(null);
                    spec.Connector.hub.QueueMessage(new NetCoreAdvancedMessage("{EVENT_SERVERCONNECTED}"));

                    SendMessage(new NetCoreAdvancedMessage("{HI}"));
                }
                else     //(side == NetworkSide.CLIENT)
                {
                    //Client always sends the first {HI} but will wait for the Server to reply with one
                    ConsoleEx.WriteLine($"TCP Client Connected to {IP}:{Port}");
                    //spec.OnClientConnected(null);
                    spec.Connector.hub.QueueMessage(new NetCoreAdvancedMessage("{EVENT_CLIENTCONNECTED}"));
                }



                break;

            case "{BYE}":     // End of disconnect
                Kill();
                break;

            case "{BOOP}":      // Ping system to confirm is TCP link is still in order
                                // Boops are redirected through the UDP pipe so if the TCP Link is busy transfering a lot of data
                                // or is jammed waiting for a return, these will still go through
                BoopMonitoringCounter = DefaultBoopMonitoringCounter;
                break;


            //THREADSAFE EVENT FIRING
            case "{EVENT_CLIENTCONNECTING}":
                spec.OnClientConnecting(null);
                break;

            case "{EVENT_CLIENTCONNECTINGFAILED}":
                spec.OnClientConnectingFailed(null);
                break;

            case "{EVENT_CLIENTCONNECTED}":
                spec.OnClientConnected(null);
                break;

            case "{EVENT_CLIENTDISCONNECTED}":
                spec.OnClientDisconnected(null);
                break;

            case "{EVENT_CLIENTCONNECTIONLOST}":
                spec.OnClientConnectionLost(null);
                break;

            case "{EVENT_SERVERLISTENING}":
                spec.OnServerListening(null);
                break;

            case "{EVENT_SERVERCONNECTED}":
                spec.OnServerConnected(null);
                break;

            case "{EVENT_SERVERDISCONNECTED}":
                spec.OnServerDisconnected(null);
                break;

            case "{EVENT_SERVERCONNECTIONLOST}":
                spec.OnServerConnectionLost(null);
                break;

            case "{EVENT_SYNCEDMESSAGESTART}":
                spec.OnSyncedMessageStart(null);
                break;

            case "{EVENT_SYNCEDMESSAGEEND}":
                spec.OnSyncedMessageEnd(null);
                break;


            default:
                //If message wasn't procesed, just return false
                //Message may be handled on an upper level
                return(false);
            }


            return(true);
        }