public void fuelbagRepair(int dmg) { Fuelbag fuelbag = this.fuelbag.item as Fuelbag; this.fuelbag.wear += dmg; if (this.fuelbag.wear > fuelbag.durability) { this.fuelbag.wear = fuelbag.durability; } }
public void updateUserShip() { this.userShip.weapons = new List <Equip>(); this.userShip.droids = new List <Equip>(); for (int i = 0; i < this.equips.Count; i++) { if (this.equips.ElementAt(i).Value.in_use) { Body body = this.equips.ElementAt(i).Value.item as Body; if (body != null) { this.userShip.body = this.equips.ElementAt(i).Value; continue; } Engine engine = this.equips.ElementAt(i).Value.item as Engine; if (engine != null) { this.userShip.engine = this.equips.ElementAt(i).Value; continue; } Fuelbag fuelbag = this.equips.ElementAt(i).Value.item as Fuelbag; if (fuelbag != null) { this.userShip.fuelbag = this.equips.ElementAt(i).Value; continue; } Hyper hyper = this.equips.ElementAt(i).Value.item as Hyper; if (hyper != null) { this.userShip.hyper = this.equips.ElementAt(i).Value; continue; } Shield shield = this.equips.ElementAt(i).Value.item as Shield; if (shield != null) { this.userShip.shield = this.equips.ElementAt(i).Value; continue; } Radar radar = this.equips.ElementAt(i).Value.item as Radar; if (radar != null) { this.userShip.radar = this.equips.ElementAt(i).Value; continue; } Weapon weapon = this.equips.ElementAt(i).Value.item as Weapon; if (weapon != null) { this.userShip.weapons.Add(this.equips.ElementAt(i).Value); continue; } Droid droid = this.equips.ElementAt(i).Value.item as Droid; if (droid != null) { this.userShip.droids.Add(this.equips.ElementAt(i).Value); continue; } } } this.userShip.maxFuel = 0; this.userShip.maxSpeed = 0; if (this.userShip.fuelbag != null) { Fuelbag fb = this.userShip.fuelbag.item as Fuelbag; this.userShip.maxFuel = fb.volume * fb.compress; } if (this.userShip.engine != null) { Engine eng = this.userShip.engine.item as Engine; this.userShip.maxSpeed = eng.power; } }
public static Dictionary <int, Equip> getEquips(CommandReader cr, User user) { Dictionary <int, Equip> res = new Dictionary <int, Equip>(); int equipCount = cr.getInt(); for (int i = 0; i < equipCount; i++) { Equip eq = new Equip(); eq.id = cr.getInt(); int item_id = cr.getInt(); Item.ItemType iType = (Item.ItemType)cr.getInt(); int dType = cr.getInt(); eq.in_use = cr.getInt() == 0 ? false: true; eq.wear = cr.getInt(); int location = cr.getInt(); eq.location = location == 0 ? null : user.planets[location]; eq.num = cr.getInt(); eq.last_use = cr.getDbl(); switch (iType) { case Item.ItemType.consumable: { Consumable item = MainData.itemCollect.get <Consumable>(item_id); eq.item = item; break; } case Item.ItemType.device: { Device.DeviceType devT = (Device.DeviceType)dType; switch (devT) { case Device.DeviceType.Body: { Body item = MainData.itemCollect.get <Body>(item_id); eq.item = item; break; } case Device.DeviceType.Droid: { Droid item = MainData.itemCollect.get <Droid>(item_id); eq.item = item; break; } case Device.DeviceType.Engine: { Engine item = MainData.itemCollect.get <Engine>(item_id); eq.item = item; break; } case Device.DeviceType.Fuelbag: { Fuelbag item = MainData.itemCollect.get <Fuelbag>(item_id); eq.item = item; break; } case Device.DeviceType.Hyper: { Hyper item = MainData.itemCollect.get <Hyper>(item_id); eq.item = item; break; } case Device.DeviceType.Radar: { Radar item = MainData.itemCollect.get <Radar>(item_id); eq.item = item; break; } case Device.DeviceType.Shield: { Shield item = MainData.itemCollect.get <Shield>(item_id); eq.item = item; break; } case Device.DeviceType.Weapon: { Weapon item = MainData.itemCollect.get <Weapon>(item_id); eq.item = item; break; } } break; } } res.Add(eq.id, eq); } return(res); }
public static ItemCollection getItems(CommandReader cr, User user) { ItemCollection res = new ItemCollection(); int itemTypeCount = cr.getInt(); for (int i = 0; i < itemTypeCount; i++) { int itemCount = cr.getInt(); for (int j = 0; j < itemCount; j++) { int item_id = cr.getInt(); Item.ItemType item_itemType = (Item.ItemType)cr.getInt(); String item_description = cr.getStr(); int item_volume = cr.getInt(); int item_region_id = cr.getInt(); int item_use_only = cr.getInt(); int item_price = cr.getInt(); switch (item_itemType) { case Item.ItemType.consumable: { Consumable item = new Consumable(); item.id = item_id; item.itemType = item_itemType; item.description = item_description; item.volume = item_volume; item.region = item_region_id; res.consumables.Add(item.id, item); break; } case Item.ItemType.device: { String device_vendorStr = cr.getStr(); Device.DeviceType device_deviceType = (Device.DeviceType)cr.getInt(); int device_durability = cr.getInt(); switch (device_deviceType) { case Device.DeviceType.Body: { Body dev = new Body(); int body_slot_weapons = cr.getInt(); int body_slot_droids = cr.getInt(); int body_slot_shield = cr.getInt(); int body_slot_hyper = cr.getInt(); dev.id = item_id; dev.itemType = item_itemType; dev.description = item_description; dev.volume = item_volume; dev.region = item_region_id; dev.vendorStr = device_vendorStr; dev.deviceType = device_deviceType; dev.durability = device_durability; dev.use_only = item_use_only; dev.price = item_price; dev.slot_weapons = body_slot_weapons; dev.slot_droids = body_slot_droids; dev.slot_shield = body_slot_shield; dev.slot_hyper = body_slot_hyper; res.bodyes.Add(dev.id, dev); break; } case Device.DeviceType.Droid: { Droid dev = new Droid(); int droid_power = cr.getInt(); int droid_time_reload = cr.getInt(); int radius = cr.getInt(); dev.id = item_id; dev.itemType = item_itemType; dev.description = item_description; dev.volume = item_volume; dev.region = item_region_id; dev.vendorStr = device_vendorStr; dev.deviceType = device_deviceType; dev.durability = device_durability; dev.use_only = item_use_only; dev.price = item_price; dev.power = droid_power; dev.time_reload = droid_time_reload; res.droids.Add(dev.id, dev); break; } case Device.DeviceType.Engine: { Engine dev = new Engine(); int engine_power = cr.getInt(); int engine_economic = cr.getInt(); dev.id = item_id; dev.itemType = item_itemType; dev.description = item_description; dev.volume = item_volume; dev.region = item_region_id; dev.vendorStr = device_vendorStr; dev.deviceType = device_deviceType; dev.durability = device_durability; dev.use_only = item_use_only; dev.price = item_price; dev.power = engine_power; dev.economic = engine_economic; res.engines.Add(dev.id, dev); break; } case Device.DeviceType.Fuelbag: { Fuelbag dev = new Fuelbag(); int fuelbag_compress = cr.getInt(); dev.id = item_id; dev.itemType = item_itemType; dev.description = item_description; dev.volume = item_volume; dev.region = item_region_id; dev.vendorStr = device_vendorStr; dev.deviceType = device_deviceType; dev.durability = device_durability; dev.use_only = item_use_only; dev.price = item_price; dev.compress = fuelbag_compress; res.fuelbags.Add(dev.id, dev); break; } case Device.DeviceType.Hyper: { Hyper dev = new Hyper(); int hyper_radius = cr.getInt(); int hyper_time_start = cr.getInt(); int hyper_time_reload = cr.getInt(); dev.id = item_id; dev.itemType = item_itemType; dev.description = item_description; dev.volume = item_volume; dev.region = item_region_id; dev.vendorStr = device_vendorStr; dev.deviceType = device_deviceType; dev.durability = device_durability; dev.use_only = item_use_only; dev.price = item_price; dev.radius = hyper_radius; dev.time_start = hyper_time_start; dev.time_reload = hyper_time_reload; res.hypers.Add(dev.id, dev); break; } case Device.DeviceType.Radar: { Radar dev = new Radar(); int radar_radius = cr.getInt(); int radar_defense = cr.getInt(); int big_radius = cr.getInt(); dev.id = item_id; dev.itemType = item_itemType; dev.description = item_description; dev.volume = item_volume; dev.region = item_region_id; dev.vendorStr = device_vendorStr; dev.deviceType = device_deviceType; dev.durability = device_durability; dev.use_only = item_use_only; dev.price = item_price; dev.radius = radar_radius; dev.defense = radar_defense; dev.hyper = big_radius; res.radars.Add(dev.id, dev); break; } case Device.DeviceType.Shield: { Shield dev = new Shield(); int shield_power = cr.getInt(); dev.id = item_id; dev.itemType = item_itemType; dev.description = item_description; dev.volume = item_volume; dev.region = item_region_id; dev.vendorStr = device_vendorStr; dev.deviceType = device_deviceType; dev.durability = device_durability; dev.use_only = item_use_only; dev.price = item_price; dev.power = shield_power; res.shields.Add(dev.id, dev); break; } case Device.DeviceType.Weapon: { Weapon dev = new Weapon(); int weapon_weaponType = cr.getInt(); int weapon_radius = cr.getInt(); int weapon_power = cr.getInt(); int weapon_time_start = cr.getInt(); int weapon_time_reload = cr.getInt(); dev.id = item_id; dev.itemType = item_itemType; dev.description = item_description; dev.volume = item_volume; dev.region = item_region_id; dev.vendorStr = device_vendorStr; dev.deviceType = device_deviceType; dev.durability = device_durability; dev.use_only = item_use_only; dev.price = item_price; dev.weaponType = (Weapon.WeaponType)weapon_weaponType; dev.radius = weapon_radius; dev.power = weapon_power; dev.time_start = weapon_time_start; dev.time_reload = weapon_time_reload; res.weapons.Add(dev.id, dev); break; } } break; } } } } return(res); }