/*public static void listenAndCommunicate(IPEndPoint localEndPoint, handleConnection handler) { TcpClient client; byte[] buffer = new byte[Constants.READBUFFSIZE]; MemoryStream stream = new MemoryStream(buffer); try { TcpListener listener = new TcpListener(localEndPoint); listener.Start(); //ConnectionState state = new ConnectionState(handler, socket, buffer); while (true) { TcpConnectionDone.Reset(); client = listener.AcceptTcpClient(); if (client.GetStream().CanRead) { client.GetStream().Read(buffer, 0, buffer.Length); handler(new BinaryReader(stream), new BinaryWriter(stream)); //client.GetStream().BeginRead(state.buffer, 0, state.buffer.Length, SocketFlags.None, // new AsyncCallback(ReceiveCallback), state); //socket.BeginReceive(state.buffer, 0, state.buffer.Length, SocketFlags.None, // new AsyncCallback(ReceiveCallback), state); TcpConnectionDone.WaitOne(); } } } catch (Exception e) { int x = 2; } }*/ public static void listenAndCommunicateAsync(IPEndPoint localEndPoint, handleConnection handler) { Socket socket; byte[] buffer = new byte[Constants.READBUFFSIZE]; try { socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); socket.Bind(localEndPoint.GetEndPoint()); ConnectionState state = new ConnectionState(handler, socket, buffer); while (true) { UdpConnectionDone.Reset(); socket.BeginReceive(state.buffer, 0, state.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), state); UdpConnectionDone.WaitOne(); } } catch (Exception e) { int x = 2; } }
public static void listenAndCommunicate(IPEndPoint localEndPoint, handleConnection handler) { TcpListener TCPListener = null; Socket newConnection = null; NetworkStream clientStream = null; BinaryReader reader = null; BinaryWriter writer = null; byte[] buffer = new byte[Constants.READBUFFSIZE]; try { TCPListener = new TcpListener(localEndPoint.GetEndPoint()); TCPListener.Start(); while(true) { newConnection = TCPListener.AcceptSocket(); //newConnection.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.KeepAlive, // 1); if(!newConnection.Connected) { newConnection.Close(); continue; } //Get streams to the client so we can read and write to it. clientStream = new NetworkStream(newConnection); //If we can't read and write to the client abort connection if(!clientStream.CanRead || !clientStream.CanWrite) { clientStream.Close(); newConnection.Close(); continue; } reader = new BinaryReader(clientStream); writer = new BinaryWriter(clientStream); //newConnection.Receive(buffer, 0, buffer.Length, SocketFlags.None); reader.Read(buffer, 0, buffer.Length); reader = new BinaryReader(new MemoryStream(buffer)); //process the message handler(reader, writer); reader.Close(); writer.Close(); clientStream.Close(); newConnection.Close(); } } catch (Exception e) { int x = 2; } finally { if(clientStream != null) clientStream.Close(); if(newConnection != null) newConnection.Close(); } }