void Awake() { DontDestroyOnLoad(gameObject); gameObject.AddComponent <RRMessageQueue>(); gameObject.AddComponent <RRConnectionManager>(); NetworkRequestTable.init(); NetworkResponseTable.init(); }
void Awake() { DontDestroyOnLoad(gameObject); gameObject.AddComponent("MessageQueue"); gameObject.AddComponent("ConnectionManager"); NetworkRequestTable.init(); NetworkResponseTable.init(); //SpeciesTable.initialize(); }