public void CreateGame(string players) { if (players == "2") { battlefield = new RockPaperScissorsLizardSpock(); } else { battlefield = new RockPaperScissorsLizardSpock(true); } }
static void Main(string[] args) { RockPaperScissorsLizardSpock run = new RockPaperScissorsLizardSpock(); int roundResult = run.ScoreRound(); /* PayCalculator run = new PayCalculator(); * string PayRate = run.RunPayCalculator(); * fizzbuzz letsFizzBuzz = new fizzbuzz(); * string PlayFizzBuzz = letsFizzBuzz.LetsPlay(); * ClockRadio TurnRadioOn = new ClockRadio(); * string Radio = TurnRadioOn.MyVirtualClockRadio(); * Adventure turn = new Adventure(); * string Turn = turn.Crossroads(); */ }