private static void HandleConnectionOK(PacketBuffer buffer) { string msg = buffer.ReadString(); buffer.Dispose(); Console.WriteLine(msg); ClientTCP.RequestUsername(); }
private static void HandleUsernameResponse(PacketBuffer buffer) { if (buffer.ReadByte() == 0) { string msg = buffer.ReadString(); buffer.Dispose(); Console.WriteLine(msg); ClientTCP.RequestUsername(); } else { Console.WriteLine("Sucessfully set username: {0}", buffer.ReadString()); buffer.Dispose(); ClientTCP.StartNewGame(); } }
static void Main(string[] args) { ClientTCP.ConnectToServer(); Console.WriteLine("Closing..."); Console.ReadLine(); }