コード例 #1
0
        private static void HandleConnectionOK(PacketBuffer buffer)
        {
            string msg = buffer.ReadString();

            buffer.Dispose();

            Console.WriteLine(msg);
            ClientTCP.RequestUsername();
        }
コード例 #2
0
        private static void HandleUsernameResponse(PacketBuffer buffer)
        {
            if (buffer.ReadByte() == 0)
            {
                string msg = buffer.ReadString();
                buffer.Dispose();

                Console.WriteLine(msg);
                ClientTCP.RequestUsername();
            }
            else
            {
                Console.WriteLine("Sucessfully set username: {0}", buffer.ReadString());
                buffer.Dispose();
                ClientTCP.StartNewGame();
            }
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: AdrianWennberg/RPSCards
 static void Main(string[] args)
 {
     ClientTCP.ConnectToServer();
     Console.WriteLine("Closing...");
     Console.ReadLine();
 }