public void Show(Vector3 position, string text, string buttonA, string buttonB) { UserInterfaceAudio.OnShowDialog(); var d = dialogLayout; d.gameObject.SetActive(true); d.SetText(text, buttonA, buttonB); SetPosition(position); model.input.ChangeState(InputController.State.DialogControl); buttonCount = 2; selectedButton = -1; }
public void Show(Vector3 position, string text, string buttonA, string buttonB, string buttonC) { Debug.Log("chat C"); UserInterfaceAudio.OnShowDialog(); //GameObject.Find("Player").GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll; var d = dialogLayout; d.gameObject.SetActive(true); d.SetText(text, buttonA, buttonB, buttonC); SetPosition(position); model.input.ChangeState(InputController.State.DialogControl); buttonCount = 3; selectedButton = -1; }