public PvE_World(ExcelSheet sheet) { WorldId = sheet.GetCellValue("world_id").Value; Name = sheet.GetCellValue("name").Value; ModeType = sheet.GetCellValue("mode_type").Value; NeedVIPLevel = sheet.GetCellValue("need_vip_lv").Value; NeedPlayerLevel = sheet.GetCellValue("need_player_lv").Value; NeedCharacterLevel = sheet.GetCellValue("need_character_lv").Value; Worlds.Add(this); }
public Energy(ExcelSheet sheet) { PlayerLevel = sheet.GetCellValue("player_lv").Value; EnergyId = sheet.GetCellValue("energy_id").Value; MaxPoint = sheet.GetCellValue("max_point").Value; CoolTime = sheet.GetCellValue("cooltime").Value; RegainValue = sheet.GetCellValue("regain_value").Value; LevelUp_IncType = sheet.GetCellValue("levelup_inctype").Value; LevelUp_IncValue = sheet.GetCellValue("levelup_incvalue").Value; Items.Add(this); }
public PvE_Field(ExcelSheet sheet) { FieldId = sheet.GetCellValue("field_id").Value; Name = sheet.GetCellValue("name").Value; NeedVIPLevel = sheet.GetCellValue("need_vip_lv").Value; NeedPlayerLevel = sheet.GetCellValue("need_player_lv").Value; PrecedingFieldId = sheet.GetCellValue("preceding_field_id").Value; Fields.Add(this); Int32 worldId = sheet.GetCellValue("parent_world_id").Value; World = PvE_World.Worlds.Find(v => v.WorldId == worldId); World.SubFields.Add(this); }
public MonsterData(ExcelSheet sheet) { RoundId = sheet.GetCellValue("round_id").Value; MonsterId = sheet.GetCellValue("monster_id").Value; AppearType = sheet.GetCellValue("appear_type").Value; Prob = sheet.GetCellValue("prob").Value; KillReward_PlayerExp = sheet.GetCellValue("kill_reward_playerexp").Value; KillReward_CharacterExp = sheet.GetCellValue("kill_reward_characterexp").Value; KillReward_ResourceId = sheet.GetCellValue("kill_reward_resourceid").Value; KillReward_Amount = sheet.GetCellValue("kill_reward_amount").Value; Base = MonsterBook.Find(MonsterId); }
public Data(ExcelSheet sheet) { ItemId = sheet.GetCellValue("item_id").Value; Name = sheet.GetCellValue("item_name").Value; ItemType = sheet.GetCellValue("item_type").Value; PromotionId = sheet.GetCellValue("promotion_id").Value; ItemCount = sheet.GetCellValue("item_count").Value; MaxCarryCount = sheet.GetCellValue("max_carrycount").Value; TargetReferenceId = sheet.GetCellValue("target_reference_id").Value; SaleResourceId = sheet.GetCellValue("sale_resourceid").Value; SaleResourceAmount = sheet.GetCellValue("sale_resourceamount").Value; Items.Add(this); }
public PvE_Round(ExcelSheet sheet) { RoundId = sheet.GetCellValue("round_id").Value; OrderNo = sheet.GetCellValue("round_orderno").Value; IsBossRound = (sheet.GetCellValue("is_boss_round").Value == 1); Name = sheet.GetCellValue("name").Value; MonsterCount = sheet.GetCellValue("monster_count").Value; Rounds.Add(this); Int32 dungeonId = sheet.GetCellValue("parent_dungeon_id").Value; Dungeon = PvE_Dungeon.Dungeons.Find(v => v.DungeonId == dungeonId); Dungeon.SubRounds.Add(this); }
public Data(ExcelSheet sheet) { MonsterId = sheet.GetCellValue("monster_id").Value; Name = sheet.GetCellValue("monster_name").Value; MonsterTypeId = sheet.GetCellValue("monstertype_id").Value; PositionId = sheet.GetCellValue("position_id").Value; GradeId = sheet.GetCellValue("grade_id").Value; PromotionId = sheet.GetCellValue("promotion_id").Value; DamageTypeId = sheet.GetCellValue("damagetype_id").Value; FixedLevel = sheet.GetCellValue("fixed_lv").Value; AP = sheet.GetCellValue("ap").Value; DP = sheet.GetCellValue("dp").Value; HP = sheet.GetCellValue("hp").Value; Items.Add(this); }
public Data(ExcelSheet sheet) { CharacterId = sheet.GetCellValue("character_id").Value; Name = sheet.GetCellValue("character_name").Value; RaceId = sheet.GetCellValue("race_id").Value; CharacterTypeId = sheet.GetCellValue("charactertype_id").Value; JobId = sheet.GetCellValue("job_id").Value; PositionId = sheet.GetCellValue("position_id").Value; DamageTypeId = sheet.GetCellValue("damagetype_id").Value; InitGradeId = sheet.GetCellValue("init_grade_id").Value; InitPromotionId = sheet.GetCellValue("init_promotion_id").Value; MaxGradeId = sheet.GetCellValue("max_grade_id").Value; MaxPromotionId = sheet.GetCellValue("max_promotion_id").Value; AP = sheet.GetCellValue("ap").Value; DP = sheet.GetCellValue("dp").Value; HP = sheet.GetCellValue("hp").Value; Items.Add(this); }
public PvE_Dungeon(ExcelSheet sheet) { DungeonId = sheet.GetCellValue("dungeon_id").Value; Name = sheet.GetCellValue("name").Value; Level = sheet.GetCellValue("level").Value; StageType = sheet.GetCellValue("stage_type").Value; Ticket_RewardPlayerExp = sheet.GetCellValue("ticket_rewardplayerexp").Value; Ticket_RewardResourceId = sheet.GetCellValue("ticket_rewardresourceid").Value; Ticket_RewardAmount = sheet.GetCellValue("ticket_rewardamount").Value; EnterFee_EnergyId = sheet.GetCellValue("enter_fee_energy_id").Value; EnterFee_Amount = sheet.GetCellValue("enter_fee_amount").Value; Ticket_RewardPlayerExp = sheet.GetCellValue("ticket_rewardplayerexp").Value; ClearFee_TicketId = sheet.GetCellValue("clear_fee_ticket_id").Value; ClearFee_TicketCount = sheet.GetCellValue("clear_fee_ticketcount").Value; Dungeons.Add(this); Int32 fieldId = sheet.GetCellValue("parent_field_id").Value; Field = PvE_Field.Fields.Find(v => v.FieldId == fieldId); Field.SubDungeons.Add(this); }
public Position(ExcelSheet sheet) { PositionId = sheet.GetCellValue("position_id").Value; PositionType = sheet.GetCellValue("position_type").Value; Name = sheet.GetCellValue("name").Value; Items.Add(PositionId, this); }
public CharacterType(ExcelSheet sheet) { CharacterTypeId = sheet.GetCellValue("charactertype_id").Value; Name = sheet.GetCellValue("name").Value; Items.Add(CharacterTypeId, this); }
public Resource(ExcelSheet sheet) { ResourceId = sheet.GetCellValue("resource_id").Value; Name = sheet.GetCellValue("name").Value; Items.Add(ResourceId, this); }
public VIPLevel(ExcelSheet sheet) { Level = sheet.GetCellValue("vip_lv").Value; NeedCash = sheet.GetCellValue("need_cash").Value; Items.Add(Level, this); }
public Job(ExcelSheet sheet) { JobId = sheet.GetCellValue("job_id").Value; Name = sheet.GetCellValue("name").Value; Items.Add(JobId, this); }
public Grade(ExcelSheet sheet) { GradeId = sheet.GetCellValue("grade_id").Value; GradeType = sheet.GetCellValue("grade_type").Value; Name = sheet.GetCellValue("name").Value; Priority = sheet.GetCellValue("grade_priority").Value; Items.Add(GradeId, this); }
public Energy(ExcelSheet sheet) { EnergyId = sheet.GetCellValue("energy_id").Value; Name = sheet.GetCellValue("name").Value; Items.Add(EnergyId, this); }
public DamageType(ExcelSheet sheet) { DamageTypeId = sheet.GetCellValue("damagetype_id").Value; Name = sheet.GetCellValue("name").Value; Items.Add(DamageTypeId, this); }
public LevelData(ExcelSheet sheet) { Level = sheet.GetCellValue("character_lv").Value; NeedExp = sheet.GetCellValue("need_exp").Value; Items.Add(this); }
public Promotion(ExcelSheet sheet) { PromotionId = sheet.GetCellValue("promotion_id").Value; PromotionType = sheet.GetCellValue("promotion_type").Value; Name = sheet.GetCellValue("name").Value; Priority = sheet.GetCellValue("promotion_priority").Value; Items.Add(PromotionId, this); }
public PlayerLevel(ExcelSheet sheet) { Level = sheet.GetCellValue("player_lv").Value; NeedExp = sheet.GetCellValue("need_exp").Value; MaxCharacterInventory = sheet.GetCellValue("max_characterinventory").Value; MaxItemInventory = sheet.GetCellValue("max_iteminventory").Value; MaxFriendCount = sheet.GetCellValue("max_friendcount").Value; MaxCharacterLevel = sheet.GetCellValue("max_characterlv").Value; Items.Add(Level, this); }