コード例 #1
0
        //构造函数
        public TYYCoreDataSav()
        {
            tyyCurrentSavePath.Add(@Environment.CurrentDirectory + @"\dat\sav\rec_loc.txt");
            tyyCurrentSavePath.Add(@Environment.CurrentDirectory + @"\dat\sav\rec_map.txt");

            String[] mapLoc = File.ReadAllLines(tyyCurrentSavePath[0], Encoding.ASCII);

            int x = Convert.ToInt32(mapLoc[0]);
            int y = Convert.ToInt32(mapLoc[1]);

            tyyMapName = File.ReadAllText(tyyCurrentSavePath[1], Encoding.ASCII);
            if (tyyMapName == "")
            {
                TYYCoreGUI.tyyErrMsg("Application Crash cause your Save File Broken!");
                Application.Exit();
            }

            tyyMapLoc = new Point(x, y);
        }
コード例 #2
0
        /// <summary>
        /// 参数_fileToget请使用TYYObjectName类成员
        /// </summary>
        /// <param name="_mapName"></param>
        /// <param name="_fileToget"></param>
        //初始化物体构造函数
        public TYYCoreMapCharger(String _mapName, String _fileToget)
        {
            this.tyyCurrentToget = _fileToget;

            String currentPathForGen = currentPath + @_mapName + TYYSpecialSymbol.tyySeparator;

            currentPath = currentPathForGen + @_mapName;//@"\maps\**map\**map+"?""
            String[] mapObjectloc;
            try
            {
                mapObjectloc = File.ReadAllLines(currentPath + /*@"_obj"*/ _fileToget + TYYSpecialSymbol.tyyTxt, Encoding.ASCII);
            }//获取物体&地图转化坐标
            catch
            {
                mapObjectloc = new String[1];
            }
            //
            //////    ///////
            if (_fileToget == TYYObjectName.tyyTree || _fileToget == TYYObjectName.tyyWater)
            {
                tyyMapObjectLoc = tyyConvertToPoint(mapObjectloc, null /*objs*/);
                tyyMapObjectNum = mapObjectloc.Length / 2;
            }
            //////    ///////
            //地图转化
            else if (_fileToget == TYYObjectName.tyyTr)
            {
                int          index    = 0;
                List <Point> trPoints = tyyConvertToPoint(mapObjectloc, TYYObjectName.tyyTr);
                int          trLength = trPoints.Count;
                for (int i = 0; i < trLength / 3; i++)
                {
                    this.tyyPointStart.Add(trPoints[index]);
                    index++;
                    this.tyyPointEnd.Add(trPoints[index]);
                    index++;
                    this.tyyMapTrCharacterLocCur.Add(trPoints[index]);
                    index++;
                }
                //获取转化地图的角色生成坐标
                try
                {
                    String[] trNxtPoints = File.ReadAllLines(currentPath + "_trN" + TYYSpecialSymbol.tyyTxt, Encoding.ASCII);
                    this.tyyMapTrCharacterNxt = this.tyyConvertToPoint(trNxtPoints, null);
                }
                catch
                {
                    TYYCoreGUI.tyyErrMsg("Bad Error");
                }
                this.tyyMapLocName = File.ReadAllText(currentPathForGen + "info" + TYYSpecialSymbol.tyyTxt, Encoding.Default);
                //设置任务
                try
                {
                    this.LEVEL_INDEX = Convert.ToInt32(File.ReadAllText(currentPathForGen + "level" + TYYSpecialSymbol.tyyTxt, Encoding.Default));
                }
                catch
                {
                    this.LEVEL_INDEX = 99;
                }
                //进入地图时说的话
            }
            //////    ///////
            //NPC
            else if (_fileToget == TYYObjectName.tyyNpc)
            {
                String[] mapNpcLoc;
                try
                {
                    String[] getNam = File.ReadAllLines(currentPath + "_npc_n" + TYYSpecialSymbol.tyyTxt, Encoding.ASCII);
                    this.tyyNpcNamIns = new List <String>(getNam);
                    mapNpcLoc         = File.ReadAllLines(currentPath + "_npc_loc" + TYYSpecialSymbol.tyyTxt, Encoding.Default);
                }
                catch
                {
                    return;
                }
                //获取坐标
                this.tyyNpcloc = this.tyyConvertToPoint(mapNpcLoc, TYYObjectName.tyyNpc);

                //加载图片
                foreach (String img in tyyNpcNamIns)
                {
                    Image curImg = Image.FromFile(currentPath + "_" + img + TYYSpecialSymbol.tyyPng);
                    this.tyyNpcImg.Add(curImg);
                }
                //
                try
                {
                    for (int n_index = 0; n_index <= this.tyyObjNpcInfo.Count; n_index = n_index + 2)
                    {
                        this.tyyNpcNam.Add(this.tyyObjNpcInfo[n_index]);
                    }
                }
                catch
                {
                }
                //
                try
                {
                    for (int d_index = 1; d_index <= this.tyyObjNpcInfo.Count; d_index = d_index + 2)
                    {
                        this.tyyObjNpcDlg.Add(this.tyyObjNpcInfo[d_index]);
                    }
                }
                catch
                {
                }
                tyyMapObjectNum = this.tyyNpcloc.Count;
            }
            //////    ///////
            //泛型物体
            else if (_fileToget == TYYObjectName.tyyGen)
            {
                String[] ObjNames;
                try
                {
                    ObjNames = File.ReadAllLines(currentPath + /*@"_obj"*/ _fileToget + TYYSpecialSymbol.tyyTxt, Encoding.Default);
                    if (ObjNames.Length == 0)
                    {
                        return;
                    }
                }
                catch
                {
                    return;
                }
                this.tyyGenObjName = new List <String>(ObjNames);

                int N_Index = -1;
                foreach (String names in tyyGenObjName)
                {
                    N_Index++;
                    Image GenObj = Image.FromFile(currentPathForGen + names + TYYSpecialSymbol.tyyPng);
                    this.tyyGenObjImg.Add(GenObj);

                    String[] GenObjPoint = File.ReadAllLines(currentPathForGen + names + TYYSpecialSymbol.tyyTxt, Encoding.Default);
                    this.tyyGenObjLoc.AddRange(this.tyyConvertToPoint(GenObjPoint, TYYObjectName.tyyGen));

                    this.tyyGenDlgList[N_Index] = new List <string>(this.tyyObjGenDlg);
                }
            }
        }
コード例 #3
0
ファイル: tyyEscDlg.cs プロジェクト: cyf-gh/Aoao-Adventure
        private void tyyEscDlg_KeyDown(object sender, KeyEventArgs e)
        {
            switch (e.KeyCode)
            {
            case Keys.Up:
                if (buttonChoseIndex == 0)
                {
                    buttonChoseIndex = 2;
                    TYYCoreGUI.tyyButtonColorChange(buttonContinue, true);
                    TYYCoreGUI.tyyButtonColorChange(buttonExit, false);
                }
                else
                {
                    buttonChoseIndex--;
                    TYYCoreGUI.tyyButtonColorChange(buttonList[buttonChoseIndex + 1], true);
                    TYYCoreGUI.tyyButtonColorChange(buttonList[buttonChoseIndex], false);
                }
                break;

            case Keys.Down:
                if (buttonChoseIndex == 2)
                {
                    buttonChoseIndex = 0;
                    TYYCoreGUI.tyyButtonColorChange(buttonExit, true);
                    TYYCoreGUI.tyyButtonColorChange(buttonContinue, false);
                }
                else
                {
                    buttonChoseIndex++;
                    TYYCoreGUI.tyyButtonColorChange(buttonList[buttonChoseIndex - 1], true);
                    TYYCoreGUI.tyyButtonColorChange(buttonList[buttonChoseIndex], false);
                }
                break;

            case Keys.Space:
                if (buttonChoseIndex == 0)    //继续
                {
                    this.Hide();
                }
                else if (buttonChoseIndex == 1)    //保存
                {
                    TYYCoreGUI.tyyErrMsg("So sorry that we don't offer Save Function in this game" + "\n" + "VWRD is terribly sorry");
                    //TYYCoreDataSav saveData = new TYYCoreDataSav();
                    //saveData.tyySaveMapInfo(_mapLoc, _mapPath);
                }
                else if (buttonChoseIndex == 2)    //退出
                {
                    Application.Exit();
                }

                break;

            case Keys.Escape:
                this.Hide();
                break;

            default: return;
            }
            axButPlayer.Ctlcontrols.stop();
            axButPlayer.Ctlcontrols.play();
        }
コード例 #4
0
ファイル: tyyIndex.cs プロジェクト: cyf-gh/Aoao-Adventure
        private void tyyIndex_KeyDown(object sender, KeyEventArgs e)
        {
            switch (e.KeyCode)
            {
            case Keys.Up:
                if (buttonChoseIndex == 0)
                {
                    buttonChoseIndex = 2;
                    tyyButtonColorChange(buttonPlay, true);
                    tyyButtonColorChange(buttonExit, false);
                }
                else
                {
                    buttonChoseIndex--;
                    tyyButtonColorChange(buttonList[buttonChoseIndex + 1], true);
                    tyyButtonColorChange(buttonList[buttonChoseIndex], false);
                }
                break;

            case Keys.Down:
                if (buttonChoseIndex == 2)
                {
                    buttonChoseIndex = 0;
                    tyyButtonColorChange(buttonExit, true);
                    tyyButtonColorChange(buttonPlay, false);
                }
                else
                {
                    buttonChoseIndex++;
                    tyyButtonColorChange(buttonList[buttonChoseIndex - 1], true);
                    tyyButtonColorChange(buttonList[buttonChoseIndex], false);
                }
                break;

            case Keys.Space:
                if (buttonChoseIndex == 0)
                {
                    this.axButPlayer.Dispose();
                    this.CenterToScreen();
                    mainFrame.ShowDialog();
                }
                else if (buttonChoseIndex == 1)
                {
                    TYYCoreGUI.tyyErrMsg("This game do not need any settings" + "\n" + "VWRD is terribly sorry");
                    //setFrame.ShowDialog();
                }
                else if (buttonChoseIndex == 2)
                {
                    Application.Exit();
                }
                break;

            default: return;
            }
            try
            {
                axButPlayer.Ctlcontrols.stop();
                axButPlayer.Ctlcontrols.play();
            }
            catch
            {
                return;
            }
        }
コード例 #5
0
ファイル: tyyMainFrame.cs プロジェクト: cyf-gh/Aoao-Adventure
        private void tyyInitObjects(String objectType)
        {
            int index = 0;

            type = objectType;
            if (objectType != TYYObjectName.tyyGen)
            {
                while (index < ObjMapCharger.tyyMapObjectNum)
                {
                    PictureBox objPic = new PictureBox();
                    if (objectType == TYYObjectName.tyyTree)
                    {
                        ObjectsTre.Add(objPic);
                        ObjectsTre[index].Parent    = _mainMap;
                        ObjectsTre[index].BackColor = Color.Transparent;
                        ObjectsTre[index].Image     = TYYCoreDataDyn.tyyObjectTree;
                        ObjectsTre[index].Size      = TYYCoreDataDyn.tyyObjectTreeSize;
                        ObjectsTre[index].Location  = ObjMapCharger.tyyMapObjectLoc[index];
                        //Clean when first time run these code
                    }

                    if (objectType == TYYObjectName.tyyWater)
                    {
                        ObjectsWat.Add(objPic);
                        ObjectsWat[index].Size      = TYYCoreDataDyn.tyyObjectWaterSize;
                        ObjectsWat[index].Parent    = _mainMap;
                        ObjectsWat[index].BackColor = Color.Transparent;
                        ObjectsWat[index].Location  = ObjMapCharger.tyyMapObjectLoc[index];
                    }

                    if (objectType == TYYObjectName.tyyNpc)
                    {
                        ObjectsNpc.Add(objPic);
                        ObjectsNpc[index].Parent    = _mainMap;
                        ObjectsNpc[index].BackColor = Color.Transparent;
                        ObjectsNpc[index].Image     = ObjMapCharger.tyyNpcImg[index];
                        ObjectsNpc[index].Size      = new Size(TYYCoreDataDyn.tyyInitCharacterSize);
                        ObjectsNpc[index].Location  = ObjMapCharger.tyyNpcloc[index];
                    }
                    index++;
                }
            }
            else
            {
                try
                {
                    while (index < ObjMapCharger.tyyGenObjName.Count)
                    {
                        PictureBox objPic = new PictureBox();
                        ObjectsGen.Add(objPic);
                        ObjectsGen[index].Parent    = _mainMap;
                        ObjectsGen[index].BackColor = Color.Transparent;
                        ObjectsGen[index].Image     = ObjMapCharger.tyyGenObjImg[index];
                        ObjectsGen[index].Size      = ObjMapCharger.tyyGenObjImg[index].Size;
                        ObjectsGen[index].Location  = ObjMapCharger.tyyGenObjLoc[index];
                        index++;
                    }
                }
                catch
                {
                    TYYCoreGUI.tyyErrMsg("Bad Error:Gen Obj init fail!");
                    return;
                }
            }

            if (objectType == TYYObjectName.tyyWater)
            {
                ObjAnimation.tyyObjWat.Clear();
                ObjWaterAnimation.tyyDynSource = ObjDataDyn.tyyWaterImages;
                ObjWaterAnimation.tyyDynList   = ObjectsWat;
                ObjAnimation.tyyObjWat.AddRange(ObjectsWat);
                ObjAnimation.tyyWatNums = ObjMapCharger.tyyMapObjectNum;
                return;
            }
            else if (objectType == TYYObjectName.tyyTree)
            {
                ObjAnimation.tyyObjTre.Clear();
                ObjAnimation.tyyObjTre.AddRange(ObjectsTre);
                ObjAnimation.tyyTreNums = ObjMapCharger.tyyMapObjectNum;
            }
            else if (objectType == TYYObjectName.tyyNpc)
            {
                ObjAnimation.tyyObjNpc.Clear();
                ObjAnimation.tyyObjNpc.AddRange(ObjectsNpc);
                //dlgs
                ObjAnimation.tyyNpcDlgs = ObjMapCharger.tyyObjNpcDlg;
                // inside name
                ObjAnimation.tyyNpcNamesIns = ObjMapCharger.tyyNpcNamIns;
                // correct name
                ObjAnimation.tyyNpcNames = ObjMapCharger.tyyNpcNam;
                ObjAnimation.tyyNpcNums  = ObjMapCharger.tyyMapObjectNum;
            }
            else if (objectType == TYYObjectName.tyyGen)
            {
                ObjAnimation.tyyObjGen.Clear();
                ObjAnimation.tyyObjGen.AddRange(ObjectsGen);
                ObjAnimation.tyyGenDlgs  = ObjMapCharger.tyyGenDlgList;
                ObjAnimation.tyyGenNames = ObjMapCharger.tyyGenObjName;
                ObjAnimation.tyyGenNums  = ObjMapCharger.tyyGenObjName.Count;
            }
        }