コード例 #1
0
ファイル: GUIControlsFREE.cs プロジェクト: MrLoog/LChess
 void OnGUI()
 {
     //General.
     if (!rpgCharacterController.isDead)
     {
         //Actions.
         if (rpgCharacterController.canAction)
         {
             if (rpgCharacterMovementController.MaintainingGround())
             {
                 //Use NavMesh.
                 useNavAgent = GUI.Toggle(new Rect(500, 15, 100, 30), useNavAgent, "Use NavAgent");
                 if (useNavAgent && rpgCharacterMovementController.navMeshAgent != null)
                 {
                     rpgCharacterMovementController.useMeshNav           = true;
                     rpgCharacterMovementController.navMeshAgent.enabled = true;
                 }
                 else
                 {
                     rpgCharacterMovementController.useMeshNav           = false;
                     rpgCharacterMovementController.navMeshAgent.enabled = false;
                 }
                 //Rolling.
                 if (GUI.Button(new Rect(25, 15, 100, 30), "Roll Forward"))
                 {
                     StartCoroutine(rpgCharacterMovementController._Roll(1));
                 }
                 if (GUI.Button(new Rect(130, 15, 100, 30), "Roll Backward"))
                 {
                     StartCoroutine(rpgCharacterMovementController._Roll(3));
                 }
                 if (GUI.Button(new Rect(25, 45, 100, 30), "Roll Left"))
                 {
                     StartCoroutine(rpgCharacterMovementController._Roll(4));
                 }
                 if (GUI.Button(new Rect(130, 45, 100, 30), "Roll Right"))
                 {
                     StartCoroutine(rpgCharacterMovementController._Roll(2));
                 }
                 //Turning.
                 if (GUI.Button(new Rect(340, 15, 100, 30), "Turn Left"))
                 {
                     StartCoroutine(rpgCharacterController._Turning(1));
                 }
                 if (GUI.Button(new Rect(340, 45, 100, 30), "Turn Right"))
                 {
                     StartCoroutine(rpgCharacterController._Turning(2));
                 }
                 //ATTACK LEFT.
                 if (GUI.Button(new Rect(25, 85, 100, 30), "Attack L"))
                 {
                     rpgCharacterController.Attack(1);
                 }
                 //ATTACK RIGHT.
                 if (GUI.Button(new Rect(130, 85, 100, 30), "Attack R"))
                 {
                     rpgCharacterController.Attack(2);
                 }
                 //Kicking.
                 if (GUI.Button(new Rect(25, 115, 100, 30), "Left Kick"))
                 {
                     rpgCharacterController.AttackKick(1);
                 }
                 if (GUI.Button(new Rect(130, 115, 100, 30), "Right Kick"))
                 {
                     rpgCharacterController.AttackKick(3);
                 }
                 if (GUI.Button(new Rect(30, 240, 100, 30), "Get Hit"))
                 {
                     rpgCharacterController.GetHit();
                 }
             }
             //Jump / Double Jump.
             if ((rpgCharacterMovementController.canJump || rpgCharacterMovementController.canDoubleJump) && rpgCharacterController.canAction)
             {
                 if (rpgCharacterMovementController.MaintainingGround())
                 {
                     if (GUI.Button(new Rect(25, 175, 100, 30), "Jump"))
                     {
                         if (rpgCharacterMovementController.canJump)
                         {
                             rpgCharacterMovementController.currentState      = RPGCharacterStateFREE.Jump;
                             rpgCharacterMovementController.rpgCharacterState = RPGCharacterStateFREE.Jump;
                         }
                     }
                 }
                 if (rpgCharacterMovementController.canDoubleJump)
                 {
                     if (GUI.Button(new Rect(25, 175, 100, 30), "Jump Flip"))
                     {
                         rpgCharacterMovementController.currentState      = RPGCharacterStateFREE.DoubleJump;
                         rpgCharacterMovementController.rpgCharacterState = RPGCharacterStateFREE.DoubleJump;
                     }
                 }
             }
             //Death.
             if (rpgCharacterMovementController.MaintainingGround() && rpgCharacterController.canAction)
             {
                 if (GUI.Button(new Rect(30, 270, 100, 30), "Death"))
                 {
                     rpgCharacterController.Death();
                 }
             }
         }
     }
     //Dead
     else
     {
         //Death.
         if (GUI.Button(new Rect(30, 270, 100, 30), "Revive"))
         {
             rpgCharacterController.Revive();
         }
     }
 }
コード例 #2
0
ファイル: CharacterAttack.cs プロジェクト: edwlok/SpectateXR
 void Attack()
 {
     rpgCharacterController.GetHit();
 }