// Use this for initialization void Start() { Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); ButtonSound = PM.PlayerInternalAudio; ContinueButton = GameObject.Find("ContinueButton").GetComponent <Button>(); QuitButton = GameObject.Find("QuitButton").GetComponent <Button>(); ContinueButton.onClick.AddListener(ContinueGame); QuitButton.onClick.AddListener(QuitGame); }
// Use this for initialization void Start() { SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); currentHealth = maxHealth; damage = defaultDamage; rupees = 0; triforceCount = 0; joltAmount = 1000f; speedUpgradeNumber = 0; attackUpgradeNumber = 0; healthUpgradeNumber = 0; }
void Start() { SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); /* Initialize Player Stuff */ Player = GameObject.Find("Player"); PM = Player.GetComponent <Player_Manager>(); PM.canAttack = false; PM.canSwordAttack = false; PM.canBombAttack = false; PM.canBowAttack = false; SF = GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>(); /* CRUCIAL CHECK: Are we spawning from 'New Game' or not */ PlayerAnim = Player.GetComponent <Animator>(); /* Initialize Girl Stuff */ GNPC = Girl.GetComponent <NPC_Manager>(); Anim = Girl.GetComponent <Animator>(); Anim.SetFloat("direction_x", 0f); Anim.SetFloat("direction_y", -1f); girlPoint1 = GameObject.Find("GirlWaypoint1").GetComponent <Transform>(); playerPoint1 = GameObject.Find("PlayerPoint1").GetComponent <Transform>(); triforcePoint = GameObject.Find("TriforcePoint").GetComponent <Transform>(); }
// Use this for initialization void Start() { PM = GameObject.Find("Player").GetComponent <Player_Manager>(); PlayerAudio = PM.PlayerInternalAudio; SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); }
// Use this for initialization void Start() { SC = GameObject.Find("SceneChanger").GetComponent <SceneChanger>(); Player = GameObject.Find("Player"); PlayerManager = Player.GetComponent <Player_Manager>(); }