public Skill(string skillName, int manacosts, string target, string areaOfEffect, string description, IEnumerable<IEffect> skilleffects) { this.Name = skillName; this.Manacosts = manacosts; this.Target = target; this.AreaOfEffect = areaOfEffect; this.Description = description; this.Effects = skilleffects; DrawAbleName = new TextElement(LoadContentHelper.AwesomeFont, this.Name, 0, 0, true); }
private void InitializeData() { CharacterData = new List<TextElement>(); ContinueButton = LoadContentHelper.ContinueButton; EvaluationBox = LoadContentHelper.BattleEvaluationBackground; ContinueButton.clickEvent += OnClick; ContinueButton.PositionX = 0; ContinueButton.PositionY = 0; EvaluationBox.PositionX = 0; EvaluationBox.PositionY = 0; Character = new TextElement(LoadContentHelper.AwesomeFont, "Charakter", 5, 50, false); OldExperience = new TextElement(LoadContentHelper.AwesomeFont, "Aktuelle Erfahrung", 110, 50, false); NewExperience = new TextElement(LoadContentHelper.AwesomeFont, "Neue Erfahrung", 285, 50, false); OldLevel = new TextElement(LoadContentHelper.AwesomeFont, "Aktuelles Level", 440, 50, false); NewLevel = new TextElement(LoadContentHelper.AwesomeFont, "Neues Level", 600, 50, false); CharacterData.Add(Character); CharacterData.Add(OldExperience); CharacterData.Add(NewExperience); CharacterData.Add(OldLevel); CharacterData.Add(NewLevel); if (FightCadre.Count > 0) { Character_1_Name = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(0).Name, 50, 75, false); Character_1_OldXP = new TextElement(LoadContentHelper.AwesomeFont, OldCharacterExp.ElementAt(0).ToString(), OldExperience.positionX + 50, 75, false); Character_1_NewXP = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(0).Exp.ToString(), NewExperience.positionX + 50, 75, false); Character_1_OldLevel = new TextElement(LoadContentHelper.AwesomeFont, OldCharacterLevel.ElementAt(0).ToString(), OldLevel.positionX + 50, 75, false); Character_1_NewLevel = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(0).Level.ToString(), NewLevel.positionX + 50, 75, false); CharacterData.Add(Character_1_Name); CharacterData.Add(Character_1_OldXP); CharacterData.Add(Character_1_NewXP); CharacterData.Add(Character_1_OldLevel); CharacterData.Add(Character_1_NewLevel); } if (FightCadre.Count > 1) { Character_2_Name = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(1).Name, 50, 100, false); Character_2_OldXP = new TextElement(LoadContentHelper.AwesomeFont, OldCharacterExp.ElementAt(1).ToString(), OldExperience.positionX + 50, 100, false); Character_2_NewXP = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(1).Exp.ToString(), NewExperience.positionX + 50, 100, false); Character_2_OldLevel = new TextElement(LoadContentHelper.AwesomeFont, OldCharacterLevel.ElementAt(1).ToString(), OldLevel.positionX + 50, 100, false); Character_2_NewLevel = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(1).Level.ToString(), NewLevel.positionX + 50, 100, false); CharacterData.Add(Character_2_Name); CharacterData.Add(Character_2_OldXP); CharacterData.Add(Character_2_NewXP); CharacterData.Add(Character_2_OldLevel); CharacterData.Add(Character_2_NewLevel); } if (FightCadre.Count > 2) { Character_3_Name = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(2).Name, 50, 125, false); Character_3_OldXP = new TextElement(LoadContentHelper.AwesomeFont, OldCharacterExp.ElementAt(2).ToString(), OldExperience.positionX + 50, 125, false); Character_3_NewXP = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(2).Exp.ToString(), NewExperience.positionX + 50, 125, false); Character_3_OldLevel = new TextElement(LoadContentHelper.AwesomeFont, OldCharacterLevel.ElementAt(2).ToString(), OldLevel.positionX + 50, 125, false); Character_3_NewLevel = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(2).Level.ToString(), NewLevel.positionX + 50, 125, false); CharacterData.Add(Character_3_Name); CharacterData.Add(Character_3_OldXP); CharacterData.Add(Character_3_NewXP); CharacterData.Add(Character_3_OldLevel); CharacterData.Add(Character_3_NewLevel); } if (FightCadre.Count > 3) { Character_4_Name = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(3).Name, 50, 150, false); Character_4_OldXP = new TextElement(LoadContentHelper.AwesomeFont, OldCharacterExp.ElementAt(3).ToString(), OldExperience.positionX + 50, 150, false); Character_4_NewXP = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(3).Exp.ToString(), NewExperience.positionX + 50, 150, false); Character_4_OldLevel = new TextElement(LoadContentHelper.AwesomeFont, OldCharacterLevel.ElementAt(3).ToString(), OldLevel.positionX + 50, 150, false); Character_4_NewLevel = new TextElement(LoadContentHelper.AwesomeFont, FightCadre.ElementAt(3).Level.ToString(), NewLevel.positionX + 50, 150, false); CharacterData.Add(Character_4_Name); CharacterData.Add(Character_4_OldXP); CharacterData.Add(Character_4_NewXP); CharacterData.Add(Character_4_OldLevel); CharacterData.Add(Character_4_NewLevel); } }
public void InitializeData() { int CountMember = 0; foreach (PartyMember groupMember in this.group) { if (CountMember == 0) { foreach(GUIElement faceItem in LoadContentHelper.StandardFaces) { if(faceItem.AssetName.Contains(groupMember.Name)) { Face_1 = faceItem; Face_1.PositionX = (int)FacePosition_1.X; Face_1.PositionY = (int)FacePosition_1.Y; Face_1.ClickAble = true; } } this.Faces.Add(this.Face_1); ControlAbleElements.Add(Face_1); } if (CountMember == 1) { foreach (GUIElement faceItem in LoadContentHelper.StandardFaces) { if (faceItem.AssetName.Contains(groupMember.Name)) { Face_2 = faceItem; Face_2.PositionX = (int)FacePosition_2.X; Face_2.PositionY = (int)FacePosition_2.Y; Face_2.ClickAble = true; } } this.Faces.Add(this.Face_2); ControlAbleElements.Add(Face_2); } if (CountMember == 2) { foreach (GUIElement faceItem in LoadContentHelper.StandardFaces) { if (faceItem.AssetName.Contains(groupMember.Name)) { Face_3 = faceItem; Face_3.PositionX = (int)FacePosition_3.X; Face_3.PositionY = (int)FacePosition_3.Y; Face_3.ClickAble = true; } } this.Faces.Add(this.Face_3); ControlAbleElements.Add(Face_3); } if (CountMember == 3) { foreach (GUIElement faceItem in LoadContentHelper.StandardFaces) { if (faceItem.AssetName.Contains(groupMember.Name)) { Face_4 = faceItem; Face_4.PositionX = (int)FacePosition_4.X; Face_4.PositionY = (int)FacePosition_4.Y; Face_4.ClickAble = true; } } this.Faces.Add(this.Face_4); ControlAbleElements.Add(Face_4); } if (CountMember == 4) { foreach (GUIElement faceItem in LoadContentHelper.StandardFaces) { if (faceItem.AssetName.Contains(groupMember.Name)) { Face_5 = faceItem; Face_5.PositionX = (int)FacePosition_5.X; Face_5.PositionY = (int)FacePosition_5.Y; Face_5.ClickAble = true; } } this.Faces.Add(this.Face_5); ControlAbleElements.Add(Face_5); } if (CountMember == 5) { foreach (GUIElement faceItem in LoadContentHelper.StandardFaces) { if (faceItem.AssetName.Contains(groupMember.Name)) { Face_6 = faceItem; Face_6.PositionX = (int)FacePosition_6.X; Face_6.PositionY = (int)FacePosition_6.Y; Face_6.ClickAble = true; } } this.Faces.Add(this.Face_6); ControlAbleElements.Add(Face_6); } if (CountMember == 6) { foreach (GUIElement faceItem in LoadContentHelper.StandardFaces) { if (faceItem.AssetName.Contains(groupMember.Name)) { Face_7 = faceItem; Face_7.PositionX = (int)FacePosition_7.X; Face_7.PositionY = (int)FacePosition_7.Y; Face_7.ClickAble = true; } } this.Faces.Add(this.Face_7); ControlAbleElements.Add(Face_7); } if (CountMember == 7) { foreach (GUIElement faceItem in LoadContentHelper.StandardFaces) { if (faceItem.AssetName.Contains(groupMember.Name)) { Face_8 = faceItem; Face_8.PositionX = (int)FacePosition_8.X; Face_8.PositionY = (int)FacePosition_8.Y; Face_8.ClickAble = true; } } this.Faces.Add(this.Face_8); ControlAbleElements.Add(Face_8); } if (CountMember == 8) { foreach (GUIElement faceItem in LoadContentHelper.StandardFaces) { if (faceItem.AssetName.Contains(groupMember.Name)) { Face_9 = faceItem; Face_9.PositionX = (int)FacePosition_9.X; Face_9.PositionY = (int)FacePosition_9.Y; Face_9.ClickAble = true; } } this.Faces.Add(this.Face_9); ControlAbleElements.Add(Face_9); } if (CountMember == 9) { foreach (GUIElement faceItem in LoadContentHelper.StandardFaces) { if (faceItem.AssetName.Contains(groupMember.Name)) { Face_10 = faceItem; Face_10.PositionX = (int)FacePosition_10.X; Face_10.PositionY = (int)FacePosition_10.Y; Face_10.ClickAble = true; } } this.Faces.Add(this.Face_10); ControlAbleElements.Add(Face_10); } if (CountMember == 10) { foreach (GUIElement faceItem in LoadContentHelper.StandardFaces) { if (faceItem.AssetName.Contains(groupMember.Name)) { Face_11 = faceItem; Face_11.PositionX = (int)FacePosition_11.X; Face_11.PositionY = (int)FacePosition_11.Y; Face_11.ClickAble = true; } } this.Faces.Add(this.Face_11); ControlAbleElements.Add(Face_11); } CountMember++; } foreach (GUIElement face in this.Faces) { face.clickEvent += this.OnClick; } foreach(GUIElement background in LoadContentHelper.AllBackgrounds) { if(background.AssetName == BackgroundPath) { this.Background = background; } } ClearSelectionButton = LoadContentHelper.ClearSelectionButton; ContinueButton = LoadContentHelper.ContinueButton; ClearSelectionButton.PositionX = 300; ClearSelectionButton.PositionY = 500; ContinueButton.PositionX = 500; ContinueButton.PositionY = 500; ClearSelectionButton.clickEvent += OnClick; ContinueButton.clickEvent += OnClick; tooManyChars = new TextElement(LoadContentHelper.AwesomeFont, "Du kannst maximal vier Charaktere mit in den Kampf nehmen!\nUm die Auswahl aufzuheben klicke auf den Button!\nUm mit dieser Gruppe in den kampf zu ziehen klicke auf Fortfahren!", 60, 160, false); ControlAbleElements.Add(ClearSelectionButton); ControlAbleElements.Add(ContinueButton); messageBox = LoadContentHelper.CharacterStatBox; }
private void getScene(int sceneNumber, int partNumber, int textBoxNumber) { var getStory = ConfigurationManager.GetSection("Story") as StoryDialogsDataSection; var getScene = getStory.Scenes.Cast<SceneElement>().SingleOrDefault(scene => scene.Id == "" + sceneNumber); var getPart = getScene.Parts.Cast<PartElement>().SingleOrDefault(Part => Part.Id == "" + partNumber); var getTextBox = getPart.TextBoxes.Cast<TextBoxElement>().SingleOrDefault(TextBox => TextBox.Id == "" + textBoxNumber); if (getTextBox.SpeakerPicture.ToLower() != "Kein Pfad".ToLower() && getTextBox.SpeakerPicture.ToLower() != "Kein Bild".ToLower()) { foreach (GUIElement face in LoadContentHelper.AllFaces) { if (getTextBox.SpeakerPicture.ToString() == face.AssetName) { this.speakerPicture = face; } } } else { this.speakerPicture = LoadContentHelper.NoPathTransparent; } if (getTextBox.ListenerPicture.ToLower() != "Kein Pfad".ToLower() && getTextBox.SpeakerPicture.ToLower() != "Kein Bild".ToLower()) { foreach (GUIElement face in LoadContentHelper.AllFaces) { if (getTextBox.ListenerPicture == face.AssetName) { this.listenerPicture = face; } } } else { this.listenerPicture = LoadContentHelper.NoPathTransparent; } if(listenerPicture == null) { this.listenerPicture = LoadContentHelper.NoPathTransparent; } if(getTextBox.Listener.ToLower() == "Kein Bild".ToLower()) { this.listener = new TextElement(LoadContentHelper.AwesomeFont, "", (int)this.listenerNamePosition.X, (int)this.listenerNamePosition.Y, false); } else { this.listener = new TextElement(LoadContentHelper.AwesomeFont, getTextBox.Listener, (int)this.listenerNamePosition.X, (int)this.listenerNamePosition.Y, false); } if (getTextBox.Speaker.ToLower() == "Kein Bild".ToLower()) { this.speaker = new TextElement(LoadContentHelper.AwesomeFont, "", (int)this.listenerNamePosition.X, (int)this.listenerNamePosition.Y, false); } else { this.speaker = new TextElement(LoadContentHelper.AwesomeFont, getTextBox.Speaker, (int)this.listenerNamePosition.X, (int)this.listenerNamePosition.Y, false); } this.row1 = new TextElement(LoadContentHelper.AwesomeFont, getTextBox.Row1, (int)this.textLine_1.X, (int)this.textLine_1.Y, false); this.row2 = new TextElement(LoadContentHelper.AwesomeFont, getTextBox.Row2, (int)this.textLine_2.X, (int)this.textLine_2.Y, false); this.row3 = new TextElement(LoadContentHelper.AwesomeFont, getTextBox.Row3, (int)this.textLine_3.X, (int)this.textLine_3.Y, false); this.row4 = new TextElement(LoadContentHelper.AwesomeFont, getTextBox.Row4, (int)this.textLine_4.X, (int)this.textLine_4.Y, false); }
public void InitializeData() { textBox = LoadContentHelper.TextBoxHeroic; this.getScene(sceneNumber, partNumber, textBoxNumber); //speakerPictureFrame = LoadContentHelper.PictureFrame; //listenerPictureFrame = LoadContentHelper.PictureFrame2; //speakerPictureFrame.PositionX = (int)speakerPicturePosition.X - 13; //speakerPictureFrame.PositionY = (int)speakerPicturePosition.Y - 13; //listenerPictureFrame.PositionX = (int)listenerPicturePosition.X - 13; //listenerPictureFrame.PositionY = (int)listenerPicturePosition.Y - 13; textBox.PositionX = 45; textBox.PositionY = 390; speakerPicture.PositionX = (int)speakerPicturePosition.X; speakerPicture.PositionY = (int)speakerPicturePosition.Y; listenerPicture.PositionX = (int)listenerPicturePosition.X; listenerPicture.PositionY = (int)listenerPicturePosition.Y; speaker.positionX = (int)speakerNamePosition.X; speaker.positionY = (int)speakerNamePosition.Y; listener.positionX = (int)listenerNamePosition.X; listener.positionY = (int)listenerNamePosition.Y; speakerName = new TextElement(LoadContentHelper.AwesomeFont, speaker.SkillName, 154, 405, false); speakerName.ChangeColor(Color.Red); }
//Initialisiert sämtliche Daten die dieses Évent benötigt und holt sich die texturen und charactere aus dem loadContentHelper public void InitializeData() { StaticEnemies = new List<GUIElement>(); int groupCount = 0; int enemyCount = 0; //Jeder Character erhält seine Initialisierung. Die AttackAnimations werden auf Inaktiv gesetzt, //Die Positio der Charactere wird festgelegt, sämtliche Icons die ein Character benötigt werden geladen foreach (PartyMember partyMember in this.fightCadre) { if (groupCount == 0) { partyMember.AttackAnimation.active = false; partyMember.Position = characterPosition_1; this.fightCadre.ElementAt<Character>(0).LoadContent(partyMember.StandardAnimation, partyMember.Position); partyMember1 = partyMember; BleedIconCharacter1 = LoadContentHelper.BleedIcon; BlessedIconCharacter1 = LoadContentHelper.BlessedIcon; BurnedIconCharacter1 = LoadContentHelper.BurnIcon; HasHaloIconCharacter1 = LoadContentHelper.HaloIcon; MindblownIconCharacter1 = LoadContentHelper.MindblownIcon; PoisenedIconCharacter1 = LoadContentHelper.PoisenIcon; BleedIconCharacter1.PositionX = (int)partyMember1.Position.X + 25; BleedIconCharacter1.PositionY = (int)partyMember1.Position.Y; BlessedIconCharacter1.PositionX = (int)partyMember1.Position.X + 25; BlessedIconCharacter1.PositionY = (int)partyMember1.Position.Y; BurnedIconCharacter1.PositionX = (int)partyMember1.Position.X + 25; BurnedIconCharacter1.PositionY = (int)partyMember1.Position.Y; HasHaloIconCharacter1.PositionX = (int)partyMember1.Position.X + 25; HasHaloIconCharacter1.PositionY = (int)partyMember1.Position.Y; MindblownIconCharacter1.PositionX = (int)partyMember1.Position.X + 25; MindblownIconCharacter1.PositionY = (int)partyMember1.Position.Y; PoisenedIconCharacter1.PositionX = (int)partyMember1.Position.X + 25; PoisenedIconCharacter1.PositionY = (int)partyMember1.Position.Y; } if (groupCount == 1) { partyMember.AttackAnimation.active = false; partyMember.Position = characterPosition_2; this.fightCadre.ElementAt<Character>(1).LoadContent(partyMember.StandardAnimation, partyMember.Position); partyMember2 = partyMember; BleedIconCharacter2 = LoadContentHelper.BleedIcon2; BlessedIconCharacter2 = LoadContentHelper.BlessedIcon2; BurnedIconCharacter2 = LoadContentHelper.BurnIcon2; HasHaloIconCharacter2 = LoadContentHelper.HaloIcon2; MindblownIconCharacter2 = LoadContentHelper.MindblownIcon2; PoisenedIconCharacter2 = LoadContentHelper.PoisenIcon2; BleedIconCharacter2.PositionX = (int)partyMember2.Position.X + 25; BleedIconCharacter2.PositionY = (int)partyMember2.Position.Y; BlessedIconCharacter2.PositionX = (int)partyMember2.Position.X + 25; BlessedIconCharacter2.PositionY = (int)partyMember2.Position.Y; BurnedIconCharacter2.PositionX = (int)partyMember2.Position.X + 25; BurnedIconCharacter2.PositionY = (int)partyMember2.Position.Y; HasHaloIconCharacter2.PositionX = (int)partyMember2.Position.X + 25; HasHaloIconCharacter2.PositionY = (int)partyMember2.Position.Y; MindblownIconCharacter2.PositionX = (int)partyMember2.Position.X + 25; MindblownIconCharacter2.PositionY = (int)partyMember2.Position.Y; PoisenedIconCharacter2.PositionX = (int)partyMember2.Position.X + 25; PoisenedIconCharacter2.PositionY = (int)partyMember2.Position.Y; } if (groupCount == 2) { partyMember.AttackAnimation.active = false; partyMember.Position = characterPosition_3; this.fightCadre.ElementAt<Character>(2).LoadContent(partyMember.StandardAnimation, partyMember.Position); partyMember3 = partyMember; BleedIconCharacter3 = LoadContentHelper.BleedIcon3; BlessedIconCharacter3 = LoadContentHelper.BlessedIcon3; BurnedIconCharacter3 = LoadContentHelper.BurnIcon3; HasHaloIconCharacter3 = LoadContentHelper.HaloIcon3; MindblownIconCharacter3 = LoadContentHelper.MindblownIcon3; PoisenedIconCharacter3 = LoadContentHelper.PoisenIcon3; BleedIconCharacter3.PositionX = (int)partyMember3.Position.X + 25; BleedIconCharacter3.PositionY = (int)partyMember3.Position.Y; BlessedIconCharacter3.PositionX = (int)partyMember3.Position.X + 25; BlessedIconCharacter3.PositionY = (int)partyMember3.Position.Y; BurnedIconCharacter3.PositionX = (int)partyMember3.Position.X + 25; BurnedIconCharacter3.PositionY = (int)partyMember3.Position.Y; HasHaloIconCharacter3.PositionX = (int)partyMember3.Position.X + 25; HasHaloIconCharacter3.PositionY = (int)partyMember3.Position.Y; MindblownIconCharacter3.PositionX = (int)partyMember3.Position.X + 25; MindblownIconCharacter3.PositionY = (int)partyMember3.Position.Y; PoisenedIconCharacter3.PositionX = (int)partyMember3.Position.X + 25; PoisenedIconCharacter3.PositionY = (int)partyMember3.Position.Y; } if (groupCount == 3) { partyMember.AttackAnimation.active = false; partyMember.Position = characterPosition_4; this.fightCadre.ElementAt<Character>(3).LoadContent(partyMember.StandardAnimation, partyMember.Position); partyMember4 = partyMember; BleedIconCharacter4 = LoadContentHelper.BleedIcon4; BlessedIconCharacter4 = LoadContentHelper.BlessedIcon4; BurnedIconCharacter4 = LoadContentHelper.BurnIcon4; HasHaloIconCharacter4 = LoadContentHelper.HaloIcon4; MindblownIconCharacter4 = LoadContentHelper.MindblownIcon4; PoisenedIconCharacter4 = LoadContentHelper.PoisenIcon4; BleedIconCharacter4.PositionX = (int)partyMember4.Position.X + 25; BleedIconCharacter4.PositionY = (int)partyMember4.Position.Y; BlessedIconCharacter4.PositionX = (int)partyMember4.Position.X + 25; BlessedIconCharacter4.PositionY = (int)partyMember4.Position.Y; BurnedIconCharacter4.PositionX = (int)partyMember4.Position.X + 25; BurnedIconCharacter4.PositionY = (int)partyMember4.Position.Y; HasHaloIconCharacter4.PositionX = (int)partyMember4.Position.X + 25; HasHaloIconCharacter4.PositionY = (int)partyMember4.Position.Y; MindblownIconCharacter4.PositionX = (int)partyMember4.Position.X + 25; MindblownIconCharacter4.PositionY = (int)partyMember4.Position.Y; PoisenedIconCharacter4.PositionX = (int)partyMember4.Position.X + 25; PoisenedIconCharacter4.PositionY = (int)partyMember4.Position.Y; } groupCount++; } foreach (Enemy enemy in this.Enemies) { // Sobald der Gegner eine Animation bestizt wird dies erkannt und die Animationen werden geladen if (enemy.isAnimated) { if (enemyCount == 0) { enemy.AttackAnimation.active = false; enemy.Position = enemyPosition_1; enemy.LoadContent(enemy.StandardAnimation, enemy.Position); enemy1 = enemy; BleedIconEnemy1 = LoadContentHelper.BleedIcon5; BlessedIconEnemy1 = LoadContentHelper.BlessedIcon5; BurnedIconEnemy1 = LoadContentHelper.BurnIcon5; HasHaloIconEnemy1 = LoadContentHelper.HaloIcon5; MindblownIconEnemy1 = LoadContentHelper.MindblownIcon5; PoisenedIconEnemy1 = LoadContentHelper.PoisenIcon5; BleedIconEnemy1.PositionX = (int)enemy1.Position.X - 65; BleedIconEnemy1.PositionY = (int)enemy1.Position.Y; BlessedIconEnemy1.PositionX = (int)enemy1.Position.X - 65; BlessedIconEnemy1.PositionY = (int)enemy1.Position.Y; BurnedIconEnemy1.PositionX = (int)enemy1.Position.X - 65; BurnedIconEnemy1.PositionY = (int)enemy1.Position.Y; HasHaloIconEnemy1.PositionX = (int)enemy1.Position.X - 65; HasHaloIconEnemy1.PositionY = (int)enemy1.Position.Y; MindblownIconEnemy1.PositionX = (int)enemy1.Position.X - 65; MindblownIconEnemy1.PositionY = (int)enemy1.Position.Y; PoisenedIconEnemy1.PositionX = (int)enemy1.Position.X - 65; PoisenedIconEnemy1.PositionY = (int)enemy1.Position.Y; } if (enemyCount == 1) { enemy.AttackAnimation.active = false; enemy.Position = enemyPosition_2; this.Enemies.ElementAt<Character>(1).LoadContent(enemy.StandardAnimation, enemy.Position); enemy2 = enemy; BleedIconEnemy2 = LoadContentHelper.BleedIcon6; BlessedIconEnemy2 = LoadContentHelper.BlessedIcon6; BurnedIconEnemy2 = LoadContentHelper.BurnIcon6; HasHaloIconEnemy2 = LoadContentHelper.HaloIcon6; MindblownIconEnemy2 = LoadContentHelper.MindblownIcon6; PoisenedIconEnemy2 = LoadContentHelper.PoisenIcon6; BleedIconEnemy2.PositionX = (int)enemy2.Position.X - 65; BleedIconEnemy2.PositionY = (int)enemy2.Position.Y; BlessedIconEnemy2.PositionX = (int)enemy2.Position.X - 65; BlessedIconEnemy2.PositionY = (int)enemy2.Position.Y; BurnedIconEnemy2.PositionX = (int)enemy2.Position.X - 65; BurnedIconEnemy2.PositionY = (int)enemy2.Position.Y; HasHaloIconEnemy2.PositionX = (int)enemy2.Position.X - 65; HasHaloIconEnemy2.PositionY = (int)enemy2.Position.Y; MindblownIconEnemy2.PositionX = (int)enemy2.Position.X - 65; MindblownIconEnemy2.PositionY = (int)enemy2.Position.Y; PoisenedIconEnemy2.PositionX = (int)enemy2.Position.X - 65; PoisenedIconEnemy2.PositionY = (int)enemy2.Position.Y; } if (enemyCount == 2) { enemy.AttackAnimation.active = false; enemy.Position = enemyPosition_3; this.Enemies.ElementAt<Character>(2).LoadContent(enemy.StandardAnimation, enemy.Position); enemy3 = enemy; BleedIconEnemy3 = LoadContentHelper.BleedIcon7; BlessedIconEnemy3 = LoadContentHelper.BlessedIcon7; BurnedIconEnemy3 = LoadContentHelper.BurnIcon7; HasHaloIconEnemy3 = LoadContentHelper.HaloIcon7; MindblownIconEnemy3 = LoadContentHelper.MindblownIcon7; PoisenedIconEnemy3 = LoadContentHelper.PoisenIcon7; BleedIconEnemy3.PositionX = (int)enemy3.Position.X - 65; BleedIconEnemy3.PositionY = (int)enemy3.Position.Y; BlessedIconEnemy3.PositionX = (int)enemy3.Position.X - 65; BlessedIconEnemy3.PositionY = (int)enemy3.Position.Y; BurnedIconEnemy3.PositionX = (int)enemy3.Position.X - 65; BurnedIconEnemy3.PositionY = (int)enemy3.Position.Y; HasHaloIconEnemy3.PositionX = (int)enemy3.Position.X - 65; HasHaloIconEnemy3.PositionY = (int)enemy3.Position.Y; MindblownIconEnemy3.PositionX = (int)enemy3.Position.X - 65; MindblownIconEnemy3.PositionY = (int)enemy3.Position.Y; PoisenedIconEnemy3.PositionX = (int)enemy3.Position.X - 65; PoisenedIconEnemy3.PositionY = (int)enemy3.Position.Y; } if (enemyCount == 3) { enemy.AttackAnimation.active = false; enemy.Position = enemyPosition_4; this.Enemies.ElementAt<Character>(3).LoadContent(enemy.StandardAnimation, enemy.Position); enemy4 = enemy; BleedIconEnemy4 = LoadContentHelper.BleedIcon8; BlessedIconEnemy4 = LoadContentHelper.BlessedIcon8; BurnedIconEnemy4 = LoadContentHelper.BurnIcon8; HasHaloIconEnemy4 = LoadContentHelper.HaloIcon8; MindblownIconEnemy4 = LoadContentHelper.MindblownIcon8; PoisenedIconEnemy4 = LoadContentHelper.PoisenIcon8; BleedIconEnemy4.PositionX = (int)enemy4.Position.X - 65; BleedIconEnemy4.PositionY = (int)enemy4.Position.Y; BlessedIconEnemy4.PositionX = (int)enemy4.Position.X - 65; BlessedIconEnemy4.PositionY = (int)enemy4.Position.Y; BurnedIconEnemy4.PositionX = (int)enemy4.Position.X - 65; BurnedIconEnemy4.PositionY = (int)enemy4.Position.Y; HasHaloIconEnemy4.PositionX = (int)enemy4.Position.X - 65; HasHaloIconEnemy4.PositionY = (int)enemy4.Position.Y; MindblownIconEnemy4.PositionX = (int)enemy4.Position.X - 65; MindblownIconEnemy4.PositionY = (int)enemy4.Position.Y; PoisenedIconEnemy4.PositionX = (int)enemy4.Position.X - 65; PoisenedIconEnemy4.PositionY = (int)enemy4.Position.Y; } enemyCount++; } // Wenn der Gegner erstellt wird und es keine Animation für den Gegner gibt wird dem entsprechend nur ein Bild des gegeners geladen else { if (enemyCount == 0) { enemy.AttackAnimation.active = false; foreach (GUIElement staticEnemy in LoadContentHelper.AllStaticEnemies) { if (staticEnemy.AssetName == enemy.StaticEnemy.AssetName) { staticBoss = staticEnemy; staticBoss.PositionX = (int)staticBossPosition.X; staticBoss.PositionY = (int)staticBossPosition.Y; StaticEnemies.Add(staticBoss); BleedIconEnemy1 = LoadContentHelper.BleedIcon5; BlessedIconEnemy1 = LoadContentHelper.BlessedIcon5; BurnedIconEnemy1 = LoadContentHelper.BurnIcon5; HasHaloIconEnemy1 = LoadContentHelper.HaloIcon5; MindblownIconEnemy1 = LoadContentHelper.MindblownIcon5; PoisenedIconEnemy1 = LoadContentHelper.PoisenIcon5; BleedIconEnemy1.PositionX = (int)staticBossPosition.X - 30; BleedIconEnemy1.PositionY = (int)staticBossPosition.Y; BlessedIconEnemy1.PositionX = (int)staticBossPosition.X - 30; BlessedIconEnemy1.PositionY = (int)staticBossPosition.Y; BurnedIconEnemy1.PositionX = (int)staticBossPosition.X - 30; BurnedIconEnemy1.PositionY = (int)staticBossPosition.Y; HasHaloIconEnemy1.PositionX = (int)staticBossPosition.X - 30; HasHaloIconEnemy1.PositionY = (int)staticBossPosition.Y; MindblownIconEnemy1.PositionX = (int)staticBossPosition.X - 30; MindblownIconEnemy1.PositionY = (int)staticBossPosition.Y; PoisenedIconEnemy1.PositionX = (int)staticBossPosition.X - 30; PoisenedIconEnemy1.PositionY = (int)staticBossPosition.Y; } } enemy1 = enemy; } if (enemyCount == 1) { enemy.AttackAnimation.active = false; foreach (GUIElement staticEnemy in LoadContentHelper.AllStaticEnemies) { if (staticEnemy.AssetName == enemy.StaticEnemy.AssetName) { staticMinion_1 = staticEnemy; staticMinion_1.PositionX = (int)staticMinionPosition_1.X; staticMinion_1.PositionY = (int)staticMinionPosition_1.Y; StaticEnemies.Add(staticMinion_1); BleedIconEnemy2 = LoadContentHelper.BleedIcon6; BlessedIconEnemy2 = LoadContentHelper.BlessedIcon6; BurnedIconEnemy2 = LoadContentHelper.BurnIcon6; HasHaloIconEnemy2 = LoadContentHelper.HaloIcon6; MindblownIconEnemy2 = LoadContentHelper.MindblownIcon6; PoisenedIconEnemy2 = LoadContentHelper.PoisenIcon6; BleedIconEnemy2.PositionX = (int)staticMinionPosition_1.X - 65; BleedIconEnemy2.PositionY = (int)staticMinionPosition_1.Y; BlessedIconEnemy2.PositionX = (int)staticMinionPosition_1.X - 65; BlessedIconEnemy2.PositionY = (int)staticMinionPosition_1.Y; BurnedIconEnemy2.PositionX = (int)staticMinionPosition_1.X - 65; BurnedIconEnemy2.PositionY = (int)staticMinionPosition_1.Y; HasHaloIconEnemy2.PositionX = (int)staticMinionPosition_1.X - 65; HasHaloIconEnemy2.PositionY = (int)staticMinionPosition_1.Y; MindblownIconEnemy2.PositionX = (int)staticMinionPosition_1.X - 65; MindblownIconEnemy2.PositionY = (int)staticMinionPosition_1.Y; PoisenedIconEnemy2.PositionX = (int)staticMinionPosition_1.X - 65; PoisenedIconEnemy2.PositionY = (int)staticMinionPosition_1.Y; } } } if (enemyCount == 2) { enemy.AttackAnimation.active = false; foreach (GUIElement staticEnemy in LoadContentHelper.AllStaticEnemies) { if (staticEnemy.AssetName == enemy.StaticEnemy.AssetName) { staticMinion_2 = staticEnemy; staticMinion_2.PositionX = (int)staticMinionPosition_2.X; staticMinion_2.PositionY = (int)staticMinionPosition_2.Y; StaticEnemies.Add(staticMinion_2); BleedIconEnemy3 = LoadContentHelper.BleedIcon7; BlessedIconEnemy3 = LoadContentHelper.BlessedIcon7; BurnedIconEnemy3 = LoadContentHelper.BurnIcon7; HasHaloIconEnemy3 = LoadContentHelper.HaloIcon7; MindblownIconEnemy3 = LoadContentHelper.MindblownIcon7; PoisenedIconEnemy3 = LoadContentHelper.PoisenIcon7; BleedIconEnemy3.PositionX = (int)staticMinionPosition_2.X - 65; BleedIconEnemy3.PositionY = (int)staticMinionPosition_2.Y; BlessedIconEnemy3.PositionX = (int)staticMinionPosition_2.X - 65; BlessedIconEnemy3.PositionY = (int)staticMinionPosition_2.Y; BurnedIconEnemy3.PositionX = (int)staticMinionPosition_2.X - 65; BurnedIconEnemy3.PositionY = (int)staticMinionPosition_2.Y; HasHaloIconEnemy3.PositionX = (int)staticMinionPosition_2.X - 65; HasHaloIconEnemy3.PositionY = (int)staticMinionPosition_2.Y; MindblownIconEnemy3.PositionX = (int)staticMinionPosition_2.X - 65; MindblownIconEnemy3.PositionY = (int)staticMinionPosition_2.Y; PoisenedIconEnemy3.PositionX = (int)staticMinionPosition_2.X - 65; PoisenedIconEnemy3.PositionY = (int)staticMinionPosition_2.Y; } } } if (enemyCount == 3) { foreach (GUIElement staticEnemy in LoadContentHelper.AllStaticEnemies) { enemy.AttackAnimation.active = false; if (staticEnemy.AssetName == enemy.StaticEnemy.AssetName) { staticMinion_3 = staticEnemy; staticMinion_3.PositionX = (int)staticMinionPosition_3.X; staticMinion_3.PositionY = (int)staticMinionPosition_3.Y; StaticEnemies.Add(staticMinion_3); BleedIconEnemy4 = LoadContentHelper.BleedIcon8; BlessedIconEnemy4 = LoadContentHelper.BlessedIcon8; BurnedIconEnemy4 = LoadContentHelper.BurnIcon8; HasHaloIconEnemy4 = LoadContentHelper.HaloIcon8; MindblownIconEnemy4 = LoadContentHelper.MindblownIcon8; PoisenedIconEnemy4 = LoadContentHelper.PoisenIcon8; BleedIconEnemy4.PositionX = (int)staticMinionPosition_3.X - 65; BleedIconEnemy4.PositionY = (int)staticMinionPosition_3.Y; BlessedIconEnemy4.PositionX = (int)staticMinionPosition_3.X - 65; BlessedIconEnemy4.PositionY = (int)staticMinionPosition_3.Y; BurnedIconEnemy4.PositionX = (int)staticMinionPosition_3.X - 65; BurnedIconEnemy4.PositionY = (int)staticMinionPosition_3.Y; HasHaloIconEnemy4.PositionX = (int)staticMinionPosition_3.X - 65; HasHaloIconEnemy4.PositionY = (int)staticMinionPosition_3.Y; MindblownIconEnemy4.PositionX = (int)staticMinionPosition_3.X - 65; MindblownIconEnemy4.PositionY = (int)staticMinionPosition_3.Y; PoisenedIconEnemy4.PositionX = (int)staticMinionPosition_3.X - 65; PoisenedIconEnemy4.PositionY = (int)staticMinionPosition_3.Y; } } } enemyCount++; } } //Die Counter die zum Zählen der charactere und Skills sind werdeen auf 0 gesetzt int skillCounter = 0; int charCounter = 0; int enemieCounter = 0; //Nun werden alle Namen und Skills der Charactere Initialisiert. Diese werden später als Targets und Skills verwendet, //die ein Spieler auswählen kann um Skills zu wirken und das hierfür notwendige Ziel zu wähen. foreach (Character character in this.fightCadre) { if (character.GetType() == typeof(PartyMember) || character.GetType() == typeof(Player)) { if (charCounter == 0) { this.Character1Name = new TextElement(LoadContentHelper.AwesomeFont, character.Name, (int)this.targetPosition_1.X, (int)this.targetPosition_1.Y, true, LoadContentHelper.MouseIntersect); this.Character1Name.tclickEvent += this.onClickTarget; PartyNames.Add(Character1Name); foreach (Skill skill in character.Skills) { if (skillCounter == 0) { this.character1skill1 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_1.X, (int)this.skillPosition_1.Y, true, LoadContentHelper.MouseIntersect); this.character1skill1.tclickEvent += this.OnClickSkill; Character_1_Skills.Add(character1skill1); } if (skillCounter == 1) { this.character1skill2 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_2.X, (int)this.skillPosition_2.Y, true, LoadContentHelper.MouseIntersect); this.character1skill2.tclickEvent += this.OnClickSkill; Character_1_Skills.Add(character1skill2); } if (skillCounter == 2) { this.character1skill3 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_3.X, (int)this.skillPosition_3.Y, true, LoadContentHelper.MouseIntersect); this.character1skill3.tclickEvent += this.OnClickSkill; Character_1_Skills.Add(character1skill3); } if (skillCounter == 3) { this.character1skill4 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_4.X, (int)this.skillPosition_4.Y, true, LoadContentHelper.MouseIntersect); this.character1skill4.tclickEvent += this.OnClickSkill; Character_1_Skills.Add(character1skill4); } skillCounter++; } } if (charCounter == 1) { this.Character2Name = new TextElement(LoadContentHelper.AwesomeFont, character.Name, (int)this.targetPosition_2.X, (int)this.targetPosition_2.Y, true, LoadContentHelper.MouseIntersect); this.Character2Name.tclickEvent += this.onClickTarget; PartyNames.Add(Character2Name); foreach (Skill skill in character.Skills) { if (skillCounter == 0) { this.character2skill1 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_1.X, (int)this.skillPosition_1.Y, true, LoadContentHelper.MouseIntersect); this.character2skill1.tclickEvent += this.OnClickSkill; Character_2_Skills.Add(character2skill1); } if (skillCounter == 1) { this.character2skill2 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_2.X, (int)this.skillPosition_2.Y, true, LoadContentHelper.MouseIntersect); this.character2skill2.tclickEvent += this.OnClickSkill; Character_2_Skills.Add(character2skill2); } if (skillCounter == 2) { this.character2skill3 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_3.X, (int)this.skillPosition_3.Y, true, LoadContentHelper.MouseIntersect); this.character2skill3.tclickEvent += this.OnClickSkill; Character_2_Skills.Add(character2skill3); } if (skillCounter == 3) { this.character2skill4 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_4.X, (int)this.skillPosition_4.Y, true, LoadContentHelper.MouseIntersect); this.character2skill4.tclickEvent += this.OnClickSkill; Character_2_Skills.Add(character2skill4); } skillCounter++; } } if (charCounter == 2) { this.Character3Name = new TextElement(LoadContentHelper.AwesomeFont, character.Name, (int)this.targetPosition_3.X, (int)this.targetPosition_3.Y, true, LoadContentHelper.MouseIntersect); this.Character3Name.tclickEvent += this.onClickTarget; PartyNames.Add(Character3Name); foreach (Skill skill in character.Skills) { if (skillCounter == 0) { this.character3skill1 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_1.X, (int)this.skillPosition_1.Y, true, LoadContentHelper.MouseIntersect); this.character3skill1.tclickEvent += this.OnClickSkill; Character_3_Skills.Add(character3skill1); } if (skillCounter == 1) { this.character3skill2 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_2.X, (int)this.skillPosition_2.Y, true, LoadContentHelper.MouseIntersect); this.character3skill2.tclickEvent += this.OnClickSkill; Character_3_Skills.Add(character3skill2); } if (skillCounter == 2) { this.character3skill3 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_3.X, (int)this.skillPosition_3.Y, true, LoadContentHelper.MouseIntersect); this.character3skill3.tclickEvent += this.OnClickSkill; Character_3_Skills.Add(character3skill3); } if (skillCounter == 3) { this.character3skill4 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_4.X, (int)this.skillPosition_4.Y, true, LoadContentHelper.MouseIntersect); this.character3skill4.tclickEvent += this.OnClickSkill; Character_3_Skills.Add(character3skill4); } skillCounter++; } } if (charCounter == 3) { this.Character4Name = new TextElement(LoadContentHelper.AwesomeFont, character.Name, (int)this.targetPosition_4.X, (int)this.targetPosition_4.Y, true, LoadContentHelper.MouseIntersect); this.Character4Name.tclickEvent += this.onClickTarget; PartyNames.Add(Character4Name); foreach (Skill skill in character.Skills) { if (skillCounter == 0) { this.character4skill1 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_1.X, (int)this.skillPosition_1.Y, true, LoadContentHelper.MouseIntersect); this.character4skill1.tclickEvent += this.OnClickSkill; Character_4_Skills.Add(character4skill1); } if (skillCounter == 1) { this.character4skill2 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_2.X, (int)this.skillPosition_2.Y, true, LoadContentHelper.MouseIntersect); this.character4skill2.tclickEvent += this.OnClickSkill; Character_4_Skills.Add(character4skill2); } if (skillCounter == 2) { this.character4skill3 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_3.X, (int)this.skillPosition_3.Y, true, LoadContentHelper.MouseIntersect); this.character4skill3.tclickEvent += this.OnClickSkill; Character_4_Skills.Add(character4skill3); } if (skillCounter == 3) { this.character4skill4 = new TextElement(LoadContentHelper.AwesomeFont, skill.Name, (int)this.skillPosition_4.X, (int)this.skillPosition_4.Y, true, LoadContentHelper.MouseIntersect); this.character4skill4.tclickEvent += this.OnClickSkill; Character_4_Skills.Add(character4skill4); } skillCounter++; } } skillCounter = 0; charCounter++; } } foreach (Enemy enemy in this.Enemies) { if (enemieCounter == 0) { this.enemy1Name = new TextElement(LoadContentHelper.AwesomeFont, enemy.Name, (int)this.targetPosition_1.X, (int)this.targetPosition_1.Y, true, LoadContentHelper.MouseIntersect); this.enemy1Name.tclickEvent += this.onClickTarget; EnemyNames.Add(enemy1Name); } if (enemieCounter == 1) { this.enemy2Name = new TextElement(LoadContentHelper.AwesomeFont, enemy.Name, (int)this.targetPosition_2.X, (int)this.targetPosition_2.Y, true, LoadContentHelper.MouseIntersect); this.enemy2Name.tclickEvent += this.onClickTarget; EnemyNames.Add(enemy2Name); } if (enemieCounter == 2) { this.enemy3Name = new TextElement(LoadContentHelper.AwesomeFont, enemy.Name, (int)this.targetPosition_3.X, (int)this.targetPosition_3.Y, true, LoadContentHelper.MouseIntersect); this.enemy3Name.tclickEvent += this.onClickTarget; EnemyNames.Add(enemy3Name); } if (enemieCounter == 3) { this.enemy4Name = new TextElement(LoadContentHelper.AwesomeFont, enemy.Name, (int)this.targetPosition_4.X, (int)this.targetPosition_4.Y, true, LoadContentHelper.MouseIntersect); this.enemy4Name.tclickEvent += this.onClickTarget; EnemyNames.Add(enemy4Name); } enemieCounter++; } //Die anderen Notwendigen Variablen werden zugewiesen wie SoundEffects, Events usw. Click = LoadContentHelper.Click; Punch = LoadContentHelper.Punch; Heal = LoadContentHelper.Heal; GameOver = new GameOverEvent(LoadContentHelper.NickTheme); battleEvaluation = new BattleEvaluationEvent(FightCadre, LoadContentHelper.NickTheme); CharacterStatBox = LoadContentHelper.CharacterStatBox; AttackHintBox = LoadContentHelper.AttackHintBox; AttackHintBox.PositionX = 0; AttackHintBox.PositionY = 10; skillBox = LoadContentHelper.SkillBox; skillBox.PositionX = 0; skillBox.PositionY = 458; CharacterStatBox.PositionX = 140; CharacterStatBox.PositionY = 30; this.attackSkill = new TextElement(LoadContentHelper.AwesomeFont, "Angriff", (int)this.attackSkillPosition.X, (int)this.attackSkillPosition.Y, true, LoadContentHelper.MouseIntersect); this.attackSkill.tclickEvent += OnClickSkill; this.restSkill = new TextElement(LoadContentHelper.AwesomeFont, "Ausruhen", (int)this.restSkillPosition.X, (int)this.restSkillPosition.Y, true, LoadContentHelper.MouseIntersect); this.restSkill.tclickEvent += OnClickSkill; Back = new TextElement(LoadContentHelper.AwesomeFont, "Zurück",(int)skillPosition_3.X, (int)skillPosition_3.Y, true, LoadContentHelper.MouseIntersect); Back.tclickEvent += OnClickElement; EnemyNames.Add(Back); //Die Heal und Hit Animationen werden Initialisiert hitAnimationStandard = LoadContentHelper.hitAnimation1; Hit1 = new Skill("PhysicalHit", 0, null, null, null, null); Hit1.LoadContent(hitAnimationStandard, new Vector2(0, 0)); hitAnimationStandard.active = false; healAnimationStandard = LoadContentHelper.healAnimation1; Heal1 = new Skill("Heal", 0, null, null, null, null); Heal1.LoadContent(healAnimationStandard, new Vector2(0, 0)); healAnimationStandard.active = false; hitAnimation2 = LoadContentHelper.hitAnimation2; Hit2 = new Skill("PhysicalHit", 0, null, null, null, null); Hit2.LoadContent(hitAnimation2, new Vector2(0, 0)); hitAnimation2.active = false; healAnimation2 = LoadContentHelper.healAnimation2; Heal2 = new Skill("Heal", 0, null, null, null, null); Heal2.LoadContent(healAnimation2, new Vector2(0, 0)); healAnimation2.active = false; hitAnimation3 = LoadContentHelper.hitAnimation3; Hit3 = new Skill("PhysicalHit", 0, null, null, null, null); Hit3.LoadContent(hitAnimation3, new Vector2(0, 0)); hitAnimation3.active = false; healAnimation3 = LoadContentHelper.healAnimation3; Heal3 = new Skill("Heal", 0, null, null, null, null); Heal3.LoadContent(healAnimation3, new Vector2(0, 0)); healAnimation3.active = false; hitAnimation4 = LoadContentHelper.hitAnimation4; Hit4 = new Skill("PhysicalHit", 0, null, null, null, null); Hit4.LoadContent(hitAnimation4, new Vector2(0, 0)); hitAnimation4.active = false; healAnimation4 = LoadContentHelper.healAnimation4; Heal4 = new Skill("Heal", 0, null, null, null, null); Heal4.LoadContent(healAnimation4, new Vector2(0, 0)); healAnimation4.active = false; //Attack und Rest Skills werden zu den SkillListen der Charactere hinzugefügt Character_1_Skills.Add(attackSkill); Character_1_Skills.Add(restSkill); Character_2_Skills.Add(attackSkill); Character_2_Skills.Add(restSkill); Character_3_Skills.Add(attackSkill); Character_3_Skills.Add(restSkill); Character_4_Skills.Add(attackSkill); Character_4_Skills.Add(restSkill); // Die Pfeile zum anzeigen des aktiven Characters werden initialisiert und die Position wird festgelegt if (partyMember1 != null) { ActivePartymember1Arrow = LoadContentHelper.activePartyMemberArrow1; ActivePartymember1Arrow.PositionX = (int)partyMember1.Position.X - 60; ActivePartymember1Arrow.PositionY = (int)partyMember1.Position.Y - 10; } if (partyMember2 != null) { ActivePartymember2Arrow = LoadContentHelper.activePartyMemberArrow2; ActivePartymember2Arrow.PositionX = (int)partyMember2.Position.X - 60; ActivePartymember2Arrow.PositionY = (int)partyMember2.Position.Y - 10; } if (partyMember3 != null) { ActivePartymember3Arrow = LoadContentHelper.activePartyMemberArrow3; ActivePartymember3Arrow.PositionX = (int)partyMember3.Position.X - 60; ActivePartymember3Arrow.PositionY = (int)partyMember3.Position.Y - 10; } if (partyMember4 != null) { ActivePartymember4Arrow = LoadContentHelper.activePartyMemberArrow4; ActivePartymember4Arrow.PositionX = (int)partyMember4.Position.X - 60; ActivePartymember4Arrow.PositionY = (int)partyMember4.Position.Y - 10; } if (enemy1 != null) { ActiveEnemy1Arrow = LoadContentHelper.activeEnemyArrow1; ActiveEnemy1Arrow.PositionX = (int)enemy1.Position.X + 45; ActiveEnemy1Arrow.PositionY = (int)enemy1.Position.Y - 10; } if (enemy2 != null) { ActiveEnemy2Arrow = LoadContentHelper.activeEnemyArrow2; ActiveEnemy2Arrow.PositionX = (int)enemy2.Position.X + 45; ActiveEnemy2Arrow.PositionY = (int)enemy2.Position.Y - 10; } if (enemy3 != null) { ActiveEnemy3Arrow = LoadContentHelper.activeEnemyArrow3; ActiveEnemy3Arrow.PositionX = (int)enemy3.Position.X + 45; ActiveEnemy3Arrow.PositionY = (int)enemy3.Position.Y - 10; } if (enemy4 != null) { ActiveEnemy4Arrow = LoadContentHelper.activeEnemyArrow4; ActiveEnemy4Arrow.PositionX = (int)enemy4.Position.X + 45; ActiveEnemy4Arrow.PositionY = (int)enemy4.Position.Y - 10; } //FightCader wird der Liste FightClub hinzugefügt foreach (Character character in this.fightCadre) { this.FightClub.Add(character); } //Enemies wird der Liste FightClub hinzugefügt foreach (Character character in this.Enemies) { this.FightClub.Add(character); } //Der BackgroundPath wird mit den vorhanden Backgrounds des LoadContentHelpers verglichen, //und der richtige Hintergrund wird zugewiesen foreach (GUIElement background in LoadContentHelper.AllBackgrounds) { if (background.AssetName == BackgroundPath) { this.Background = background; } } // FightClub Member werden nach dem Initiative wert sortiert this.FightClub = this.FightClub.OrderBy(character => character.GetInitiative()).ToList(); activeChar = FightClub.ElementAt<Character>(0); }