private void Update() { Health health = fighter.GetTarget(); if (health == null) { GetComponent <Text>().text = "N/A"; return; } GetComponent <Text>().text = String.Format("{0:0}/{1::0}", health.GetHealthPoitns(), health.GetMaxHealthPoints()); }
private void Update() { GetComponent <Text>().text = String.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints());//0:0.0 to change to 1 higher level of precision }
private void Update() { GetComponent <Text>().text = String.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints()); }
private void Update() { playerHPText.text = String.Format("PLAYER HP: {0:0} / {1:0}", health.GetCurrentHealthPoints(), health.GetMaxHealthPoints()); if (fighter.GetTarget() != null && fighter.GetTarget().GetCurrentHealthPoints() != 0f) { enemyHPText.text = String.Format("ENEMY HP: {0:0} / {1:0}", fighter.GetTarget().GetCurrentHealthPoints(), fighter.GetTarget().GetMaxHealthPoints()); } else { enemyHPText.text = ""; } }