void Update() { if (fighter.GetTargetHealth() == null) { GetComponent <Text>().text = " "; return; } Health health = fighter.GetTargetHealth(); GetComponent <Text>().text = string.Format("{0:0}/{1:0}", health.GetHealth(), health.GetMAxHealth()); }
void Update() { String enemyHealthPercentage = "N/A"; if (fighter.GetTargetHealth() != null) { enemyHealthPercentage = fighter.GetTargetHealth().GetPercentageHealth().ToString(); } GetComponent <Text>().text = String.Format("{0:0}%", enemyHealthPercentage); }