コード例 #1
0
 private void ProcessEnemyInteraction(EnemyAI enemy)
 {
     if (Input.GetMouseButtonDown(0) && IsTargetInRange(enemy.gameObject))
     {
         currentTarget = enemy.gameObject;
         weaponSystem.Attack(enemy.gameObject);
     }
     else if (Input.GetMouseButtonDown(0) && !IsTargetInRange(enemy.gameObject))
     {
         StartCoroutine(MoveAndAttack(enemy));
     }
     else if (Input.GetMouseButtonDown(1) && IsTargetInRange(enemy.gameObject))
     {
         abilities.AttemptSpecialAbility(2, currentTarget);
     }
     else if (Input.GetMouseButtonDown(1) && !IsTargetInRange(enemy.gameObject))
     {
         StartCoroutine(MoveAndPowerAttack(enemy));
     }
 }
コード例 #2
0
        IEnumerator MoveAndAttack(GameObject target)
        {
            yield return(StartCoroutine(MoveAndTarget(target)));

            weaponSystem.Attack(target);
        }