void Update() { healthFraction = health.GetHealthPoints() / health.GetMaxHealthPoints(); EnableAndDisableCanvas(); foreground.rectTransform.localScale = new Vector3(healthFraction, 1, 1); }
private void Update() { if (!fighter.GetTarget()) { healthDisplay.text = " N/A"; return; } health = fighter.GetTarget(); healthDisplay.text = string.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints()); }
private void Update() { if (fighter.GetTarget() == null) { GetComponent <Text>().text = "N/A"; return; } Health health = fighter.GetTarget(); GetComponent <Text>().text = string.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints()); }
private void Update() { targetHealth = player.GetTarget(); if (targetHealth == null) { text.text = "N/A"; } else { text.text = String.Format("{0:0}/{1:0}", targetHealth.GetHealthPoints().ToString(), targetHealth.GetMaxHealthPoints()); } }
private void DisplayHealthValue() { healthValue.SetText(String.Format("{0:0}/{1:0} ({2:0}%)", health.GetHealthPoints(), health.GetMaxHealth(), health.GetPercentage())); }
void Update() { GetComponent <Text>().text = String.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints()); }
void Update() { healthValue.text = String.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints()); }
private void Update() { healthDisplay.text = string.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints()); }
private void Update() { this.GetComponent <Text>().text = $"{health.GetHealthPoints():0}/{health.GetMaxHealthPoints():0}"; }
private void Update() { //Health verisi isteidğmiiz formatta ekrandaki text e yazdırdık GetComponent <Text>().text = String.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints()); }
private void Update() { // update text with format - : 0.0 is decimal places GetComponent <Text>().text = String.Format("{0:0.0}%/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints()); }
private void Update() { // Display health percentage and automatically update m_text.text = $"{m_health.GetHealthPoints():0}/{m_health.GetMaxHealthPoints():0}"; }
private void Update() { //GetComponent<Text>().text = String.Format("{0:0.0}%", health.GetPercentage()); GetComponent <Text>().text = String.Format("{0:0.0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealthPoints()); }
private void Update() { text.text = String.Format("{0:0}/{1:0}", health.GetHealthPoints().ToString(), health.GetMaxHealthPoints()); }
private void SetHealthText() { GetComponent <Text>().text = System.String.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealth()); }