コード例 #1
0
ファイル: ModuleAvionics.cs プロジェクト: smartdummies/RP-0
        protected IEnumerator CheckRenameDebris()
        {
            bool rename = true;

            yield return(new WaitForSeconds(1f));

            if (vessel != FlightGlobals.ActiveVessel)
            {
                foreach (Part p in vessel.Parts)
                {
                    ModuleAvionics avionics = p.FindModuleImplementing <ModuleAvionics>();
                    ModuleCommand  command  = p.FindModuleImplementing <ModuleCommand>();
                    bool           debris   = avionics?.setToDebrisOnStage ?? true;
                    if (command && !debris)
                    {
                        rename = false;
                        break;
                    }
                }

                if (rename)
                {
                    vessel.vesselType = VesselType.Debris;
                }
            }
        }
コード例 #2
0
ファイル: ControlLockerUtils.cs プロジェクト: KvaNTy/RP-0
        public static LockLevel ShouldLock(List <Part> parts, bool countClamps, out float maxMass, out float vesselMass, out bool isLimitedByNonInterplanetary)
        {
            maxMass = vesselMass = 0f;
            isLimitedByNonInterplanetary = false;
            bool forceUnlock = false;   // Defer return until maxMass and avionicsMass are fully calculated
            bool axial       = false;

            if (parts == null || parts.Count <= 0)
            {
                return(LockLevel.Unlocked);
            }
            if (!HighLogic.LoadedSceneIsFlight && !HighLogic.LoadedSceneIsEditor)
            {
                return(LockLevel.Unlocked);
            }

            int crewCount = (HighLogic.LoadedSceneIsFlight) ? parts[0].vessel.GetCrewCount() : CrewAssignmentDialog.Instance.GetManifest().GetAllCrew(false).Count;

            _electricChargeDef ??= PartResourceLibrary.Instance.GetDefinition("ElectricCharge");

            foreach (Part p in parts)
            {
                // add up mass
                float partMass = p.mass + p.GetResourceMass();

                // get modules
                bool          cmd = false, science = false, avionics = false, clamp = false;
                float         partAvionicsMass = 0f;
                double        ecResource       = 0;
                ModuleCommand mC = null;
                foreach (PartModule m in p.Modules)
                {
                    if (m is KerbalEVA)
                    {
                        forceUnlock = true;
                    }
                    if (m is ModuleCommand || m is ModuleAvionics)
                    {
                        p.GetConnectedResourceTotals(_electricChargeDef.id, out ecResource, out double _);
                    }
                    if (m is ModuleCommand && (ecResource > 0 || HighLogic.LoadedSceneIsEditor))
                    {
                        cmd = true;
                        mC  = m as ModuleCommand;
                    }
                    if (m is ModuleScienceCore)
                    {
                        science = true;
                        if (ecResource > 0 || HighLogic.LoadedSceneIsEditor)
                        {
                            ModuleScienceCore mSC = m as ModuleScienceCore;
                            axial |= mSC.allowAxial;
                        }
                    }
                    if (m is ModuleAvionics)
                    {
                        avionics = true;
                        ModuleAvionics mA = m as ModuleAvionics;
                        if (ecResource > 0 || HighLogic.LoadedSceneIsEditor)
                        {
                            partAvionicsMass             += mA.CurrentMassLimit;
                            axial                        |= mA.allowAxial;
                            isLimitedByNonInterplanetary |= mA.IsNearEarthAndLockedByInterplanetary;
                        }
                    }
                    if (m is LaunchClamp)
                    {
                        clamp    = true;
                        partMass = 0f;
                    }
                    if (m is ModuleAvionicsModifier)
                    {
                        partMass *= (m as ModuleAvionicsModifier).multiplier;
                    }
                }
                vesselMass += partMass; // done after the clamp check

                // Do we have an unencumbered command module?
                // if we count clamps, they can give control. If we don't, this works only if the part isn't a clamp.
                if ((countClamps || !clamp) && cmd && !science && !avionics)
                {
                    forceUnlock = true;
                }
                if (cmd && avionics && mC.minimumCrew > crewCount) // check if need crew
                {
                    avionics = false;                              // not operational
                }
                if (avionics)
                {
                    maxMass = HighLogic.CurrentGame.Parameters.CustomParams <RP0Settings>().IsAvionicsStackable ? maxMass + partAvionicsMass : Math.Max(maxMass, partAvionicsMass);
                }
            }

            if (!forceUnlock && vesselMass > maxMass)  // Lock if vessel mass is greater than controlled mass.
            {
                return(axial ? LockLevel.Axial : LockLevel.Locked);
            }

            return(LockLevel.Unlocked);
        }