コード例 #1
0
        //private static Rect presetWindowRect = new Rect(Screen.width - 900 - presetWidth - margin, 40, presetWidth + margin, presetHeight + margin);
        //private static bool presetWindowOpen = false;

        public static void openGUI(ROEEngineThrustCurveGUI srbModule, string preset, FloatCurve inputCurve)
        {
            module = srbModule;
            id     = module.GetInstanceID();
            ROELog.debug("ThrustCurveEditor-input curve: " + curve + "\n" + ROEUtil.printFloatCurve(curve));
            presetName = preset;
            setupCurveData(inputCurve);
            texture = new Texture2D(graphWidth, graphHeight);
            updateGraphTexture();
            loadPresets();
            if (activeGUI == null)
            {
                activeGUI = srbModule.gameObject.AddComponent <ThrustCurveEditorGUI>();
                ROELog.debug("ROEngines - Created new gui object: " + activeGUI);
            }
        }
コード例 #2
0
        /// <summary>
        /// Initializes this module.  Loads custom curve data from persistence if necessary, and updates the engine module with the currently loaded curve.
        /// </summary>
        private void initialize()
        {
            if (initialized)
            {
                return;
            }
            initialized = true;
            ROELog.debug("Initializing...");

            if (currentCurve == null)
            {
                ROELog.debug("currentCurve is null");
                if (!string.IsNullOrEmpty(customCurveData))
                {
                    ROELog.debug("Using customCurveData");
                    //load currentCurve from customCurveData
                    currentCurve = new FloatCurve();
                    currentCurve.loadSingleLine(customCurveData);
                    savedCurve      = currentCurve.ToStringSingleLine();
                    thrustCurveName = part.partInfo.title + " Custom";
                }
                else if (usePresetCurve && !string.IsNullOrEmpty(presetCurveName))
                {
                    ROELog.debug("Using presetCurve: " + presetCurveName);
                    //load currentCurve from PresetCurve data
                    loadPresetCurve(presetCurveName);
                    thrustCurveName = presetCurveName;
                    customCurveData = "";
                }
                else
                {
                    ROELog.debug("Using curve from existing Engine Module");
                    //init to the curve that exists in the engine already
                    ModuleEnginesRF pm = part.Modules.GetModule <ModuleEnginesRF>();
                    usePresetCurve  = true;
                    thrustCurveName = part.partInfo.title + " Curve";
                    currentCurve    = new FloatCurve();
                    currentCurve.loadSingleLine(pm.thrustCurve.ToStringSingleLine());
                    savedCurve = currentCurve.ToStringSingleLine();
                }
            }
            updateEngineCurve();
        }
コード例 #3
0
        private void loadPresetCurve(string presetName)
        {
            ConfigNode[]      presetNodes = GameDatabase.Instance.GetConfigNodes("ROE_THRUSTCURVE");
            ThrustCurvePreset preset;
            int len = presetNodes.Length;

            for (int i = 0; i < len; i++)
            {
                if (presetNodes[i].GetStringValue("name") == presetName)
                {
                    ROELog.debug("Updating engine thrust curve data.  Use preset: " + usePresetCurve);
                    preset          = new ThrustCurvePreset(presetNodes[i]);
                    currentCurve    = preset.curve;
                    thrustCurveName = preset.name;
                    savedCurve      = currentCurve.ToStringSingleLine();
                    updateEngineCurve();
                    break;
                }
            }
        }
コード例 #4
0
        /// <summary>
        /// Applies the 'currentCurve' to the engine module as its active thrust curve.
        /// </summary>

        private void updateEngineCurve()
        {
            ROELog.debug("Updating engine curve");
            if (currentCurve == null) // Code Error
            {
                ROELog.error("currentCurve is null");
                return;
            }

            foreach (ModuleEnginesRF eng in part.FindModulesImplementing <ModuleEnginesRF>())
            {
                ROELog.debug("currentCurve: " + currentCurve.ToStringSingleLine());
                ROELog.debug("savedCurve: " + savedCurve);
                ROELog.debug("Engine curve set to: " + thrustCurveName);
                currentCurve = new FloatCurve();
                currentCurve.loadSingleLine(savedCurve);
                eng.thrustCurve = currentCurve;
                ROELog.debug("savedCurve: " + savedCurve);
                ROELog.debug("New Curve: " + eng.thrustCurve.ToStringSingleLine());
            }
        }